My thoughts and feedback on campaign

Wow, such a fun campaign.
Not perfect by any stretch but such a fantastic platform on which to build upon.
Kudos to 343i.

Gameplay:
Pros: amazing gameplay and sandbox.

Cons: equipment and grenade swap system is overly complex and the hud doesn’t help.
The games over reliance on the grapple shot hurts mission s in encounter and level design. Its fun but making it a core mechanic all the time hurts variety and player expression.
mission objective variety and lack of puzzles are a missed opportunity.

Open world:
Pros: fun, beautiful, good verticality, day night cycle.

Cons: lack of variety, no weather effects, vehicles are not accounted for in world design, visual story telling is present but not particularly strong.
The zelda dungeon inspired audio cue serves to highlight how for behind said dungeons and world design is next to that franchise.

Campaign levels:
Pros: visually strong, fun, well paced, utilised the sandbox well, forced weapon changing.

Cons: repetitive, visual variety lacked, set peice light, reliance on holograms for most story beats, felt detached to the events leading up to the campaign, power seeds, no dedicated vehicle sections, mostly tight corridors no “the covenant” or tsavo highway or silent cartographer levels of in mission variety.
Little to no interesting environmental elements to elevate and/or impact gameplay.

Enemies:
Pros: great.
Cons: hunters and no prometheans.

Narrative design.
Pros: emotional and good story with new mystery.

Cons: light on answers, predictable, lack of continuity didn’t result in a story for new fans just one that is underwhelming for existing fans. John had no interest in finding halsey, blue team or lasky, why? Writting was very mixed, great last scene for example undermined by terrible writting. “I think i have the perfect one.” Ferdinand replies OK, just say cortana…
The audio logs are used as a crutch half the time and reiterate cutscene info the other half, already a boring story telling device. The didact, logic plague, flood and cortanas madness are not hard to explain and would add so much more depths and connective tissue to the reclaimer saga. The issue with EU stuff in game remains its poor or lack of in game explanation.

Great start hope to see it reach its potential in the future an hope story dlc is robust campaign additions and side stories that flesh out the universe in game by incorporating EU elements as to create a stronger sense of continuity between the the mainline series pre and post halo 4, halo wars franchise and the books. Makings of the richest and most Interesting halo to date.

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No Prometheans is actually a pro. There’s a reason why 343 left them out. Because everyone was sick and tired of these boring generic robots that brought nothing worthwhile to the table except for being ‘Not the Flood’. Good riddance that they’re gone.

Other cons i’d add are the tiny weapon variety, it’s an issue in MP but it’s even more of an issue in campaign where half the enemies use human weapons because there’s simply not an alien variant for that weapon.

And i agree that making the first campaigns story entirely sequel-bait wasn’t really the best thing to do. Unless they make the subsequent DLC free for people who purchased this one, which i heavily doubt, the story was pretty lackluster.

But i agree that this has a lot of potential and it was pretty fun for sure. I’m interested to see where this goes but i definitely hope they don’t expect another 60 dollars for every new chapter of story that opens more answers than anything else.

Also please have a roaming Scarab as a boss at some point!

I disagree.
Prometheans actually have loads of potential. They need to be redesigned in a couple ways but they are easily turned into a great addition to encounters and directly help with the sandbox issue and narrative continuity.
I’ve posted many times about how i would update Prometheans and seen many excellent suggestions that would make them an absolute blast to fight without completely changing how they function.
I am on record as saying “anyone who thinks Prometheans are bad for halo and can’t be easily made a huge benefit to gameplay lacks imagination and design savy.” And I stand by that.
They are especially interesting should the flood return as it gives them a very unique dynamic compared to organic enemies.

I think the smaller weapon pool is ok for now because I used everything where in past games I had favorites and never used many of them but I do hope to see it expand.
I think cheaper dlcs for now with MAJOR campaigns being 60 is OK. If these exceed the initial release in scale and variety that is.

Ya i agree, scarabs, AI kraken and bristlebacks are a must, locusts and gorgons would be a sweet bonus.
Was sad to not see any grunt goblins also.
Vehicles as a whole are underwhelming I understand the design reasoning as to why but hopefully Promethean and covie vehicles can bring a more classic sensibility to future campaigns.

Over all despite a very underwhelming story with some nice characterisation im looking forward to seeing where they go from here.

I’d have really liked to see the prometheans with the new ‘classic’ aesthetic applied.

I’m glad you enjoyed it OP, but I find the campaign is really lacking, definitely not worth the standalone 60 dollars.

Let’s just call them CONmetheans from now on.

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Really can you put to words why you felt that way. Perhaps compared to your favourite of the campaigns.