Here is my take on Equipment in Halo 4. I’ve eliminated any useless/overpowered abilities, and I’ve come up with 12 pieces of Equipment, each with their own abilities, separated into five categories. They are as follows:
1. Defense: These pieces of equipment are used entirely for defensive purposes.
-Bubble Shield
-Deployable Cover-The difference this time around: they don’t pop back up after falling. A single shield is used; it can survive multiple melees & magazines of light weapon fire, after which it just disintegrates(while decaying the entire time).
-Regenerator
-Overshield-The old power-up with an equipment take: you pick it up, press the equipment button, and within 5 seconds, it charges up to full overshield strength. However, it slowly wears off while not in use, so you must act fast to use it.
2. Attack: These pieces of equipment are/can be used as weapons.
-Power Drain
-Trip Mine-This time around, it sticks to materials(NOT including players).
3. Decoy/Confusion: These pieces of equipment are used to annoy/distract/confuse enemies.
-Radar Jammer-Akin to its usage in Reach, it only affects enemies when it is thrown.
-Hologram-Unlike Reach’s Holograms, you pick it up, you press the button, and you can only send out one hologram. These Halo 4 versions are stronger & last partially longer.
4. Evasion: These pieces of equipment are used for evading enemies(obviously).
-Dash-This is like Sprint AA from Reach, except you cannot stop its usage midway, it lasts for a bit longer, and it wears off after using.
-Jetpack-Contains considerable fuel amounts, and does not recharge.
-Dodge-This is like the Evade AA from Reach, and is used exactly how it was in Reach, except it doesn’t recharge; two uses are all you get.
5. Stealth: Active Camo gets its own category, as it’s unlike all other equipment.
-Active Camo-You can move however much you want with it enabled, but 20 seconds is all you get. Getting shot/shooting makes you visible.
Well, that’s it. Send me feedback.
