My review on multiplayer

Okay so I have been playing a lot of halo 4. Just as much as i played halo 2, CE, 3, and reach and i got to say halo 4 is the “Fedex” child. 343 wanted to try something different. Make a faster paced multiplayer with more options. But they didn’t stop to think how this would change EVERYTHING.

**If you haven’t seem Egoraptors video on Castlevania 4 you should look at it. It sums up some of the basic complaints about halo 4.
LINK: http://youtu.be/ww_PjqYQi5E

What 343 has done right:

  1. Game feel:
    Im sure everyone can agree this is the best looking halo to date. The graphics are really nice, the spartans are looking great with res models and textures.

  2. Nerfed Armor Abilities:
    In reach your armor ability defined you as a player. All the armor abilities DRASTICALLY changed how you played. In halo 4 they really cut down the time you could use an ability and now the armor abilities just don’t feel quite as potent in gameplay.

EX: Hardlight shield blows compared to Armor Lock, and Jetpack hardly boost you in the air, and thruster pack doesn’t do anything compared to dodge. Except Active camo… that -Yoink- OP lol.

  1. Sounds:
    The reworked sounds for all the weapons and vehicles just sound better. The crisp bangs and bops from all the weapons sound great. My favorite is how well the Ghost sounds while boosting. :wink:

  2. Needler:
    Just saying glad its somewhat of a power weapon now. Been waiting on that for a long time.

What 343 has done WRONG:

  1. PACING:
    This is by far my worst complaint and really makes the game feel like it isn’t halo anymore. 343 opted to go for a more call of duty feel. You die a lot faster, guns shoot faster, your movement speed is faster. Everything in this game has just gotten to be much faster. Gone are the days when you could survive most engagements just by running to your teammates or hiding.

The starting guns shoot much faster and are able to kill someone much more quickly, there isnt any bloom on the dmr so you can spam it. There are more one shot power weapons in this halo than you can shake a stick at.

  1. Ease of play:
    The amount of auto-aim and bullet magnetism is quite much. I mean look at the sniper. If you only use the first zoom, omg its a death cannon. Its really hard to miss head shots. Most of the starting weapons now feel like power weapons from past games. The dmr has insane auto lock range. You couldn’t down someone cross map with a dmr in reach could you? You would have to waste a few clips into a moving target because the auto aim range wasn’t godly and there was significant bloom.

In reach if you wanted to engage from long distances you HAD TO HAVE A SNIPER and even then it took much more skill to land head shots compared to halo 4.

  1. Customizable loadouts:
    Be honest here… How many times have you used the suppressor… The problem with being able to choose our starting weapon is that the OP ones rise to the top aka the dmr. Why not just give everyone a dmr in that playlist or an AR or something. The fact that no one uses the automatic rifles is a glaring issue and shows that Reach did it right. In reach everyone had the same primary weapon (except for a few playlists) and you chose your armor ability. This is great and doesn’t waste our time with other weapons. You shouldn’t get punished for picking a primary weapon that is VASTLY inferior to the dmr.

  2. Join in progress / Rage Quitting:
    There isn’t any punishment for leaving a match… This promotes people leaving games and leaving a team nerfed without any consequences what so ever. In halo 3, you would lose a rank. In reach you lost credits and could be put on probation. This is incentive to stick it out with your team and play through til the end o they don’t get punished by your actions.

Joining in progress sucks too. Instead of starting off a game fresh and balanced you get thrown into a game with the opposite team probably winning significantly, and they are decked out with few too many power weapons.

  1. Ordnance:
    This gimmick doesn’t even feel like halo. Instead of having timed weapon spawns like every other halo 343 decided to put up random weapon spawns. WTF?!? So instead of strategizing with your team to control a certain area at a certain time to grab rockets. They just spawn randomly and everyone has to dash to it? and chances are someone is already close by the random drop and they get a binary rifle just for being there and by luck.

There shouldn’t be a luck factor in video games. Everything should be precise, and predictable. By adding luck it gives someone with less skill a better chance of killing someone with more skill. AKA it reduces the skill gap significantly.

AND -Yoink- HALF THE TIME THE WAYPOINTS ARE WRONG OR THEY DON’T EVEN SHOW UP!!!

  1. Personal Ordnance:
    This -Yoink- is taken straight from COD. Lets not lie here. This really breaks the game feel and promotes camping. Can’t tell you how many games I’ve spent just sitting on the same rock with active camo and a sniper. I’ve spent entire BTB games just sitting in the same 10m vicinity sniping people, and calling down another sniper. Why leave my spot to grab a power weapon when -Yoink- I CAN JUST CALL ONE DOWN RIGHT BESIDE ME!! This breaks the traditional halo flow of moving to where the weapons are. In halo 4 you might as well just pitch a tent and roast some -Yoinking!- marshmallows and wait for the next binary rifle you can call down right beside you.

  2. Default Sprint:
    Again taken from COD. In reach it was really nice that you could choose to sprint, but at a cost of using another armor ability. Default sprint means faster games, faster engagement, faster deaths. Which isnt always bad per se, but halo is slower paced. EVERYTHING IN PAST HALO GAMES HAS BEEN REVOLVED AROUND POSITIONING. Halo 4 is more about getting the faster jump on someone and just overall a much more COD feel. Its just personal preference but i feel like default sprint should be switched for an armor ability like in reach. It just felt better.

OVERALL:
Do i feel like Halo 4 is a bad game? No. I feel like its an ungraceful game just like how Egoraptor talks about Castlevania 4. I bought Halo to play Halo and get into the feel of Halo. Not to play the love child of reach and COD MW3…

What about good connection search?

Minor complaint. Im talking about the big things that makes halo 4 not feel like a halo game

Maybe it’s just me but sniping actually seems harder in this game.

Anyways, definitely agree with most of this, especially ordnance.

Also I ragequit all the time because when my team has no kills and is being spawn camped by two mantises on CTF Ragnarok I really, really don’t feel like going down with the ship.

> Minor complaint.

Yeah okay chief.

does a good connection option define halo 4’s gameplay and game feel? dont think so bud.

> does a good connection option define halo 4’s gameplay and game feel? dont think so bud.

Of course it does. Online playability and accessibility(inherently including playability relative to connction quality) is absolutely the most important thing in a competitive multiplayer game.

If you can’t ‘play the game’, you won’t be playing it.

It’s unlikely, given your ignorance on the issue, that you’ve ever played continually internationally hosted games on 300+ pings. Playing on data-lossy connections highlights and underlines balancing issues in gameplay mechanics.

> > does a good connection option define halo 4’s gameplay and game feel? dont think so bud.
>
> Of course it does. Online playability and accessibility(inherently including playability relative to connction quality) is absolutely the most important thing in a competitive multiplayer game.
>
> If you can’t ‘play the game’, you won’t be playing it.
>
> It’s unlikely, given your ignorance on the issue, that you’ve ever played continually internationally hosted games on 300+ pings. Playing on data-lossy connections highlights and underlines balancing issues in gameplay mechanics.

Yea i live in 'merica. Don’t really have pinging issues here. Again i still feel server and latency issues are a minor complaint. im talking about gameplay and feel of the game itself. not little connection bugs that can be fixed by finding games with the lowest ping.

I agree with all things :slight_smile:
Now we just have to wait till 343 starts listeing to the community

> I agree with all things :slight_smile:
> Now we just have to wait till 343 starts listeing to the community

Im really hoping Halo 5 gets back to more of a halo 2 or halo 3 feel of multiplayer. Just saying there are enough COD games out there to satisfy that feel. Halo should be something different

> does a good connection option define halo 4’s gameplay and game feel? dont think so bud.

Try it and then come back here to voice your opinion about it. It is extremely frustrating when everyone warps all over the place in every single game. It’s like everyone has teleport and you don’t. By the time you correct your aim, they’ll warp off again. I’ve had some of these games myself, and I generally don’t have a lot of lag issues.

I think I’ll get pretty angry next month when I play in Australia.

Towards OP:

  1. Pacing & 7. Default sprint.
    I don’t know. I recall that walking was pretty fast in Halo CE, but you could notice that you kind of had to get up to speed when you began moving. Same for stopping. Halo 2 was much more responsive, and it has been responsive ever since. Just walking in Halo 4 feels slow to me, so I welcome sprint the way it is.

  2. Ease of play.
    I guess the DMR should have a shorter aim-assist range, but the BR can definitely use a distance boost when zoomed in. Then again, the BR isn’t meant for long distance battles according to its description. I wouldn’t mind if the aim assist is weakened though, as it forces you to just pay attention and aim properly. I get a lot of lucky shots nowadays.

  3. Personal ordnance
    Really? Are you serious? I get a Sniper Rifle in my ordnance maybe once every 250 kills. My ordnance drops are overall quite poor, so I go for the Overshield most of the time.

That castlevania video was really funny lol

I agree with everything you said

Everything is correct.

Default sprint definitely breaks the game in many ways, and so does instant respawn.
Its ridiculous to even think why they wanted them in a Halo game.

Also, you are 100% correct when you said halo 4 is the “Fedex child”.

stopped reading after your first 2-3 points. “armor abilities can barely be used” take AA efficiency bro, it makes your armor ability recharge twice as face.

hardlight shield blows compared to armor lock" armor lock was overpowered, lame and skillless. being immume to all attacks isn’t so fun gameplay.

your not even making a point with the needler.

however i do agree with auto-aim and cursor magnatism being way to much, and that there’s no punishment in leaving a game wich only promotes leaving in my oppinion.

joining in progress isn’t so bad. 50% of the time im joining a winning team actually or i join a losing team with my friend(s) and we most of the time manage to turn the tide.

i am extreemly bummed out that again there is no f-king skill based level system, killing the competitive side of the game AGAIN! wich results in less people playing = dying game yay.

> stopped reading after your first 2-3 points. “armor abilities can barely be used” take AA efficiency bro, it makes your armor ability recharge twice as face.
>
> hardlight shield blows compared to armor lock" armor lock was overpowered, lame and skillless. being immume to all attacks isn’t so fun gameplay.
>
> your not even making a point with the needler.
>
> however i do agree with auto-aim and cursor magnatism being way to much, and that there’s no punishment in leaving a game wich only promotes leaving in my oppinion.
>
> joining in progress isn’t so bad. 50% of the time im joining a winning team actually or i join a losing team with my friend(s) and we most of the time manage to turn the tide.
>
> i am extreemly bummed out that again there is no f-king skill based level system, killing the competitive side of the game AGAIN! wich results in less people playing = dying game yay.

The needler was a joke… and i think its good that they nerfed the armor abilities. in halo 4 they dont feel as potent or a power as they did in reach. reach was based around the armor abilities. in halo 4 they are really balanced sandbox wise. except active camo. hence why that was under (WHAT THEY DID RIGHT)