Whatever the case may be, crossplay should be off by default and the player should decide whether it’s on or not. It’s no surprise that players grow unhappy with the state of PvP in this latest installment of Halo. Part of that reason is the breach in it’s competitive identity.
Halo achieves balance in it’s multiplayer by making sure everyone has a fair chance through a variety ways. One of those is through even starts. By making sure every player is given the same equipment, it lays the foundation for Halo’s staple combat loop; the dance.
I won’t go too deep into the explanation to keep this from turning into a wall of text. In short, he dance refers to the skillful use of movement and gunplay to melt your opponents shielding; landing a final blow to the head. With even starts, this makes sure skill is the primary variable that decides gunfights.
However, this only holds true if everyone starts with the same equipment; aiming peripherals are no exception. No matter how hard some people may try, you cannot balance controller vs kbm. It just wont happen. Cotrollers have aim-assist while kbm can turn 180 degrees in half a second; this directly goes against Halo’s competitive foundation.
Halo multiplayer has held up so well for so long because of how they choose the loadout for you instead of the other way around. I’m not saying one input is stronger than the other. Rather, I’m saying crossplay is breaking the formula that made Halo what it is today.
Hope this makes sense. I’ve spent a good hour or so trying to put together my thoughts on crossplay and making this sound as coherent as possible.
I feel like I did pretty good.