After playing h4 for almost a month, here’s what i have noticed that needs to be addressed…
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Infinity Slayer needs less / no personal ordinance and more random map ordinance. Halo used to be about controlling the gear and certain points on the map. Now teams just derp around because the gear comes right to them. (don’t get me wrong, i love the fact that gear is put into random places so teams cannot camp certain spots) I’d like to see a use for the engineer…such as “hey we need to get over here cause the ordinance is comin down soon.”
Plus the “randomness” of ordinance usually winds up with one team getting snipes/incineration cannons/other good -Yoink- while the other gets nades/needles/speed almost every drop.
IMO this would improve the value of teamwork and communication for slayer. -
Take the Mantis off of Meltdown in big team slayer. The map was much more fun without it, plus the vehicle itself isn’t very fun to drive.
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Nerf the range or increase the charge time of the boltshot. In its current state i’d rather have a boltshot secondary over any of the automatic weapons (AR/storm/suppress) It is by far the strongest secondary (save for the occasional usefulness of the plasma pistol against vehicles, which are only in a few playlists anyways)
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SLIGHTLY increase the warthog chain gun damage against players (not vehicles). This would make the plain jane hog actually viable.
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Where is my 2 vs 2 playlist?
Thoughts?