Sprinting is a hot topic in the forums right now, I like sprint , but what I don’t like is when sprinting replaces the classic halo gameplay.
My I idea is to Have two halo games in one for halo 6 (or at least two separated playlists like how warzone is separated from Arena) let me explain.
I’m not saying to split the campaign(I don’t think anyone cares about the single player gameplay)
I’m saying 2 separate multiplayers allowing players to switch in between both .
Both
sharing forge and theater - cosmetics are shared in both - Sharing SOME weapons
Classic Halo
Classic halo gameplay - Fun game modes - no reticle bloom or ADS
Fast paced Halo
Sprinting, Thrusters, Etc - ADS - Weird competitive Game modes as well as fun ones TooThe halo community are like Conjoined twins that finally got sick of each other, and Tore themselves away from each other creating Two separate Bodies, and are now at each others throats. no doubt the Is no way to sow us back together. but if separated to an extent we can have peace. lets fix this!
This should fix the Chaos … or at least I hope plz leave suggestions in the comments
Problem is if they didn’t add split screen so they could have a constant 60fps. I would like this though. I know another issue is the fact that people were waiting too long for games so people pitched a fit. They took off the region lock and are now dealing with laggy servers. Now if they came out with from the start people wouldn’t leave the game and we wouldn’t have that problem. Since 343i is a business I don’t think they would take the gamble. Very original well thought out plan though. Props.
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> The halo community are like Conjoined twins that finally got sick of each other, and Tore themselves away from each other creating Two separate Bodies, and are now at each others throats. no doubt the Is no way to sow us back together. but if separated to an extent we can have peace. lets fix this!
A very accurate observation, though graphic lol.
The only reason we tore ourselves apart, however, is because the body itself (being the game) stopped working for both twins. We don’t need two MP games, we just need more playlists, more options.
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> I’m not saying to split the campaign**(I don’t think anyone cares about the single player gameplay)**
Um, you do realize a lot of people who buy Halo do so for the story and a lot of people like single player gameplay as well as multiplayer, some such as myself like it even more. Also Halo probably wouldn’t have lasted this long if it didn’t have a story so… yeah, thats all on that. But you act as if older Halo’s gameplay is slow when it really isn’t like that(depending on the map) and in some cases Halo 5’s pace is slower. But I do agree that there should be multiple game types(with some not having hidden KDR or ranks for casuals) so everyone can have fun.
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> > I’m not saying to split the campaign**(I don’t think anyone cares about the single player gameplay)**
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> Um, you do realize a lot of people who buy Halo do so for the story and a lot of people like single player gameplay as well as multiplayer, some such as myself like it even more. Also Halo probably wouldn’t have lasted this long if it didn’t have a story so… yeah, thats all on that. But you act as if older Halo’s gameplay is slow when it really isn’t like that(depending on the map) and in some cases Halo 5’s pace is slower. But I do agree that there should be multiple game types(with some not having hidden KDR or ranks for casuals) so everyone can have fun.
I think he’s just saying that nobody really cares about sprint in campaign.
I take exception to you addressing this as “the sprinting problem.” We could just as easily call it the “refusal to come to terms with reality” problem. Be that as it may…
This idea, carried to its logical conclusion, doesn’t just split the population into two (very unequal) parts. It sets a precedent that says to the player, “Hey buddy, whatever it is that you want, whatever feature, mechanic, weapon, piece of armor, game mode, or anything at all that you like from an older title… well, we’ll put it into this game, and we’ll create a space where you are guaranteed the opportunity to use it, and we’ll continue to support your every whim until the end of the franchise or the sun goes supernova, whichever comes first.”
You also presume that these two smaller populations remain completely functional, even though we already know that this game struggles to execute the highest matchmaking standards, and does so at least in part because of population.
In life we adapt to the situations in which we find ourselves. We don’t expect the world to shape itself around our expectations and desires. If a player doesn’t like the effects of sprint then he can build his own maps and play his own custom matches, presumably with sprint turned off. I call that an accommodation. I call splitting the population overly indulgent - well intentioned, perhaps, but with far too many unintended and potentially detrimental consequences.
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> I take exception to you addressing this as “the sprinting problem.” We could just as easily call it the “refusal to come to terms with reality” problem. Be that as it may…
>
> This idea, carried to its logical conclusion, doesn’t just split the population into two (very unequal) parts. It sets a precedent that says to the player, “Hey buddy, whatever it is that you want, whatever feature, mechanic, weapon, piece of armor, game mode, or anything at all that you like from an older title… well, we’ll put it into this game, and we’ll create a space where you are guaranteed the opportunity to use it, and we’ll continue to support your every whim until the end of the franchise or the sun goes supernova, whichever comes first.”
>
> You also presume that these two smaller populations remain completely functional, even though we already know that this game struggles to execute the highest matchmaking standards, and does so at least in part because of population.
>
> In life we adapt to the situations in which we find ourselves. We don’t expect the world to shape itself around our expectations and desires. If a player doesn’t like the effects of sprint then he can build his own maps and play his own custom matches, presumably with sprint turned off. I call that an accommodation. I call splitting the population overly indulgent - well intentioned, perhaps, but with far too many unintended and potentially detrimental consequences.
I don’t see what’s so wrong with giving people options, do you? Also the average person who doesn’t like a mechanic that makes gameplay unenjoyable simply wont play, which is why Halo is failing. Options are continuously being taken away so people will just leave and find other game’s that actually want them there which Halo 5 or 343’s Halo’s dont seem to want people to have more freedoms for whatever reason(I think it’s fear of another MCC but whatever). Forcing many different people and pretty prominent groups in Halo to conform is muich worse than giving people options as they can just leave and the majority of them have.
Yeah, asking for 2 types of multiplayer is basically asking them to develop 2 games. A “classic style” would need maps and mechanics and gunplay to reflect lack of sprint. “Classic style” wouldn’t carry over well, otherwise. This 2-version idea would also split the community and the playlist populations. I think it would be more a detriment than a solution.
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> I don’t see what’s so wrong with giving people options, do you? Also the average person who doesn’t like a mechanic that makes gameplay unenjoyable simply wont play, which is why Halo is failing. Options are continuously being taken away so people will just leave and find other game’s that actually want them there which Halo 5 or 343’s Halo’s dont seem to want people to have more freedoms for whatever reason(I think it’s fear of another MCC but whatever). Forcing many different people and pretty prominent groups in Halo to conform is muich worse than giving people options as they can just leave and the majority of them have.
Giving people options, like which helmut they want to wear, or which weapon they want to pick up, is one thing. Creating two different games under one title is another thing entirely, and it’s something that I think is a lot less workable than you think it is. That said, there are larger philosophical questions behind all of this. How do you define choice? How much is the right amount and how much is too much? At what point does the overabundance of choice give the game an identity crisis? And as I said before, at what point does it cause the population to split into factions which are too small to allow the system to function correctly? And most interesting to me, how do you define failure?
When you use an expression like “Halo is failing,” I’m not really sure what to think. What yardstick are you using to measure success? Be aware that for the purposes of my argument any yardstick you care to name will be a mistake. Call of Duty, for example, is the most popular FPS of all time measured by sales or population and I wouldn’t give you a thin dime for a copy of that piece of -yoink!- even if it was the last game on earth. Which is a fancy way of saying “be careful what you wish for.” If Halo ever goes down the road where the only thing that matters is being number one in sales or in population then I’d wager the game you’ll get won’t look anything like a game you’d want to play. Or to put it another way, advocate for whatever feature you want Halo to have or not have, but don’t pretend that there’s any objective standard by which its presence or absence can be judged to make Halo a better game. And don’t pretend that 343 could possibly make everyone happy by creating two seperate but equal games. There just isn’t any realistic end to how that logic could contort this game into something unrecognizalbe and very likely unplayable.
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> I take exception to you addressing this as “the sprinting problem.” We could just as easily call it the “refusal to come to terms with reality” problem. Be that as it may…
>
> This idea, carried to its logical conclusion, doesn’t just split the population into two (very unequal) parts. It sets a precedent that says to the player, “Hey buddy, whatever it is that you want, whatever feature, mechanic, weapon, piece of armor, game mode, or anything at all that you like from an older title… well, we’ll put it into this game, and we’ll create a space where you are guaranteed the opportunity to use it, and we’ll continue to support your every whim until the end of the franchise or the sun goes supernova, whichever comes first.”
>
> You also presume that these two smaller populations remain completely functional, even though we already know that this game struggles to execute the highest matchmaking standards, and does so at least in part because of population.
>
> In life we adapt to the situations in which we find ourselves. We don’t expect the world to shape itself around our expectations and desires. If a player doesn’t like the effects of sprint then he can build his own maps and play his own custom matches, presumably with sprint turned off. I call that an accommodation. I call splitting the population overly indulgent - well intentioned, perhaps, but with far too many unintended and potentially detrimental consequences.
Savage af, but I enjoyed reading this. I wish it was possible, but frankly it’s not logical or right to ask so much from them.
> 2533274873843883;6:
> I take exception to you addressing this as “the sprinting problem.” We could just as easily call it the “refusal to come to terms with reality” problem. Be that as it may…
>
> This idea, carried to its logical conclusion, doesn’t just split the population into two (very unequal) parts. It sets a precedent that says to the player, “Hey buddy, whatever it is that you want, whatever feature, mechanic, weapon, piece of armor, game mode, or anything at all that you like from an older title… well, we’ll put it into this game, and we’ll create a space where you are guaranteed the opportunity to use it, and we’ll continue to support your every whim until the end of the franchise or the sun goes supernova, whichever comes first.”
>
> You also presume that these two smaller populations remain completely functional, even though we already know that this game struggles to execute the highest matchmaking standards, and does so at least in part because of population.
>
> In life we adapt to the situations in which we find ourselves. We don’t expect the world to shape itself around our expectations and desires. If a player doesn’t like the effects of sprint then he can build his own maps and play his own custom matches, presumably with sprint turned off. I call that an accommodation. I call splitting the population overly indulgent - well intentioned, perhaps, but with far too many unintended and potentially detrimental consequences.
I’m not sure I agree with this. If the whole thing was about adapting to the new gameplay, the people criticizing sprint would have adapted after Halo 4. Seeing that about 4 million people have not purchased Halo 5 after Halo 4, and 8 million haven’t after Halo 3, there is obviously something wrong with the direction that Halo is going. Going back to what worked with the franchise cannot harm the Halo brand anymore than continuing down this path of making it more friendly to modern gamers will.
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> I’m not sure I agree with this. If the whole thing was about adapting to the new gameplay, the people criticizing sprint would have adapted after Halo 4. Seeing that about 4 million people have not purchased Halo 5 after Halo 4, and 8 million haven’t after Halo 3, there is obviously something wrong with the direction that Halo is going. Going back to what worked with the franchise cannot harm the Halo brand anymore than continuing down this path of making it more friendly to modern gamers will.
Sales numbers are no measure of anything. We both know that sprint is far from the only variable in the sales success or failure of the Halo franchise, and I’ll point again to the advent of the CoD juggernaut to demonstrate that mediocrity and success can, and so often do, go hand in hand. That said, it isn’t that I’m opposed to a return to old Halo as such. I’m just continually surprised by the steadfast refusal of many players to acknowledge the very real possibility that a Halo 6 without sprint might not necessarily be the “answer to all things” that they think it would be. Or of a return to a 13 million strong player base.
I agree with recon that splitting the game in half is bound to cause design problems to the point neither camp is truly content. Rather unnecessary, just pick a single coherent direction and stick with it, or release a side-game to appease one side.
So we might as well make Halo 6 a classic Halo and kick out the pro-sprint people. :kappa: