My thoughts on Halo 4.

This is just an opinion, so there will definitely be alot of opposition here, but I’ll respect your opinions as should you.

I would like to bring the 1-50 level gap for Ranked playlists, but no derank, just harder for a rankup for every loss. Yes, there should be trueskill for Ranked, but not do to losing. I believe you should be grouped up for matches do to your performance seperately. You’ll not be matched with anyone 5 levels above you except boot camp. Social matches or Community or Firefight do not need trueskill or levels for obvious reasons.

I believe that credits (experience bar) can be your ultimate overall rank and credits achieved by simply doing commendations, daily and weekly challenges as well as performances in your game and simply completing your games.

Maybe rather than just earning ranks just to earn armor, maybe achievement requirements and commendation medals can be requirements to earn your armor as well. The daily challenges should be bought out (similiar to COD: Black Op’s Contracts) and redone again after a certain time cooldown (maybe every 2 1/2 hours)? Keep Reach’s veto system.

I believe that General Grade 4 should be max rank, but should add a Legendary Officer option (similiar to COD’s Prestige) that you can restart your rank attain credits from Private all the way back to General Grade 4 with rank logos similiar to Field Marshall to Inheritor, with benefits such as better armor, armor effects, possibly better nameplates, more emblems to use, etc.

Please keep armor abilities out of matchmaking except possibly a Reach style playlist, but only for ONE Social Playlist or Community Playlist or Firefight Playlist (NOT RANKED!) Bring back Br’s, keep DMR if you must but bloom needs to be gone by then. ( I can see Reach being dead if this happens though)!

I saw the trailer and I thought to myself why does Master Chief have a jetpack? I think him using jetpack will kill my perspective on such an epic hero, so please by all means do not let him use Jetpack, sprint is probably fine for getting around, but no jetpack or any armor abilities. Arbiter can use camo. The other 2 players should just be their Spartan or Elite ( which should probably be customizable with the Reach gear that the premade ones had for the Elite fans). Campaign should be more rewarding with credits as that is the most time consuming, yet weakest way to earn credits mathematically on Reach.

Maybe a useless suggestion to add but why not have something like a simple mission objective playlist such as play as a grunt and work your way up to a drone, then jackal, then hunter or brute and infiltrate a UNSC base while the other side plays as Marines and defends the base and vice versa with different maps (which to me almost sounds similiar to GOW3’s Beast Mode).

One more idea off the top of my head is a Legendary Playlist, where you have the exact same playlist as the Ranked Playlist. Your requirements is to have Prestiged at least once and have hit a level 50 in a Ranked Playlist. Once you have done that you are facing off against other Legendary Officers who have at least maxed a Playlist and so you might expect really good players in these kind of games, but maybe the max level cap here is 60 so you definitely have a bigger goal to achieve and seems that there are always goals here now in my opinion. Of course you can just go back and face off against other 50’s (minimum is 45 when you are a 50 in Ranked). So you are still a 50 in Ranked, but my debate is should you be a 50 in Legendary or should you just start off at 1?

Thanks and please give your ideas or your opinions!

While I’m not in support for all of your opinions or ideas, I do agree with bringing back 1-50 and the BR. The others except for Armor Abilities wouldnt be deal breakers for me getting the game. AA’s ruined Halo: Reach and the Halo format. If they are in Halo 4 then I’ll have to seriously consider not getting it.

All in all, I just hope Halo 4 is a hard game to play. Halo: Reach is so watered down with the grenade radius, how easy the sniper is, the power of the rocket launcher. etc. Halo 1-3 are immensely difficult to master especially when compared to other FPS and Halo: Reach. Make Halo 4 extremely difficult and I bet its a huge success.

> AA’s ruined Halo: Reach and the Halo format. If they are in Halo 4 then I’ll have to seriously consider not getting it.
>
> All in all, I just hope Halo 4 is a hard game to play. Halo: Reach is so watered down with the grenade radius, how easy the sniper is, the power of the rocket launcher. etc. Halo 1-3 are immensely difficult to master especially when compared to other FPS and Halo: Reach. Make Halo 4 extremely difficult and I bet its a huge success.

Yeah I agree with Reach being simply a noob friendly game. My ideas didn’t make Halo 4 sound noob friendly, but it didn’t make it sound too difficult to repel serious gamers as well. But Halo was never made as a noob friendly until Reach, Halo 3 just happened to have came out when Xbox 360 sales began to skyrocket, which brought new gamers, particularly Halo 3 due to being one of the greatest FPS franchises in history.

My point is Halo 3 had complaints from noobs… Bungie happens to be noobs too so they sided with the Halo 3 tryhards (no offense Bungie).

The “jetpack” is actually a thruster.

If Reach was so Noob friendly then why does everyone hate bloom? Bloom makes shooting take more skill. AA’s just need to be perfected, but they are fine and can be easily countered.
Armor Lock is easy to beat. Jetpack users are easy headshots. Hologram doesnt hurt anyone. Active camo requires crouch walking. Bubble Shield is… bubble shield. Sprinting stops you from using your weapon. Reach can be played by, newbies, but it still is more difficult to master than Halo 3.

> If Reach was so Noob friendly then why does everyone hate bloom? Bloom makes shooting take more skill. AA’s just need to be perfected, but they are fine and can be easily countered.
> Armor Lock is easy to beat. Jetpack users are easy headshots. Hologram doesnt hurt anyone. Active camo requires crouch walking. Bubble Shield is… bubble shield. Sprinting stops you from using your weapon. Reach can be played by, newbies, but it still is more difficult to master than Halo 3.

Okay but the way you described some of those things a “noob” would describe (not calling you a noob don’t get butt hurt) such as “Armor Lock is easy to beat. Jetpack users are easy headshots. Hologram doesnt hurt anyone. Active camo requires crouch walking. Bubble Shield is… bubble shield. Springting stops you from using your weapon.” So in other words those abilities make the game easier thus being called noob friendly, but you are saying they can be beaten making it noob friendly.

And so on top of the “Reach can be played by, newbies” part, I almost cannot find Halo 3 newbies because they all moved to Reach, but Halo 3 is harder to master overall. But bloom may take some mastering, but shots are not registered throughly with bloom. That should be fixed, Halo 3 and 2 had some shot register problems, but not as terrible as Reach with adding bloom as that just added more problems.

I like some of your ideas, but I think they should completely get rid of credits. It would be better to unlock armor by rank, or trueskill. With credits, rank and armor mean nothing. But overall, those are some great ideas.

Thats what bloom is. Inaccurate shots. Most people moved to Reach because of the obvious reason that its the new Halo. I still think, learning and mastering all the skill to counter all the AA’s is much more difficult than having no AA at all.

> If Reach was so Noob friendly then why does everyone hate bloom? Bloom makes shooting take more skill. AA’s just need to be perfected, but they are fine and can be easily countered.
> Armor Lock is easy to beat. Jetpack users are easy headshots. Hologram doesnt hurt anyone. Active camo requires crouch walking. Bubble Shield is… bubble shield. Sprinting stops you from using your weapon. Reach can be played by, newbies, but it still is more difficult to master than Halo 3.

Bloom for most weapons is fine, but for the weapon you use the most (DMR), it is broken and inconsistent. AA’s were a neat idea that fell flat. Armor Lock was ridiculous in Team Slayer, which is why they removed it from it. Jetpack breaks map barriers. Hologram is junk that no one uses. No one uses camo that much either. Bubble shield is instant health regeneration. Sprint allows people to easily evade confrontations with people that don’t have sprint. Armor Abilities are a reason why many people were disappointed in Reach.

> Thats what bloom is. Inaccurate shots. Most people moved to Reach because of the obvious reason that its the new Halo. I still think, learning and mastering all the skill to counter all the AA’s is much more difficult than having no AA at all.

Inaccurate shots is not what we want in Halo. Halo used to be about the better player wins. AA is like having a lifeline to gain an advantage on the better player, thus not having the word “better” vanish from existence. If you want bloom and AA’s stay on Reach, but I hope to not see it in Halo 4’s Matchmaking.

Didnt disappoint me. When you have a party of 5 friends playing Big team, it would be so boring without AA’s. Just the amount of havoc going on, people flying using jetpack, getting sniping out of the sky. Getting so close to having your entire group dying then dropping the shield. Having your radar jammed then using hologram, getting the person in active camo to hit it and reveal himself.
I go back to Halo 3 and i cant see how I used to think it was fast paced. Almost even fun.

> The “jetpack” is actually a thruster.

And just saying but it shouldn’t appear in campaign either. This is the sequel to Halo 4 after all. He did not sleep in a chamber and just decide to use his “thrusters”. Come on I mean I watched the trailer but let’s use common sense here!

> > The “jetpack” is actually a thruster.
>
> And just saying but it shouldn’t appear in campaign either. This is the sequel to Halo 4 after all. He did not sleep in a chamber and just decide to use his “thrusters”. Come on I mean I watched the trailer but let’s use common sense here!

Thrusters can be used in space. Spartan II’s were given this. The reason Master Chief didnt use them in Halo 3 was because it all took place on planets with gravity.

Reach is slower than previous Halos, there are countless examples of this…

Halo 4’s primary goal is to bring back the speed that has been getting depleted from each sucessive installment. Halo 2 and CE had the perfect pacing and fast gameplay that kept them exciting. With Reach, it just takes an age with the AA’s and underpowered weapons.

> Reach is slower than previous Halos, there are countless examples of this…
>
> Halo 4’s primary goal is to bring back the speed that has been getting depleted from each sucessive installment. Halo 2 and CE had the perfect pacing and fast gameplay that kept them exciting. With Reach, it just takes an age with the AA’s and underpowered weapons.

Agreed. Tho AA’s should be improved in my opinion. Reach was a testbed for AA’s. They work pretty well but they should be more passive imo.

its not a jetpack chiefs using. all mark vi platforms have built in thrusters. he didn’t use them in halo 3 because it would take forever to animate that and all it would do is make him jump higher.

> Agreed. Tho AA’s should be improved in my opinion. Reach was a testbed for AA’s. They work pretty well but they should be more passive imo.

I don’t think there’s any disagreement about AA’s in general, people generally despise them because they inhibit bad game play such as running away or camping (with camo). If Armor Abilities helped encouraged smarter gameplay instead of mashing a button to cheat death, then we will see an overall positive view on them. (While I would rather not have Armor Abilities nor Equipment from Halo 3, it seems like something that’s going to stay, unfortunately for me.)

A big part of the fix is speeding up gameplay. It boggles me as to how many people think Halo 3 or even Reach are face paced, and CE and Halo 2 were too fast for them. It’s something 343i is going to have to man up about, put their foot down, and say that they’re making their game play faster paced, if they’re doing that of course. (And for the sake of the Halo franchise, they have to.)

What Halo needs to do to separate itself from modern shooters is to make gameplay face-paced AND skillful. But due to most people’s lack of understanding of games, they often believe in one or the other, and they forget that a balance between the two can exist.

Halo: CE is prime example, and despite what 343i or fanboys will tell you, the pistol DID NOT dominate gameplay. Go watch old footage of professional gamers and you will see all but the Needler get it’s fair share of use. The reasoning for hating the pistol is because one, it’s a pistol and not a rifle, and two, people think that when a weapon exists that it should dominate it’s own range no matter what; like the shotgun being an unbeatable weapon close range for example. The problem with this however, is that it first, creates repetitive gameplay because barring luck or failure of the shotgun wielder, the shotgun will beat out other weapons 100% of the time.

What the CE Pistol did that fixed this issue that it created a weapon that a player could be deadly with on spawn. (For some reason Halo adopted the drop everything you have on spawn mentality; the problem being that it made it harder to counteract power weapons. (I realize I am rambling so I will get back on point.)

If Armor Abilities punished bad decisions and rewarded good ones, I don’t see anything wrong with them, but we’ll have to see what’s being cooked up for Halo 4.

> This is just an opinion, so there will definitely be alot of opposition here, but I’ll respect your opinions as should you.

Oh, I respect my opinions. It’s others that I don’t.

I’d love for the 1-50 rank system to come back, but cR should stay the hell away from Halo 4. You guys will hate me for this, but I don’t particularly want player customization either. I want everyone to have one player model; or at least an option to force one player model on everyone (like Quake 3). Emblem and colour customization is fine, but not player models.

Armour abilities can burn in hell, too. Bring simple back (or you guys could just re-make Halo 2 wink wink nudge nudge).

> > This is just an opinion, so there will definitely be alot of opposition here, but I’ll respect your opinions as should you.
>
> Oh, I respect my opinions. It’s others that I don’t.
>
> I’d love for the 1-50 rank system to come back, but cR should stay the hell away from Halo 4. You guys will hate me for this, but I don’t particularly want player customization either. I want everyone to have one player model; or at least an option to force one player model on everyone (like Quake 3). Emblem and colour customization is fine, but not player models.
>
> Armour abilities can burn in hell, too. Bring simple back (or you guys could just re-make Halo 2 wink wink nudge nudge).

^agreeeeeeeeeeeeeeeeeee

I like the concept of not losing a skill level. It always deterred me from playing, due to winning 10 games, perhaps gaining a skill level and then losing it straight after because of losing 1 game.