To me, the firefight Beta is missing the SURVIVAL aspect & the tension that comes from knowing you can actually get wiped out by the AI if you don’t work together & make good decisions.
The only real challenge is killing the bosses in time, & pounding a boss for several minutes isn’t really that fun, IMO. Also, it’s weird to not include reviving in Firefight when it’s already there in the Campaign.
I think having only 1 life per round & ability to revive would improve the gameplay A LOT and add a lot of actual teamwork into the game mode. If a player goes down, it’ll be up to teammates to revive them & if they don’t get revived, they are out of the rest of the round.
This could also help keep the game challenging while being able to maybe take the boss health down some. Because honestly, the amount of health bosses have is pretty cheesy but with infinite respawns, that’s the only thing that’s making the game challenging.
I also think there should be different difficulty settings that award more points with the hardest(Legendary?) requiring real coordination to have a chance.
I also think there should be more interesting objectives where you have to interact with objects on the map & there could also be survival waves where you just have to survive.
I just think the game should require actual teamwork in order for you to succeed and I think there should also be more things that are challenging than whether or not you can kill all the bosses in time which is why I think going the route of limited lives and revive capability would really be a lot better than what we’ve seen so far.