I believe a while back someone mentioned what if there were weapon attachments in Halo infinite like the ones in Doom I figured if there are they would work something like this let’s take the plasma rifle for example and I don’t mean the plasma repeater or storm rifle I am talking about the original plasma rifle from Halo 1 2 and 3
Attachment 1 would allow the plasma rifle to fire rapid fire but it would overheat quickly and be less accurate
Attachment 2 the plasma rifle would not overheat ask quickly and the plasma would last longer but the shots would be weaker
Attachment 3 this attachment would make the plasma rifle shots do more damage it would go through the plasma a little quicker and overheat a little easier not as fast the rapid fire attachment though
In campaign and other PvE modes? Sure, I think attachments and such could make these modes more interesting and enjoyable.
PvP? Not a fan. I don’t like the idea of having player equipment behave differently in these modes. I believe player skill and map knowledge should matter above all else. Attachments end up creating extra variables and there will undoubtedly be a weapon/attachment combo that’s more OP than everything else.
Eh it’s a reasonable idea but I think I’d rather just keep it simple and every gun have one mode with a role. Once you start doing this kind of thing with so many weapons in the sandbox it kinda gets convoluted, even more than it currently already is.
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> In campaign and other PvE modes? Sure, I think attachments and such could make these modes more interesting and enjoyable.
>
> PvP? Not a fan. I don’t like the idea of having player equipment behave differently in these modes. I believe player skill and map knowledge should matter above all else. Attachments end up creating extra variables and there will undoubtedly be a weapon/attachment combo that’s more OP than everything else.
This, pretty much.
The REQs in Halo 5 were super cool for casual modes and custom games, but I don’t think they should be made available in Arena. The same applies to any potential weapon mods that may exist.
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> > That would be fine only in forge and custom games but id prefer it simple and normal on matchmaking
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> What about the campaign
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> > 2533274845153375;6:
> > > 2533274879721941;5:
> > > That would be fine only in forge and custom games but id prefer it simple and normal on matchmaking
> >
> > What about the campaign
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> No, mods don’t need to be in campaign
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> Eh it’s a reasonable idea but I think I’d rather just keep it simple and every gun have one mode with a role. Once you start doing this kind of thing with so many weapons in the sandbox it kinda gets convoluted, even more than it currently already is.
I agree with you. At least from the matchmaking/multiplayer side of things. Balancing issues would be rampant with an over saturation of features and add ons for basic weapons.
> 2533274879721941;9:
> > 2533274845153375;6:
> > > 2533274879721941;5:
> > > That would be fine only in forge and custom games but id prefer it simple and normal on matchmaking
> >
> > What about the campaign
>
> No, mods don’t need to be in campaign