Hey, guys ‘n’ gals.
I don’t post here very often, but for those who care, I’ve been playing Halo since the day Halo:CE was released, and I have over 12,000 matches played across CE - Reach. I even played CE over XBConnect and Gamespy Tunnel back in the day.
There are the obvious reasons as to why many feel Sprint takes away from the Halo experience. For example:
The infamous spawning and sprinting back to where you died in order to avenge yourself before the opponent’s shield has even regenerated (this is made even worse with Instant Respawn).
How about sprinting into somebody so you can beat them down? Easy and cheap.
Though these are valid points, I feel the issues with Sprint go even deeper than that:
When you sprint, you cannot fire your gun. This may seem stupid to point out, but this is what destroys so much of what made Halo 1-3 so great.
In games that have Sprint, you must use it because your movement speed will be too slow in comparison to everybody else otherwise, and you’d leave yourself at a disadvantage in most scenarios.
In pre-Reach Halo, your gun was awlays prepped for use. When you walked around, you were always scanning the map with your reticle, popping off shots at whoever you saw, even if you knew it wouldn’t kill them. This was one way to control the map and stay one step above your competition. Causing enemies to engage into battles as a 3-shot against a 4-shot was essential to winning; it created teamwork.
Now, people are sprinting everywhere, and thus always looking forward and not really shooting anything aside from direct threats.
Absence of Sprint allowed better teams to control areas of the map and keep them on lockdown by shooting and therefore putting pressure on incoming threats.
Now, players can just sprint passed any efforts to control an area, and take over relatively easily.
With Sprint, there are times when you’ll sprint into a room where there happens to be an enemy who is walking. It’s safe to say that you will probably lose this battle because he’ll get off one or two shots before you’re able to disengage Sprint and counter-shoot. As mentioned earlier, since Sprint is basically a must-use when it’s available, this situation happens pretty often, and there’s really no way to foresee it.
Also, there are issues with players who are about to lose a battle (due to being out-played) sprinting away and basically stealing a second chance.
In Halo 3, if somebody wanted to bail, they could try (and succeed if they were good enough), but the opponent would follow while continuing to fire.
In post Halo 3, in order to keep up with a retreating enemy, you have to sprint, which now means that you cannot shoot them as you chase. By the time you are able to start shooting this person again, their shield may have regenerated, thus having the battle start from square one again.
Finally, I’d like to point out that regular/walking movement speed is inherently slower when Sprint is an option. This means that actual gun battles are done with a slower moving pace, which eliminates how effective a good strafing technique is.
All of these things just reduce the skill-gap. Larger skill-gaps are what keep people playing.
What are your thoughts?

