I just wanted to bring some points to 343’s attention regarding some of the map design for ranked gametypes. Maybe infinite was rushed, that’s why we got these 1 size fit all maps for all playlists, but going forward I hope you guys will take some of these things into consideration. The biggest issue I see is clambering onto high up ledges in competitive gameplay. It makes much of the map useless and less playable when players can only jump onto a ledge while full sprint jumping to get to a high spot on the map. In other halos you are able to still fight and shoot while jumping back on to high spots or ledges to get cover from a player or a whole team. As opposed to the current maps where I’m guaranteed to lose or engage a fight because I will already take 2 shots while doing the “clamber” animation.
Second issue is in the other halos how playerspeed and weapon damage was increased to 110% in the MLG (competitive) playlist. I feel like the weapons balance is off in all gametypes because that was not taken into consideration. Probably too late to take into account now but I feel like the damage balance is very out of whack for all weapons.
Third is the ranking system, I hope you will add slightly more “weight” than there is currently to playing objective in the future. As being a primary oddball carrier won’t give you many points (mmr) and have you finish mid tier when it comes to “score point” value. Which leads to lack of objective play and toxic team shots and nades to ruin another players KD.
The fourth also has to do with maps as I feel like not much thought was given to our current playable maps. The lack of grenade bounces, peaks and just plain unusable areas of the map has me worried that not much rnd goes into these map releases. Bazaars center of the map is very bland not well protected and not the place to be, same with the OS side. I hope to see more full map usability instead of the current heavy rocket side pushes on bazaar. Most halo maps I can remember have always had a double layered center of the map with a balanced play-style for all corners, troughs and peaks of a map.
I love that we can still “run the flag” and the ball Carrier hits faster than normal melees. Other “Power” weapons are finally up to par with the sniper rifle. But these “ghost melees” should be addressed asap.
Extra things I think would make halo infinite better.
Playlists: multiteam, team doubles, snipers playlist added.
Anticheat for aimbots and such, (they’re rare but they are out there)
The option to veto map, and occasional br start for all gametypes.
Oddball, hill, swords gametype for FFA playlist.
Prelobby and post lobby, or atleast make sure all teammates/players spawn in at the same time!
This game is just in its infancy and when theatre mode, forge mode, custom game, and the fileshare UI’s get ironed out I’m sure this game will soar past everyone’s expectations and raise the bar for all game developers alike.