My thoughts on Halo 5: Guardians beta gameplay.

Let me first of all begin by saying that Halo 4 was my first Halo game and I enjoyed it immensely. I then got Reach and enjoyed that as well though not as much. Afterwards, I got 3 and enjoyed that as well (when I can find a game.) and can only think of how much fun it would have been if I had 3 in its prime. Needless to say I’m a Halo fan. I might not be a long time Halo fan but a Halo fan nonetheless. Therefore, every word that is typed in this OP is that of a true Halo fan.

Now that is out of the way I can get into my thoughts on Halo 5 and to a lesser extinct Halo 4.

We have to remember that this is my thoughts on the gameplay reveal on the Vidoc and Pro scrimmage. Frank has mad eit clear that the beloved arena style of Halo is only a small part of the Halo 5 multiplayer. This could mean anything and is open to interpretation. I think it means that Custom Loadouts might still find its way in Halo 5. Might.

My thoughts on Halo 5 beta gameplay are positive to neutral to what the -Yoink!-. So no, not everything that was revealed in the gameplay made me happy. But I am not writing Halo 5 off.

So let us start with the things that have returned.

Sprint. I am glad that sprint has returned, I would have been disappointed if it had not. Mainly because I like sprint and I like the way it feels. I also like the way they attempted to balance sprint by tying it to your shields. This is something that many Halo fans have suggested over the past year or so. I even made such a suggestion several times before and it makes me smile that 343i actually incorporated it. I never thought they would. So they earn big time brownie points for that.

Thruster Pack: Yeah, well okay. I am not a fan of making the thruster pack available for everybody. It just confuses me that 343i made such a big deal about removing AAs but they still keep one anyway and just rename it Spartan Abilities. That makes no sense to me. Now I don’t hate AAs. At least not all of them. I find some of them to be ok, other to be annoying and others I hate with a passion. I am overjoyed that the likes of Jet Pack and Hologram are gone and never to return.

Though thruster packs can be used strategically I think the time for it to recharge should be more than the 4 or so seconds. I say this because 4 seconds is just too short of time before somebody just starts spamming the thing. I feel it has the potential to destroy things like Strafing. Very few games put such a emphasis on strafing like Halo does. Even Halo 4 you can see players try to out strafe each other. I am just learning how to strafe properly myself, albeit with mixed results.

Equal Starts: After almost 5 years, equal starts has returned to Halo. I guess I’m okay with this but I like having my custom loadouts. I like to be able to choose my AR, Br and frag grenades and nothing else. But now it seems I’m going to be stuck with whatever they give me. I know the arguments against Custom loadouts but I feel people grossly overstate their effect on gameplay. I can’ really say that I’m excited for this at all.

Power Weapons on Static Timers: It has returned and it seems that is what the Halo community wanted. Some might not be too happy with the callouts though but its whatever to me. What do I feel about this? I don’t like it. At least it is not PODs but I just think that power weapons have no business on Halo 4v4 or 5v5 maps. Period. There is nothing you can say that would change my mind. Power weapons are okay with big team maps but in smaller maps… I. Hate. It. But this has always been part of Halo so what can I do but pout and go to custom games and delete every power weapon off the map?

Anyway…

Spartan Abilities! OMG Spartan Abilities!!

Slide: At first I was like cool. I have always wanted to do this in Halo. So when it was officially revealed that slide was being introduced I was happy for a full 4 seconds before somebody at 343i just had to mention (and ruin my day) that one could slide and kill people with shotguns. Then I was no longer happy. Other than that slide could be cool though I never saw it used in any type of gameplay.

Clamber: I don’t think this is necessary but its okay. I would have been fine without it.

Charge: No, Just no. Just stick to the simple melee system for so many reasons. I can see this being abused especially with the Prophet’s bane. And sense I hate hte energy sword, 343 just gave me a reason to dislike it further.

Ground Pound: This was my what the -Yoink!- moment. I don’t like it. Some say it is hard to perform. Ground pound has plash damage. If you see some of the gameplay footage you will see that one guy ground pounded but didn’t really hit the Spartan and still killed him. If they are going to keep it in the game at least make it that it has to be an exact hit… on the head. I don’t know it just reminds me of Jet Pack and it gives me the shivers.

Smart Scope: I can understand why a lot of fans don’t like its inclusion. But from what I understand it works just like a regular Halo scope just with an different aesthetic. I am no huge fan of it regardless if it is intended to bring in non-Halo players or not. However. I believe it does look somewhat cool and I think I can get used to it.

Breakout: I like it, though I know I will suck at it. It will be extremely tactical. I believe this game type will place more emphasis on teamwork then any Halo gametype before it. Of course how a game-type should be played and how it is played are two different things.

Ranking system: I am glad they brought this back. I believe it will be in game and it looks to be promising. 343i really dropped the ball on that for Halo 4. And I heard it was more individual skill based rather then team based. That is one thing I did not understand about Halo 3. I think wins/ loss records should have a minor impact on your rank unless all you play is FFA.

Overall I believe Halo 5 has a lot of potential. With the exclusion of AAs and PODs it is already miles better than Halo 4. However, keeping thruster pack is what confuses me. I know out of all the AAs in Halo 4 thruster pack was the least hated but it doesn’t mean that its inclusion isn’t totally hypocritical. I really can’t make assumptions (but I have) about Spartan Abilities and how they will work during matches because I haven’t played them yet. Slide and Clamber I feel I can live with. Charge and Ground pound. I don’t think I want to no what that feels like. It already has the makings of a “competitive” game. I believed Halo had potential to be competitive but 343i never capitalized on it. And of course I say competitive in the very strictest sense of the word. Anyway, Halo 5 beta gameplay has gotten rid of some of the things that I didn’t like about Halo 4 and has reintroduced somethings I wasn’t a fan of from Halo 3. (Thank goodness they didn’t bring back the stupid equipment!) They also added some new things of their own which I am mixed about, potentially will not like or don’t really care. Overall the bad definitely out weigh the good. The gameplay still looks smooth and fast paced. The difficulty curve has been reported as increased, which is bad news for me, lol.

> 2533274909396865;1:
> Equal Starts: After almost 5 years, equal starts has returned to Halo. I guess I’m okay with this but I like having my custom loadouts. I like to be able to choose my AR, Br and frag grenades and nothing else. But now it seems I’m going to be stuck with whatever they give me. I know the arguments against Custom loadouts but I feel people grossly overstate their effect on gameplay. I can’ really say that I’m excited for this at all.

Not that i didn’t respect your opinion, but since you enjoyed the 4/Reach, and those are the ones that are the most “hated” multiplayer from all first day halo player, and custom layout, you wanna build a MP that isn’t an Halo One, and if 343 follow what you say, a wave of complain will be dump.

Halo shouldn’t be like a COD. if you wan’t those kind of ultra customisable character with thousands of abilities, change game.
Anyway, this is my opinion, sry if it’s a little “rude” but i think (pretty sure) that it will be the general opinion.

Anyway i agree with the Ground Pound! this is to much

> Not that i didn’t respect your opinion, but since you enjoyed the 4/Reach, and those are the ones that are the most “hated” multiplayer from all first day halo player, and custom layout, you wanna build a MP that isn’t an Halo One, and if 343 follow what you say, a wave of complain will be dump.
>
> Halo shouldn’t be like a COD. if you wan’t those kind of ultra customisable character with thousands of abilities, change game.
> Anyway, this is my opinion, sry if it’s a little “rude” but i think (pretty sure) that it will be the general opinion.
>
> Anyway i agree with the Ground Pound! this is to much

Not everybody that has been playing Halo from Day one or even since H2 hated Reach and Halo 4. Saying so is a gross and frankly inaccurate overstatement. There have plenty of people on this very forum who have been playing since CE who liked Halo 4/Reach and are liking what they are seeing in Halo 5.

There was no where im my OP that suggested that I wanted thousands of abilities. I did say I like custom loadouts but I never once said I wanted any special abilities.

As far as “ultra customizable characters” I say only one thing. What is wrong with that in Halo? Or am I misunderstanding what you mean?

What an Interesting and Unique read

seriously my first time seeing someone’s opinion of Halo 5 that came from the “modernize era”

Anyways about what you said to Crocsx

The purist competitive part of the Halo fanbase believes that Custom loadouts take away one of Halo multiplayer’s core which was Equal starts that Started with CE up to 3. They argue that Custom loadout adds randomness into the game which makes a game less competitive for them because encounters sometimes can be won by who got the best perk/weapon/AA at the moment.

The reputation of the system was heavily damage when people got to learn how broken it can be
The Bolt was essentially a secondary shot gun
DmR+PlasmaNade+PlasmaPistol combo that had ruined the vehicle combat in BTB
Camo an ability that promotes camping
etc.

But yeah like you , I also believe that Custom Loadouts isn’t complelely gone I believe that it will be just a specific playlist only feature though.

> 2533275034239520;2:
> > 2533274909396865;1:
> > Equal Starts: After almost 5 years, equal starts has returned to Halo. I guess I’m okay with this but I like having my custom loadouts. I like to be able to choose my AR, Br and frag grenades and nothing else. But now it seems I’m going to be stuck with whatever they give me. I know the arguments against Custom loadouts but I feel people grossly overstate their effect on gameplay. I can’ really say that I’m excited for this at all.
>
>
> Not that i didn’t respect your opinion, but since you enjoyed the 4/Reach, and those are the ones that are the most “hated” multiplayer from all first day halo player, and custom layout, you wanna build a MP that isn’t an Halo One, and if 343 follow what you say, a wave of complain will be dump.
>
> Halo shouldn’t be like a COD. if you wan’t those kind of ultra customisable character with thousands of abilities, change game.
> Anyway, this is my opinion, sry if it’s a little “rude” but i think (pretty sure) that it will be the general opinion.
>
> Anyway i agree with the Ground Pound! this is to much

I’ve been playing since Halo CE yet the mp in Halo 4 is still my favourite.

The thing about Loadouts is what OutwardShark04 said. Whoever had the better loadout at the time had a better chance at winning the confrontation. I’m no stranger to it nor am I innocent from doing it. I, myself, have exploited this to my own advantage to top my team everygame, even if we lost. I would almost always win my engagements; while using the Boltshot myself - however unlike other exploiters of the Boltshot, I never camped around a corner - and for BTB using the Plasma Pistol and Plasma Grenade. Playing the MCC I feel right at home playing H2A and classic Halo CE-3 again. I never liked the custom loadouts, but I did what was necessary for myself to win engagements - even if it was unfair to my enemy. I do admit, I should not have done that, but would anyone else do anything different from what I did in Halo 4? If not me, it would be the next one or 2-3 people to do it. I’m not saying I was the only one, however. But it did detract from what made core Halo, Halo.

Considering your very unique circumstances, I can only fear about the incoming storm that will try to decredit you. Let me analyse your response.

> Sprint. I am glad that sprint has returned, I would have been disappointed if it had not. Mainly because I like sprint and I like the way it feels. I also like the way they attempted to balance sprint by tying it to your shields. This is something that many Halo fans have suggested over the past year or so. I even made such a suggestion several times before and it makes me smile that 343i actually incorporated it. I never thought they would. So they earn big time brownie points for that.

Since your -Yoink!- game was 4, it is no surprise that you would feel an affinity for sprint as opposed to more long time players who would feel attuned to the more conservative forms of movement. However, I am unsure if your response is evidence that any budding fans of Halo will be turned off by any absence of sprint, particularly since it is now a staple mechanic. If that is so, should we continue to welcome new brothers, or close off our borders?

> Equal Starts: After almost 5 years, equal starts has returned to Halo. I guess I’m okay with this but I like having my custom loadouts. I like to be able to choose my AR, Br and frag grenades and nothing else. But now it seems I’m going to be stuck with whatever they give me. I know the arguments against Custom loadouts but I feel people grossly overstate their effect on gameplay. I can’ really say that I’m excited for this at all.

A completely expected response from you. However, in this age of dominance of the loadout-based shooter, I feel this return to the roots is a smart idea by 343 to distinguish itself. While I couldn’t personally care less during my time in 4, I see the appeal in trying to make the best out of the current tools in your disposal you did not plan for. Wonder if the appeal of the loadout based shooter is the fact that it is fun to little kids who have yet to grasp the idea of critical problem solving. No offence to you, just wondering if games nowadays are catering to the generational decline.

I’ll post more as this thread progresses.

I like it. Actually a laid out post worth a bit of a read. Rather than standard forum frothing.

I like your views. Except for the load outs. I can’t STAND load outs in Halo. I mean I’d be fine if there were loadouts in Halo 5 like “choose between BR and DMR or Covenant Rifle”…as well as like what armor you’re wearing as long as there weren’t really any differences in the guns other than how they “handled” and armor was just a cosmetic thing, etc.
I think “customizing” your spartan is totally fine. But when it comes to eSport Halo, there can’t be any advantages that would come from your customizing or custom load out. Reach failed competitively because of that with the AAs. Halo 4 failed competitively because of the load outs and all that.
For Halo to be an eSport it just can’t have load outs that change gameplay.
Equal starts with VERY little to no variance are ABSOLUTELY necessary for eSport Halo. So its MASSIVE step in the right direction for 343 to understand an implement this.
I haven’t come to a conclusion yet on the SAs in Halo 5. But because they’re not load outs and everyone has them, that’s a HUGE step in the right direction also…even if I don’t really like some or all of them.
I haven’t really decided yet on the SAs. I was completely against them at first till I got the bigger picture (and realized everyone had them and the balancing that they’ve done). There are still a few that I am apprehensive about but we’ll see. Slides the only one that seems kinda tossed in there and not very well thought out. But the fact that everyone has them, and they’re not part of “load outs” or anything, and that they’re balancing them, makes it so thankfully they don’t break the game like it did in Reach and Halo 4. So most of the bickering now is simply about whether or not people like SAs or not…rather than whether or not they break the game. It just becomes a debate of preferences now. I’ll just adapt and get good at using them whether or not I prefer to or not.
See…almost any FPS game can be competitive very easily because there will always be ways to outplay each other. Destiny is a good example. It’s a game that is competitive and fun. But it’ll never be competitive like an eSport. That’s the HUGE difference.
What makes a game a competitive eSport and not just a competitive game? That’s the question people should be focusing on. Halo 2 and 3 were more than just a fun competitive FPS game. They were eSports. Why is that? (rhetorical)
A want Halo to be a competitive eSport. Not just a competitive game. That’s the biggest difference in gaming now. Most people haven’t established what the difference between a “competitive FPS” and an “eSport” FPS. Halo is also tricky because the community is so large and broad that not everyone wants Halo to be an eSport or even understands Halo as an eSport. There are those that grew up with halo AS an eSport and there are those that grew up with Halo as a casual game. But anyway…
When you think about it this way it changes things. For a FPS to be an eSport it has to have a solid base set of mechanics and frameworks to work within with VERY LITTLE to NO variance and everyone has to essentially start/be the same…where the only differentiating thing about each team is skill, play-making, positioning and teamwork. That’s why Halo 2 and 3 succeeded so much as an eSport and why Halo Reach and Halo 4 didn’t. The equal starts and the “utility gun” as everyone seems to have dubbed it are perhaps THE SINGLE reason Halo 2 and 3 were able to be an eSport. Everything else that everyone gets caught up on are somewhat extraneous.

I wouldn’t mind Loadouts staying in some kind of special up-scaled Invasion/BTB mode.

Spartan Abilities are good as long as they’re balanced and have a good set of maps to compliment them,

> 2533274807529575;6:
> The thing about Loadouts is what OutwardShark04 said. Whoever had the better loadout at the time had a better chance at winning the confrontation. I’m no stranger to it nor am I innocent from doing it. I, myself, have exploited this to my own advantage to top my team everygame, even if we lost. I would almost always win my engagements; while using the Boltshot myself - however unlike other exploiters of the Boltshot, I never camped around a corner - and for BTB using the Plasma Pistol and Plasma Grenade. Playing the MCC I feel right at home playing H2A and classic Halo CE-3 again. I never liked the custom loadouts, but I did what was necessary for myself to win engagements - even if it was unfair to my enemy. I do admit, I should not have done that, but would anyone else do anything different from what I did in Halo 4? If not me, it would be the next one or 2-3 people to do it. I’m not saying I was the only one, however. But it did detract from what made core Halo, Halo.

Plasma Grenades, Plasma Pistols and Boltshots are really the main issue with the CL for me anyway. When you really think about it, those could be considered power weapons. Their effectiveness is almost like that of a shotgun. With the plasma pistol and boltshot you can just wait around a corner and camp to your hearts content.

The DMR is an issue somewhat because maps like ragnarok become sniping fest. Now there is really no problem with that, its just not my gaming style and not what a lot of other halo players are use to. So if the DMR become a map pick up as well that can lessen the far range shooting a lot. So pretty much what you are stuck with is the AR, SR and Supressor for automatics, the BR, LR and Carbine for semi-autos and the Magnum for a pistol.

> 2533274873310828;7:
> Since your -Yoink!- game was 4, it is no surprise that you would feel an affinity for sprint as opposed to more long time players who would feel attuned to the more conservative forms of movement. However, I am unsure if your response is evidence that any budding fans of Halo will be turned off by any absence of sprint, particularly since it is now a staple mechanic. If that is so, should we continue to welcome new brothers, or close off our borders?

I think sprint is an attempt to bring in new players. It doesn’t make it a bad thing or a good thing. Its a business thing. Personally, I would have been somewhat disappointed if Sprint did not come back but I would still play and enjoy Halo 5 if it did or not.

Welcoming new brothers always is a boon for sales. But with the competition the way it is these days Halo will never have the same sales as it did in the past regardless of which formula 343 uses.

> 2533274873310828;7:
> A completely expected response from you. However, in this age of dominance of the loadout-based shooter, I feel this return to the roots is a smart idea by 343 to distinguish itself. While I couldn’t personally care less during my time in 4, I see the appeal in trying to make the best out of the current tools in your disposal you did not plan for. Wonder if the appeal of the loadout based shooter is the fact that it is fun to little kids who have yet to grasp the idea of critical problem solving. No offence to you, just wondering if games nowadays are catering to the generational decline.
>
> I’ll post more as this thread progresses.

I don’t understand how having Equal Starts forces you to use critical problem solving. I know it forces you to go fight for power weapons (which I could care less about) but I don’t see how picking up a rocket launcher and blasting people to kingdom come shows more critical problem solving skills then picking which guns you want to shoot people with. I think CL appeals to wide range of age groups. From kids to adults just like the OT Haloes appealed to the same demgraphic. I’m 20 years old and I enjoy loadouts. I think it has less to do with not having skill then it does about allowing you to feel comfortable with the weapon of your choice.

Despite being one of the most vocal defenders of CLs on these forums, I will still accept Equal Starts back into the franchise if that is what makes everybody else happy. Its not that I hate Equal Starts, I just like being able to choose as a better option.

And me wanting CLs to return is also kinda selfish on my part. I just wanna pick AR, BR and frags every game. That is my favorite set up and Halo 4 allowed me to use it. lol

> 2533274909396865;11:
> > 2533274873310828;7:
> > A completely expected response from you. However, in this age of dominance of the loadout-based shooter, I feel this return to the roots is a smart idea by 343 to distinguish itself. While I couldn’t personally care less during my time in 4, I see the appeal in trying to make the best out of the current tools in your disposal you did not plan for. Wonder if the appeal of the loadout based shooter is the fact that it is fun to little kids who have yet to grasp the idea of critical problem solving. No offence to you, just wondering if games nowadays are catering to the generational decline.
> >
> > I’ll post more as this thread progresses.
>
>
> I don’t understand how having Equal Starts forces you to use critical problem solving. I know it forces you to go fight for power weapons (which I could care less about) but I don’t see how picking up a rocket launcher and blasting people to kingdom come shows more critical problem solving skills then picking which guns you want to shoot people with. I think CL appeals to wide range of age groups. From kids to adults just like the OT Haloes appealed to the same demgraphic. I’m 20 years old and I enjoy loadouts. I think it has less to do with not having skill then it does about allowing you to feel comfortable with the weapon of your choice.
>
> Despite being one of the most vocal defenders of CLs on these forums, I will still accept Equal Starts back into the franchise if that is what makes everybody else happy. Its not that I hate Equal Starts, I just like being able to choose as a better option.
>
> And me wanting CLs to return is also kinda selfish on my part. I just wanna pick AR, BR and frags every game. That is my favorite set up and Halo 4 allowed me to use it. lol

You see it as fighting for the power weapons, I see it as finding the next thing to complement your AR and go along with it until you can control the situation with power weapons, so yeah, that’s the element of improvisation here.
It is personally not a topic I can care for much or have much knowledge on, so feel free to consult others on this. Be forewarned though of approaching such a topic in the forum’s current state though. You have my blessing.

> 2533274873310828;12:
> You see it as fighting for the power weapons, I see it as finding the next thing to complement your AR and go along with it until you can control the situation with power weapons, so yeah, that’s the element of improvisation here.
> It is personally not a topic I can care for much or have much knowledge on, so feel free to consult others on this. Be forewarned though of approaching such a topic in the forum’s current state though. You have my blessing.

LOL, I am not scared of them. Months before Halo 5 came out I have heard every argument against sprint, CLs, AAs, and PODs. I agree with them about the AAs and the PODs (keep them out). But I found myself in a buttload of lengthy debates defending things like CLs and Sprint. I have been called every name in the book. But thanks for the blessing anyways.

I don’t think I understand your view. You said that you see it as finding the next thing to complement your AR before controlling the situation with a power weapon, Right? Is that not the same thing as fighting for power weapons? Or am I not understanding your language.

The reason I said the you are fighting for the power weapons is because that is the way many players ( in defense of equal starts) have explained it.

You see equal starts is preferred because it puts everybody on a level playing field. So every encounter is decided purely through skill and strategy and nothing else. They say Halo is all about map control and weapon control. You control the map, you control the power weapons. You control the power weapons, you control the map. To them equal starts insures that everybody has an equal chance of getting a power weapon and everybody has an equal chance of winning.

And that is where I find illogical fallacies in ther description. For one thing what is the big deal about equal starts when through the majority of the game people will end up using a weapon they did not spawn with anyway. Yes, fighting over power weapons takes skill, if there is somebody contending you. If not, no skilled is required. But once a player gets a Rocket launcher, that needler, that gravity hammer, that brute shot or shotgun, where is the skill now. Where is the equality and the balance then? What happens when people pick up the BR, Carbine, the Spiker, the Mauler or the plasma pistol. Where is the equality there? Where is the balance? What is the big deal about equal starts when throughout the match people are going to end up with different weapons anyway?

I’m sorry, I did not mean to get into all of that. But, hopefully that clarifies some things. I don’t know, maybe it didn’t. Either way, Peace…

> 2533274909396865;13:
> > 2533274873310828;12:
> > You see it as fighting for the power weapons, I see it as finding the next thing to complement your AR and go along with it until you can control the situation with power weapons, so yeah, that’s the element of improvisation here.
> > It is personally not a topic I can care for much or have much knowledge on, so feel free to consult others on this. Be forewarned though of approaching such a topic in the forum’s current state though. You have my blessing.
>
>
> LOL, I am not scared of them. Months before Halo 5 came out I have heard every argument against sprint, CLs, AAs, and PODs. I agree with them about the AAs and the PODs (keep them out). But I found myself in a buttload of lengthy debates defending things like CLs and Sprint. I have been called every name in the book. But thanks for the blessing anyways.
>
> I don’t think I understand your view. You said that you see it as finding the next thing to complement your AR before controlling the situation with a power weapon, Right? Is that not the same thing as fighting for power weapons? Or am I not understanding your language.
>
> The reason I said the you are fighting for the power weapons is because that is the way many players ( in defense of equal starts) have explained it.
>
> You see equal starts is preferred because it puts everybody on a level playing field. So every encounter is decided purely through skill and strategy and nothing else. They say Halo is all about map control and weapon control. You control the map, you control the power weapons. You control the power weapons, you control the map. To them equal starts insures that everybody has an equal chance of getting a power weapon and everybody has an equal chance of winning.
>
> And that is where I find illogical fallacies in ther description. For one thing what is the big deal about equal starts when through the majority of the game people will end up using a weapon they did not spawn with anyway. Yes, fighting over power weapons takes skill, if there is somebody contending you. If not, no skilled is required. But once a player gets a Rocket launcher, that needler, that gravity hammer, that brute shot or shotgun, where is the skill now. Where is the equality and the balance then? What happens when people pick up the BR, Carbine, the Spiker, the Mauler or the plasma pistol. Where is the equality there? Where is the balance? What is the big deal about equal starts when throughout the match people are going to end up with different weapons anyway?
>
> I’m sorry, I did not mean to get into all of that. But, hopefully that clarifies some things. I don’t know, maybe it didn’t. Either way, Peace…

I think that you simply have to make do with the arsenal you currently scavenged until there is an advantage you can see. I apologize if I sound a bit too cross-wired along this thought process.

When you brought up the second-last paragraph, what were the responses?

> 2533274873310828;14:
> I think that you simply have to make do with the arsenal you currently scavenged until there is an advantage you can see. I apologize if I sound a bit too cross-wired along this thought process.
>
> When you brought up the second-last paragraph, what were the responses?

The response?

Well they pretty much either chose not answer those type of questions. Others did respond.

Okay so their thing is, yes, you do end up with different weapons throughout the game. The difference is that you have to fight for those weapons as opposed to already having them in your loadout or having them available for you in PODs.

That is somewhat true. With PODs you don’t have to fight for your power weapons as opposed to power weapons being on the map on static timers. That much is not debatable. However, every weapon you pick up, you do not have to fight for. There are plenty of maps where alternate guns can be found in close proximity to your base or wherever you respawn. Hell, sometimes the shotgun is right there for the taking. On Guardians depending on where you spawn, only thing you have to do to get to the shotgun is go down some stairs and walk down a short corridor and bingo you have the shotgun. There is really no fighting over that because it is right there near your base.

In response to that, they argue going out of your way to pick up a weapon let’s the other team get a head start on map control.

That is assuming that the other team will not be doing the same thing. And its also assuming that going to pick up a weapon takes a long time as well, (which it doesn’t, depending on what weapon you are picking up and where it is.)

Though their responses are valid it still doesn’t answer the big question here. Can you really promote equal starts over CLs when players are going to end up with different weapons whether it be a power weapon like the Rocket Launcher or just a alternate weapon like the spiker?

I don’t think your thought process was cross-wired. I think you knew exactly what you meant. :slight_smile: