AL is being used in ways it was not meant to be. It was meant to save you from one even,t and it’s far from doing anything like that.
The fix is quite simple.
- no frosting
- no EMP
- no melee stun
- no instant turn around
- no sticky shedding
- 180 peripheral vision instead of 360
However, I still think that massive projectile damage should either cause the player in AL to force out, or take cut the remaining AL time in half. And AL should not rip through vehicles if it is used right before impact, it should have to be used .5-1 second before the vehicle hits to at least make it fair to the drivers. I hate having whole big team games go with nobody using a single vehicle because they’re afraid of someone using AL when they aren’t focused on that person, or goes into AL when the boost to speed over them.
Here’s an unbiased list of pros to cons of AL:
Pro: -6 seconds of invincibility -Can desrtoy vehicles -EMP blast can disable vehicles and shields of players -Ability to rotate while in Armor Lock mode -With team work, Armor Lock can save the user's life -Frosting -push-back to frag grenades -Plasma Grenade Shredding -Immediate turn-around coming out of AL -Can swing a close TS match unfairly to one side Cons: -When in Rumble Pit, or any other FFA match, Armor Lock delays the inevidable more times than not.(sometimes, AL is useful in FFA) -Cannot move while in Armor Lock ~~~ Feel free to add to that list. http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13444631&player=spawn031 There's that video as well.