My take on how to fix matchmaking

Alright so I doubt anyone would argue Reach is currently in need of some extreme changes to matchmaking. There is no unity in the playlists. Here is my idea for how to fix matchmaking.

Competitive
Team Slayer

  • vanilla Reach gameplay
  • 4v4
  • remove all user made Forge maps
  • remove Armor Lock from loadouts

The Arena

  • vanilla Reach gameplay
  • 4v4
  • no Forge maps, just Reflection, Sword Base, Arena Zealot, Powerhouse, Countdown, Anchor 9, Pennance, Battle Creek, and Solitary.

Rumble Pit

  • vanilla Reach gameplay
  • 8 man FFA
  • Slayer, Headhunter, KOTH, Juggernaut, and Oddball
  • no user made Forge maps

Living Dead

  • vanilla Reach gameplay
  • 12 man FFA
  • user created Forge maps + stock maps + DLC maps

Team Hardcore

  • vanilla Reach gameplay
  • Team Snipers w/ sniper only, no pistols, and sprint + holo loadouts
  • Team Swat w/ DMR only and sprint loadouts

Team Objective

  • vanilla Reach gameplay
  • Multi Flag, 1 Flag, Stockpile, Assault, Neutral Assault, Team KOTH, Team Oddball, and Team Headhunter w/ Flag gametypes 2x higher weighting
  • no user created Forge maps, stock maps + DLC maps

Big Team Battle

  • vanilla Reach gameplay
  • 8v8
  • no user created Forge maps
  • all DLC required

Invasion

  • vanilla Reach gameplay
  • 6v6
  • Invasion only, no Invasion Slayer

Multi-Team

  • vanilla Reach gameplay
  • 6 teams of 2
  • no user created Forge maps

Double Team

  • vanilla Reach gameplay
  • no user created Forge maps

Squad Battle

  • vanilla Reach gameplay
  • Slayer, Multi Flag, 1 Flag, Assault, and Neutral Assault
  • all DLC required
  • no Forge maps and low weighting for stock maps

Cooperative
Campaign Co-op
Score Attack
Firefight Limited
Firefight Arcade

Community
MLG

  • 4v4
  • MLG TU modified settings
  • MLG gametypes

Grifball
Action Sack
TU Reach Slayer

  • TU Reach gameplay
  • 5v5
  • Slayer only
  • no user created Forge maps
  • all DLC recommended

ZB Reach Slayer

  • ZB Slayer gameplay
  • 5v5
  • Slayer only
  • no user created Forge maps
  • all DLC recommended

Anniversary
Anniversary Classic

  • Anniversary Reach gameplay
  • 4v4
  • Slayer + Objective mix
  • Anniversary DLC only

Anniversary Big Team Battle

  • Anniversary Reach gameplay
  • Headlong + Timberland only
  • 8v8

Anniversary FFA

  • Anniversary Reach gameplay
  • 8 man FFA
  • Anniverary DLC only
  • Slayer, Oddball, Headhunter, KOTH, and Infection

Anniversary Firefight

  • 4 players
  • mix of Arcade and Limited gametypes
  • Installation 04 only

Let me know what you think. I’ve gone back and forth on the TU gametypes, but I think it’s best if it stays in a single playlist because it breaks the balance and flow Reach was designed to play with.

> Alright so I doubt anyone would argue Reach is currently in need of some extreme changes to matchmaking. There is no unity in the playlists. Here is my idea for how to fix matchmaking.
>
> Competitive
> Team Slayer
> - vanilla Reach gameplay
> - 4v4
> - remove all user made Forge maps
> - remove Armor Lock from loadouts
>
> The Arena
> - vanilla Reach gameplay
> - 4v4
> - no Forge maps, just Reflection, Sword Base, Arena Zealot, Powerhouse, Countdown, Anchor 9, Pennance, Battle Creek, and Solitary.
>
> Rumble Pit
> - vanilla Reach gameplay
> - 8 man FFA
> - Slayer, Headhunter, KOTH, Juggernaut, and Oddball
> - no user made Forge maps
>
> Living Dead
> - vanilla Reach gameplay
> - 12 man FFA
> - user created Forge maps + stock maps + DLC maps
>
> Team Hardcore
> - vanilla Reach gameplay
> - Team Snipers w/ sniper only, no pistols, and sprint + holo loadouts
> - Team Swat w/ DMR only and sprint loadouts
>
> Team Objective
> - vanilla Reach gameplay
> - Multi Flag, 1 Flag, Stockpile, Assault, Neutral Assault, Team KOTH, Team Oddball, and Team Headhunter w/ Flag gametypes 2x higher weighting
> - no user created Forge maps, stock maps + DLC maps
>
> Big Team Battle
> - vanilla Reach gameplay
> - 8v8
> - no user created Forge maps
> - all DLC required
>
> Invasion
> - vanilla Reach gameplay
> - 6v6
> - Invasion only, no Invasion Slayer
>
> Multi-Team
> - vanilla Reach gameplay
> - 6 teams of 2
> - no user created Forge maps
>
> Double Team
> - vanilla Reach gameplay
> - no user created Forge maps
>
> Squad Battle
> - vanilla Reach gameplay
> - Slayer, Multi Flag, 1 Flag, Assault, and Neutral Assault
> - all DLC required
> - no Forge maps and low weighting for stock maps
>
> Cooperative
> Campaign Co-op
> Score Attack
> Firefight Limited
> Firefight Arcade
>
> Community
> MLG
> - 4v4
> - MLG TU modified settings
> - MLG gametypes
>
> Grifball
> Action Sack
> TU Reach Slayer
> - TU Reach gameplay
> - 5v5
> - Slayer only
> - no user created Forge maps
> - all DLC recommended
>
> ZB Reach Slayer
> - ZB Slayer gameplay
> - 5v5
> - Slayer only
> - no user created Forge maps
> - all DLC recommended
>
> Anniversary
> Anniversary Classic
> - Anniversary Reach gameplay
> - 4v4
> - Slayer + Objective mix
> - Anniversary DLC only
>
> Anniversary Big Team Battle
> - Anniversary Reach gameplay
> - Headlong + Timberland only
> - 8v8
>
> Anniversary FFA
> - Anniversary Reach gameplay
> - 8 man FFA
> - Anniverary DLC only
> - Slayer, Oddball, Headhunter, KOTH, and Infection
>
> Anniversary Firefight
> - 4 players
> - mix of Arcade and Limited gametypes
> - Installation 04 only
>
> Let me know what you think. I’ve gone back and forth on the TU gametypes, but I think it’s best if it stays in a single playlist because it breaks the balance and flow Reach was designed to play with.

oh no were not going through this armor lock thing again. and the living dead thing already happend and it was awful community maps and living dead =/=

Only playlist that’s worth playing here is MLG.

:frowning:

Oh god no team hardcore? Swat and snipers do not belong together. What is wrong with you?

i love you

> The Arena

> - <mark>no Forge maps</mark>, just <mark>Reflection</mark>, <mark>Sword Base</mark>, Arena Zealot, Powerhouse, <mark>Countdown</mark>, Anchor 9, Pennance, Battle Creek, and Solitary.

Stopped reading there. All credibility lost.

Why do you want to remove TU settings and forge maps (some of which are better than craptacular maps like Crouchdown and Upstairs Base) from Reach? This is a step in the wrong direction.

> Why do you want to remove TU settings and forge maps (some of which are better than craptacular maps like Crouchdown and Upstairs Base) from Reach? This is a step in the wrong direction.

+1.

No no no no no! SWAT and Snipers should never be in the same playlist! They are completely different. I don’t really like Team Snipers, but I rather like SWAT. And no pistols?!?! Are you crazy? Pistols have been in SWAT and Snipers since forever!

The Arena maps that you chose FAIL. Sword Base? Reflection?? No Forge Maps??? Some of the Forge maps are better than the normal maps. And the Arena definitely needs the TU settings, as do pretty much all of competitive. I think you have it backwards. TU settings in Team Slayer, Arena, Rumble Pit, Team SWAT, Team Snipers, Team Objective, BTB, Invasion, Multi-Team, Double Team, Squad Battle. Then move the Living Dead to Community and give it Vanilla settings, along with Action Sack and Grifball.

And what do you have against Forge maps/community maps?

The only good thing I see on here is the Squad Battle, making it DLC required and having a mix of slayer and objective.

> Only playlist that’s worth playing here is MLG.

Error, Does Not Compute…Error… (message shall repeat until error is corrected)

Stop trying to remove armour effects from all gametypes. It was part of reach. It should have stayed that way.