Make the rounds longer and either have us start at req level 3 or have it fill much quicker
Thats it. The difficulty is fine save enemies havung too much health
Make the rounds longer and either have us start at req level 3 or have it fill much quicker
Thats it. The difficulty is fine save enemies havung too much health
Yeah, there are issues with REQ levels in the game.
I still prefer my idea,
On the rounds with multiple bosses, you get another 30 secs on the clock for each one you kill.
You sacrifice the “time bonus” but means it should be easier to respawn/drive 23,000 miles to get back to the fight.
> 2535426829302733;3:
> I still prefer my idea,
> On the rounds with multiple bosses, you get another 30 secs on the clock for each one you kill.
> You sacrifice the “time bonus” but means it should be easier to respawn/drive 23,000 miles to get back to the fight.
This is actually a very good idea… In most of my games on urban and stormbreak where the dumb 3 home base warden spawns or the 4 mythic hunter spawns occur, we are at less than half hp for the final boss before the time ran out, that extra 30 seconds/boss kill would really help
I’d like to see an Overtime. For example, Round 5 and theirs 3 Warden’s, 2 legendary and 1 mythic. Say the team take out the 2 legendries and we hit the time limit with just the 1 mythic left, an extra minute or two would be nice to have a go at the mythic boss
Tone down the mobs and address the health, damage, accuracy and rate of fire.