My recommendations for multiplayer

Let me just say this: while nothing to this date has been officially announced I personally think it’s been implied heavily already that halo infinite’s multiplayer is going to be a hybrid of classic and modern given 343 industries direction in art style specifically and the mythic Playlist(which was one of my favorite halo experiences in a long time) . Let me just plead this of you 343: please give us the options. I love competitive and personally rank H5 as my second favorite multiplayer in all of halo, just behind halo 3, but sternly believe that classic movement is better for competitive. However, I would like all the options for advance movement (ground pound, spartan charge, sprint, and anything else you guys come up for in infinite) be available to us for customs and social Playlists. I’ll use myself for example: I personally detest ground pound and especially spartan charge in competitive and ranked, but I’ve also played so many great and fun customs with them too and would be sad to see them completely ripped from the game. Personally I’m of the opinion that for ranked you should stick with a more classic movement style or even go with a hybrid like the mythic Playlists, especially building your maos around that, but also keeping advance movement to be used in select social Playlists like warzone, btb, etc. Most of all though I’d just like the options for as many varied custom games as possible.

Well, there where fun armor lock forge mods in Reach too, but that doesn’t mean I want them to lose time with abilities that just suck otherwise. I rather have awesome mod tools shortly after it’s released than, especially seeing how Hi is coming on Win10 PCs via Steam too!

> 2533274869504906;1:
> Let me just say this: while nothing to this date has been officially announced I personally think it’s been implied heavily already that halo infinite’s multiplayer is going to be a hybrid of classic and modern given 343 industries direction in art style specifically and the mythic Playlist(which was one of my favorite halo experiences in a long time) . Let me just plead this of you 343: please give us the options. I love competitive and personally rank H5 as my second favorite multiplayer in all of halo, just behind halo 3, but sternly believe that classic movement is better for competitive. However, I would like all the options for advance movement (ground pound, spartan charge, sprint, and anything else you guys come up for in infinite) be available to us for customs and social Playlists. I’ll use myself for example: I personally detest ground pound and especially spartan charge in competitive and ranked, but I’ve also played so many great and fun customs with them too and would be sad to see them completely ripped from the game. Personally I’m of the opinion that for ranked you should stick with a more classic movement style or even go with a hybrid like the mythic Playlists, especially building your maos around that, but also keeping advance movement to be used in select social Playlists like warzone, btb, etc. Most of all though I’d just like the options for as many varied custom games as possible.

I personally don’t want to see any damage-dealing or instant-kill abilities in the next iteration of the multiplayer. It’s cheap, and sometimes it requires skill in-context but most of the time it’s just an easy free shields-down or kill.

As everyone always says when this is suggested, you can’t have both styles in a single game without compromising the experience for everyone. Build the game completely around classic movement and leave advanced movement mechanics for user-created content? That side gets a lesser experience without maps or weapon balancing catered to their style. Build the game completely around advanced movement and leave classic movement mechanics for user-created content? That side gets… well, you know.

Combining elements of both styles into one cohesive experience (Mythic) is all 343 Industries can do to sort of please both sides.

I couldn’t disagree more. Trying to satisfy both groups of players will only lead to disappointment from one or both groups

I personally would love to have a proper classic Halo game, but if I can’t have that I’d rather have fans of sprint(among other things) have the sprintiest, thrustiest version of Halo possible. I don’t want their enjoyment compromised by players like me who simply won’t get the same enjoyment out of a version of Halo that includes sprint and I hope fans of sprint would return that courtesy should things go the other way.

Developing one game with two vastly different movement systems is impractical if not impossible, you just are not going to get the same level of polish across both experiences compared to what you could achieve if you had exclusively focused on one.

> 2533274819446242;5:
> I couldn’t disagree more. Trying to satisfy both groups of players will only lead to disappointment from one or both groups
>
> I personally would love to have a proper classic Halo game, but if I can’t have that I’d rather have fans of sprint(among other things) have the sprintiest, thrustiest version of Halo possible. I don’t want their enjoyment compromised by players like me who simply won’t get the same enjoyment out of a version of Halo that includes sprint and I hope fans of sprint would return that courtesy should things go the other way.
>
> Developing one game with two vastly different movement systems is impractical if not impossible, you just are not going to get the same level of polish across both experiences compared to what you could achieve if you had exclusively focused on one.

I’ve suggested something in the past that I’d like your opinion on.

343 Industries continues with what they spent the 2010’s doing while someone else (Certain Affinity, please?) makes every other game a classic one.

Yay or nay?

> 2535425271455392;6:
> > 2533274819446242;5:
> > I couldn’t disagree more. Trying to satisfy both groups of players will only lead to disappointment from one or both groups
> >
> > I personally would love to have a proper classic Halo game, but if I can’t have that I’d rather have fans of sprint(among other things) have the sprintiest, thrustiest version of Halo possible. I don’t want their enjoyment compromised by players like me who simply won’t get the same enjoyment out of a version of Halo that includes sprint and I hope fans of sprint would return that courtesy should things go the other way.
> >
> > Developing one game with two vastly different movement systems is impractical if not impossible, you just are not going to get the same level of polish across both experiences compared to what you could achieve if you had exclusively focused on one.
>
> I’ve suggested something in the past that I’d like your opinion on.
>
> 343 Industries continues with what they spent the 2010’s doing while someone else (Certain Affinity, please?) makes every other game a classic one.
>
> Yay or nay?

I guess that’s a possibility, but I don’t really have a lot of trust in 343 or its parent company to really pull that off. I certainly wouldn’t want to see yearly releases so that would leave some sort of staggered new Halo shooter every 2 year with a 4 year dev cycle and I just don’t know how sustainable that is going to be given the current state of Halo.

Its nice in theory, and certainly more feasible than the alternative of trying to essentially develop two games on the time and budget allotted for 1, I just don’t think it would be healthy at this juncture. Maybe if that had been the plan in the wake of Halo 3 riding high of the peak of the franchise things would have been different.

Honestly I’d rather see that time and energy go into a new IP instead.

Hey i would just like to say that we should some kind of spartan company options in the game what do you guys think?
Also someone plz join mine i have only 4 GDK

> 2533274819446242;7:
> > 2535425271455392;6:
> > > 2533274819446242;5:
> > > I couldn’t disagree more. Trying to satisfy both groups of players will only lead to disappointment from one or both groups
> > >
> > > I personally would love to have a proper classic Halo game, but if I can’t have that I’d rather have fans of sprint(among other things) have the sprintiest, thrustiest version of Halo possible. I don’t want their enjoyment compromised by players like me who simply won’t get the same enjoyment out of a version of Halo that includes sprint and I hope fans of sprint would return that courtesy should things go the other way.
> > >
> > > Developing one game with two vastly different movement systems is impractical if not impossible, you just are not going to get the same level of polish across both experiences compared to what you could achieve if you had exclusively focused on one.
> >
> > I’ve suggested something in the past that I’d like your opinion on.
> >
> > 343 Industries continues with what they spent the 2010’s doing while someone else (Certain Affinity, please?) makes every other game a classic one.
> >
> > Yay or nay?
>
> I guess that’s a possibility, but I don’t really have a lot of trust in 343 or its parent company to really pull that off. I certainly wouldn’t want to see yearly releases so that would leave some sort of staggered new Halo shooter every 2 year with a 4 year dev cycle and I just don’t know how sustainable that is going to be given the current state of Halo.
>
> Its nice in theory, and certainly more feasible than the alternative of trying to essentially develop two games on the time and budget allotted for 1, I just don’t think it would be healthy at this juncture. Maybe if that had been the plan in the wake of Halo 3 riding high of the peak of the franchise things would have been different.
>
> Honestly I’d rather see that time and energy go into a new IP instead.

I didn’t say they’d need to be yearly releases. They could have the typical Halo three(ish) years with three years of support from each game’s respective developer. If one’s significantly more popular than the other, phase the less popular one out. Microsoft can easily do this with their endless pockets.

> 2535425271455392;9:
> > 2533274819446242;7:
> > > 2535425271455392;6:
> > > > 2533274819446242;5:
> > > > I couldn’t disagree more. Trying to satisfy both groups of players will only lead to disappointment from one or both groups
> > > >
> > > > I personally would love to have a proper classic Halo game, but if I can’t have that I’d rather have fans of sprint(among other things) have the sprintiest, thrustiest version of Halo possible. I don’t want their enjoyment compromised by players like me who simply won’t get the same enjoyment out of a version of Halo that includes sprint and I hope fans of sprint would return that courtesy should things go the other way.
> > > >
> > > > Developing one game with two vastly different movement systems is impractical if not impossible, you just are not going to get the same level of polish across both experiences compared to what you could achieve if you had exclusively focused on one.
> > >
> > > I’ve suggested something in the past that I’d like your opinion on.
> > >
> > > 343 Industries continues with what they spent the 2010’s doing while someone else (Certain Affinity, please?) makes every other game a classic one.
> > >
> > > Yay or nay?
> >
> > I guess that’s a possibility, but I don’t really have a lot of trust in 343 or its parent company to really pull that off. I certainly wouldn’t want to see yearly releases so that would leave some sort of staggered new Halo shooter every 2 year with a 4 year dev cycle and I just don’t know how sustainable that is going to be given the current state of Halo.
> >
> > Its nice in theory, and certainly more feasible than the alternative of trying to essentially develop two games on the time and budget allotted for 1, I just don’t think it would be healthy at this juncture. Maybe if that had been the plan in the wake of Halo 3 riding high of the peak of the franchise things would have been different.
> >
> > Honestly I’d rather see that time and energy go into a new IP instead.
>
> I didn’t say they’d need to be yearly releases. They could have the typical Halo three(ish) years with three years of support from each game’s respective developer. If one’s significantly more popular than the other, phase the less popular one out. Microsoft can easily do this with their endless pockets.

I wasn’t suggesting you wanted yearly releases, only that the closest thing we have for that at the moment for comparison is something like CoD’s yearly releases. The reason that works is that support for the prior release drys up and the community largely moves on to the next game. If we are alternating between two experiences it stands to reason that not everyone is on board for both which means it closer to 6 years until a new game is released if you only enjoy one of two games.

Which again isn’t outside the realm of possibility provided there is still support, but I can’t help but feeling that the games would end up cannibalizing each other. As endless as their pockets are in theory, none of these companies are in the business of planning to support a product that will eventually start to bleed money.

Just let folks make their peace with the fact that Halo isn’t being made for them anymore rather than give anyone false hope.