My take on Equipment

Here is my take on Equipment in Halo 4. I’ve eliminated any useless/overpowered abilities, and I’ve come up with 12 pieces of Equipment, each with their own abilities, separated into five categories. They are as follows:

1. Defense: These pieces of equipment are used entirely for defensive purposes.
-Bubble Shield
-Deployable Cover-The difference this time around: they don’t pop back up after falling. A single shield is used; it can survive multiple melees & magazines of light weapon fire, after which it just disintegrates(while decaying the entire time).
-Regenerator
-Overshield-The old power-up with an equipment take: you pick it up, press the equipment button, and within 5 seconds, it charges up to full overshield strength. However, it slowly wears off while not in use, so you must act fast to use it.

2. Attack: These pieces of equipment are/can be used as weapons.
-Power Drain
-Trip Mine-This time around, it sticks to materials(NOT including players).

3. Decoy/Confusion: These pieces of equipment are used to annoy/distract/confuse enemies.
-Radar Jammer-Akin to its usage in Reach, it only affects enemies when it is thrown.
-Hologram-Unlike Reach’s Holograms, you pick it up, you press the button, and you can only send out one hologram. These Halo 4 versions are stronger & last partially longer.

4. Evasion: These pieces of equipment are used for evading enemies(obviously).
-Dash-This is like Sprint AA from Reach, except you cannot stop its usage midway, it lasts for a bit longer, and it wears off after using.
-Jetpack-Contains considerable fuel amounts, and does not recharge.
-Dodge-This is like the Evade AA from Reach, and is used exactly how it was in Reach, except it doesn’t recharge; two uses are all you get.

5. Stealth: Active Camo gets its own category, as it’s unlike all other equipment.
-Active Camo-You can move however much you want with it enabled, but 20 seconds is all you get. Getting shot/shooting makes you visible.

Well, that’s it. Send me feedback.

12 is still a lot. I would go further and eliminate Deployable Cover (Bubble Shield facsimile), Regenerator (Overshield facsimile), and either Dodge or Dash. That leaves nine left. I’m not a huge fan of the trip mine, so I would probably eliminate that to make it an even eight.

I like your take on most of these, except for Hologram and Active Camo. I think Hologram should have more uses (five max, maybe three) and Active Camo should last longer (Between 30 seconds and a minute.)

EDIT: Also, I’m pretty sure the jetpack is being replaced by a jump pack (see the Halo 4 trailer for my reasoning).

I think this is an excellent idea,and in custom games(im talking mini games,not slayer)you could have the ability to give the unlimited use like in Reach but should NEVER be introduced to matchmaking

just so that options there,yknow…

I don’t really like dodge I think that should be removed. And maybe for hologram it’s a single use but when you use it it shoots out five holograms all going forward and maybe they each do something like one shoots(not real bullets of course), one jumps, another’s shield is flashing, one goes straight, and the other one moves randomly.

Also what about flare

> Also what about flare

Pffft, eff flare. You usually ended up blinding yourself, and even if you could still see, you couldn’t see your target (because he was in the middle of the frigging flare!)

> > Also what about flare
>
> Pffft, eff flare. You usually ended up blinding yourself, and even if you could still see, you couldn’t see your target (because he was in the middle of the frigging flare!)

What if they came with sunglasses so the user can see through it? :stuck_out_tongue:

@OP
Good ideas here, I could go for it.

You forgot Double Overshiled. Dash and Dodge are not good, jet pack could be good but it needs some tweaks.

> > Also what about flare
>
> Pffft, eff flare. You usually ended up blinding yourself, and even if you could still see, you couldn’t see your target (because he was in the middle of the frigging flare!)

Well if it was tweaked to be more like a flashbang it could definitely work and a lot of the books mention that they use flashbangs.

First of all, if the hologram is making a return, it needs a few things:

  1. it needs to show up on the radar
  2. it shouldn’t immediately flicker when someone shoots it, even having a fake shield reaction to make it harder to tell

The hologram is completely worthless in its current form in Reach. It needs serious buffs to make it into further installments.

> > > Also what about flare
> >
> > Pffft, eff flare. You usually ended up blinding yourself, and even if you could still see, you couldn’t see your target (because he was in the middle of the frigging flare!)
>
> Well if it was tweaked to be more like a flashbang it could definitely work and a lot of the books mention that they use flashbangs.

Well yes a balanced flare would be fine. Personally though, I wouldn’t use it. I’d go for something more powerful. But hey, as long as it works, why not.