Let me first of all begin by saying that Halo 4 was my first Halo game and I enjoyed it immensely. I then got Reach and enjoyed that as well though not as much. Afterwards, I got 3 and enjoyed that as well (when I can find a game.) and can only think of how much fun it would have been if I had 3 in its prime. Needless to say I’m a Halo fan. I might not be a long time Halo fan but a Halo fan nonetheless. Therefore, every word that is typed in this OP is that of a true Halo fan.
Now that is out of the way I can get into my thoughts on Halo 5 and to a lesser extinct Halo 4.
We have to remember that this is my thoughts on the gameplay reveal on the Vidoc and Pro scrimmage. Frank has mad eit clear that the beloved arena style of Halo is only a small part of the Halo 5 multiplayer. This could mean anything and is open to interpretation. I think it means that Custom Loadouts might still find its way in Halo 5. Might.
My thoughts on Halo 5 beta gameplay are positive to neutral to what the -Yoink!-. So no, not everything that was revealed in the gameplay made me happy. But I am not writing Halo 5 off.
So let us start with the things that have returned.
Sprint. I am glad that sprint has returned, I would have been disappointed if it had not. Mainly because I like sprint and I like the way it feels. I also like the way they attempted to balance sprint by tying it to your shields. This is something that many Halo fans have suggested over the past year or so. I even made such a suggestion several times before and it makes me smile that 343i actually incorporated it. I never thought they would. So they earn big time brownie points for that.
Thruster Pack: Yeah, well okay. I am not a fan of making the thruster pack available for everybody. It just confuses me that 343i made such a big deal about removing AAs but they still keep one anyway and just rename it Spartan Abilities. That makes no sense to me. Now I don’t hate AAs. At least not all of them. I find some of them to be ok, other to be annoying and others I hate with a passion. I am overjoyed that the likes of Jet Pack and Hologram are gone and never to return.
Though thruster packs can be used strategically I think the time for it to recharge should be more than the 4 or so seconds. I say this because 4 seconds is just too short of time before somebody just starts spamming the thing. I feel it has the potential to destroy things like Strafing. Very few games put such a emphasis on strafing like Halo does. Even Halo 4 you can see players try to out strafe each other. I am just learning how to strafe properly myself, albeit with mixed results.
Equal Starts: After almost 5 years, equal starts has returned to Halo. I guess I’m okay with this but I like having my custom loadouts. I like to be able to choose my AR, Br and frag grenades and nothing else. But now it seems I’m going to be stuck with whatever they give me. I know the arguments against Custom loadouts but I feel people grossly overstate their effect on gameplay. I can’ really say that I’m excited for this at all.
Power Weapons on Static Timers: It has returned and it seems that is what the Halo community wanted. Some might not be too happy with the callouts though but its whatever to me. What do I feel about this? I don’t like it. At least it is not PODs but I just think that power weapons have no business on Halo 4v4 or 5v5 maps. Period. There is nothing you can say that would change my mind. Power weapons are okay with big team maps but in smaller maps… I. Hate. It. But this has always been part of Halo so what can I do but pout and go to custom games and delete every power weapon off the map?
Anyway…
Spartan Abilities! OMG Spartan Abilities!!
Slide: At first I was like cool. I have always wanted to do this in Halo. So when it was officially revealed that slide was being introduced I was happy for a full 4 seconds before somebody at 343i just had to mention (and ruin my day) that one could slide and kill people with shotguns. Then I was no longer happy. Other than that slide could be cool though I never saw it used in any type of gameplay.
Clamber: I don’t think this is necessary but its okay. I would have been fine without it.
Charge: No, Just no. Just stick to the simple melee system for so many reasons. I can see this being abused especially with the Prophet’s bane. And sense I hate hte energy sword, 343 just gave me a reason to dislike it further.
Ground Pound: This was my what the -Yoink!- moment. I don’t like it. Some say it is hard to perform. Ground pound has plash damage. If you see some of the gameplay footage you will see that one guy ground pounded but didn’t really hit the Spartan and still killed him. If they are going to keep it in the game at least make it that it has to be an exact hit… on the head. I don’t know it just reminds me of Jet Pack and it gives me the shivers.
Smart Scope: I can understand why a lot of fans don’t like its inclusion. But from what I understand it works just like a regular Halo scope just with an different aesthetic. I am no huge fan of it regardless if it is intended to bring in non-Halo players or not. However. I believe it does look somewhat cool and I think I can get used to it.
Breakout: I like it, though I know I will suck at it. It will be extremely tactical. I believe this game type will place more emphasis on teamwork then any Halo gametype before it. Of course how a game-type should be played and how it is played are two different things.
Ranking system: I am glad they brought this back. I believe it will be in game and it looks to be promising. 343i really dropped the ball on that for Halo 4. And I heard it was more individual skill based rather then team based. That is one thing I did not understand about Halo 3. I think wins/ loss records should have a minor impact on your rank unless all you play is FFA.
Overall I believe Halo 5 has a lot of potential. With the exclusion of AAs and PODs it is already miles better than Halo 4. However, keeping thruster pack is what confuses me. I know out of all the AAs in Halo 4 thruster pack was the least hated but it doesn’t mean that its inclusion isn’t totally hypocritical. I really can’t make assumptions (but I have) about Spartan Abilities and how they will work during matches because I haven’t played them yet. Slide and Clamber I feel I can live with. Charge and Ground pound. I don’t think I want to no what that feels like. It already has the makings of a “competitive” game. I believed Halo had potential to be competitive but 343i never capitalized on it. And of course I say competitive in the very strictest sense of the word. Anyway, Halo 5 beta gameplay has gotten rid of some of the things that I didn’t like about Halo 4 and has reintroduced somethings I wasn’t a fan of from Halo 3. (Thank goodness they didn’t bring back the stupid equipment!) They also added some new things of their own which I am mixed about, potentially will not like or don’t really care. Overall the bad definitely out weigh the good. The gameplay still looks smooth and fast paced. The difficulty curve has been reported as increased, which is bad news for me, lol.
