> @vector, perhaps I did not feel like goo g to three different threads for that. One of them wasn’t in depth.
Hey, that’s fine. But to be honest, it doesn’t make sense to me to not do research and look up stuff on a topic before you enter a debate or discussion about it.
> So the argument is that it wasn’t in previous games? That’s not the strongest argument.
You said that “long range combat is important too.” I responded with (to paraphrase), “since when?”
Instead of writing yet another essay on the necessity of descope, I’ll just quote some posts from similar topics.
> Flinch kills halo for these simple reasons:
> 1. Most precision weapons can reach to about 1/3 to well over a whole map, what this means is anyone that is A. pulling down on the stick will maintain their target even while being fired upon (this kills the dynamic of finding cover and finding a new angle) B. not using Stability puts a player at moderate disadvantage .vs someone that is
>
> 2. Flinch makes double taps with sniper rifles too easy, prior to Halo 4 using the sniper meant that you had to kill your opponent BEFORE they started firing at you, descope prevented snipers from getting easy double taps on a target as well as giving his victim a chance to fight back. (This also serves as punishment for not getting a headshot and allowing your target to get a bead on you)
>
> 3. Flinch eliminates the need to move, again with past Halo titles, descope made combat more movement based, if you were peppering your target from afar scoped in and your target finds cover and begins firing back, you couldn’t sit there and continue shooting, once you were descoped you were at a disadvantage and had to move to find a better angle, This made long range encounters rather difficult which made players move in close but also added a layer of tactical movement. Flinch just makes it easier to stay in one spot and fire at the enemy with out thinking.
>
> 4. This one is what really bothers me, flinch has turned Halo into a “who ever sees who first wins” kind of game more or less, I know that it isn’t always true, but in the general case if you’re spotted at range before you can identify the shooter chances are if you aren’t 3 seconds sprinting distance to put something between you and the shooter you’re dead, with descope if you’re able to find the shooter quick enough you can shoot him/her out of their zoom and fight back, causing them to retreat or even kill them.
>
> Flinch distorts the pacing of the game, I’d much rather have descope back and I’m sure a good chunk of the community would agree.
> > or you could ya know outmaneuver your opponent and finish him off up close.
>
> Exactly! Descoping forces players to play intelligently by outmaneuvering your opponent. Halo has always about playing smart, and descoping was a huge part of that.
> Long-range rifles are one of the things that killed Halo 4 gameplay for me, especially since you can spawn with them. As long as players can spawn with weapons that can hit players with pinpoint accuracy across the map, players are going to hide in cover. Complex is a great example of this–half the map isn’t used because of how quickly you can get picked off by DMRs and LRs.
>
> I would prefer if weapons such as the DMR were buffed slightly and made on-map pickups only. Descope can remain as a way to balance the advantage of range, just like with the Sniper Rifle.
> When you see or get shot at by a sniper, he probably saw you first, so you need to get to cover.
>
> IF DESCOPE:
> If I break cover and ping him a few times with my rifle, I can keep him at bay and possibly make him retreat. It’s much more difficult to aim at long range when not scoped, so he can’t fire back accurately. While he’s distracted and unable to aim, either I or a teammate can move in closer for the kill.
>
> IF FLINCH:
> If I break cover and ping him a few times with my rifle, since he can still zoom in, he’s very likely to just headshot me while I’m shooting at him. He can easily pick me off before I can get close. Best thing to do is to just wait here until he loses interest.