My problems with Halo 4

For starters I want to thank 343i for this absolutely fantastic game. It’s the Halo I’ve waited 5 years for (wasn’t a fan of Reach)

Now for the problems I’ve found:

The Campaign:
It’s sooooooo objective based. Go to point A progress, blow up points A, B and C progress, cut scene, progress. For me personally it just didn’t feel as story driven as previous Halo games, it just felt like I was performing pointless objectives to get to the next cut scene. Of course a lot of people might disagree but it just felt like I was taken out of the story too often and half the time I wasn’t overally sure of why I was doing what it is I was doing.

Multiplayer:
People are saying ‘It’s too much like CoD, it’s turning into CoD.’ I completely disagree, sure it’s got a few of the same ideas all of which work and work well. I have experienced a fair amount of lag online on occasions and playlist specific challenges can get frustrating (I play too much Slayer) Also I’ve found playlists containing not enough maps, I tend to get Ragnarok all the time, adding 1 forge map from the 3 forge maps would be welcome (as long as there’s not loads of forge maps like Reach)

Spartan Ops:
I LOVE this game mode, it has soooo much potential and people have said there is was no replay ability, which I disagree with. But the fact the same exact maps were used twice is the first 2 episodes was really disappointing, I do understand why but some nice new areas in the future would be more than welcome.

Thank you for reading and feel free to comment!

I agree with you good sir :slight_smile:

First off let me just thank you for offering constructive criticism that isn’t a demand for something to be buffed or nerfed. Now onto your points

Campaign: I agree there was a lot of objectives in the campaign, but I thought all the dialogue you heard from Cortana pieced it together and made it enjoyable.

Multiplayer: I agree it’s fantastic, the weapons feel extremely balanced and aside from a few glitches it has worked flawlessly for me.

Spartan Ops: I haven’t gotten into yet, but I’m sure if its successful 343 will put more work into the levels.

> The Campaign:
> It’s sooooooo objective based. Go to point A progress, blow up points A, B and C progress, cut scene, progress. For me personally it just didn’t feel as story driven as previous Halo games, it just felt like I was performing pointless objectives to get to the next cut scene. Of course a lot of people might disagree but it just felt like I was taken out of the story too often and half the time I wasn’t overally sure of why I was doing what it is I was doing.

I’ve been thinking alot about the phenomena of recent Halo games being “click this button to continue” and the more I think about it, the more I think it’s been here longer than we think, it’s just more highlighted now.

Halo: CE had tons of moments like these, but instead of physically hitting the switch, you just walk to where the ‘switch’ may be.
-In the Pillar of Autumn you walk into the entrance to the escape pod.
-On Truth and Reconciliation you walk into the lift, you click the button to open the door, you click the button to release Keyes, you click the button to get in the ship to escape.
-On the Silent Cartographer you click the button to open the door to the cartographer, you click the Cartographer, you jump on a pelican.
-Assault on the Control Room had few button clicks, but was long and repetitive, but people LOVE this level. At the end you click a button, then walk through the door.
-343 Guilty Spark: you click the button to move the lift several times, you get to the door (you don’t click a button, you walk to where there “could” be a button though.) You click the button to extend bridges.
-The Library: Basically an hour long run of doors where you can’t reach the button.
-Two Betrayals: Instead of button clicking to shut down power, you walk into it. We see a throwback to this in Halo 4 which was awesome.

My point… since the beginning we’ve had “click the button” style objectives, sometimes it’s just executed differently, other times it’s exactly like we have now. In Halo CE sometimes we just had to reach the “button”.
Now in Halo ODST, Halo Reach, Halo 4, we had to reach the button… then push it! It’s just one more step, but its a very poignant step so it stands out to us.

There’s just a lot more direction now. 343 Guilty Spark or Silent Cartographer are examples of very little direction from the UI.

Nowadays… Halo 4 had Cortana lovingly putting a waypoint over EVERYTHING, which makes the game much less frustrating for the more casual crowd. Trust me… I play with my girlfriend quite often and even WITH the waypoints she gets lost.

Those of us who can immerse ourselves so heavily in this universe don’t need the pointer telling us where to go every moment, we like the discovery and the feeling of finding out yourself how to shut down the giant shield door.

But unfortunately we are in the minority, developers need to think of those who can’t listen to marines shouting plot points and motives during a gunfight and fully “absorb” what they need to do. Some people need more direction, and those of us who don’t need this direction are psychologically impacted by that.

I agree with you completely almost, except, though campaign is quite objective based, I like it alot, it takes you through alot. Spartan Ops is really amazing, I loved it… Until I got perma banned for no reason :frowning: .

im not haten really… i’m so hurt right now. i loved the first three halo’s. reach was just that, a reach. i had BIG hopes for H4. and now I’m heart broken. i watched your adds saying to trust you. trust you? H4 is just like crisis 2 and section 8. i don’t play modern warfare titles so i don’t know how they compare. i know posting this wont change the game. i’m pretty sure that the halo 3 style is lost to the world. what i mean by style is this. the neon graphics, detecting the hidden spartan by its shadow, the gyroscope on a mid air tumbling warthog, the pilot controls on the H3 banshee, throwing an grenade behind you wile in the forward motion at a pursuing spartan without facing it, jumping backwards over an pursuing spartan for the melee kill from above, the geometry impact from explosions and splatters and very high falls on the spartan physiology for the screen shot, the new rules about in game trash talk and now nobody talks at all, the bungie pro features that let me down load screenshots onto my pc from the web site, forge and last but not least betraying your teammate for the rage that follows, lol! i know that sounds unsportsman like but let me present my case. many a times when the spartan i was piloting was killed and so i knew a gaggle of spartans was heading towards the base or such i would provoke another spartan to a fight so that the pilot would stick around for the approaching attack. i know thats what a mic is for but iv almost always got them to follow me to were i needed back up. pretty rotten right? i had hoped that H4 was just like H3 but with the better graphics and speed at the spartan pilots command. it wasn’t broke why did you try to fix it? whyyyyyyyyyyyyyeeeeeeeeee? i dont imagine that youll ever let anyone else reproduce H3 with the tools and talenst now avialible? how sad:(… is there any way to get screen shots onto my pc from waypoint? thats what i thought. those are not spartans in H4. they are the stupid idiots in section 8. i must end this now my barrier agresion is starting to leak. im not saying its not a great game it just lacks moments of great laughter that H3 would produce. is there any chance that H3 and H4 will have a baby and it be more like its mother then its father?

i never thought i would give up gaming. but i thought today that it was time to give it up and grow up. i blame you MS for that. i would have gamed till i was 90. i guess you did me a favor, you tured somthing irresistible resistible. thanks alot. good luck with your data collecting, im sorry i couldnt be apart of it for the price of carpol tunnel’s. it hurts to push down on the left joystick to sprint. it was the same way with crisis 2.

In my honest opinion Halo 4 has no problems it just favors more aggresive play styles and doesn’t have controler setup like Halo: Reach but I am adapting (Which has always been a part of Halo in my opinion, As well as the Teamwork) to the Boxer controller setup. If Halo is like CoD then its doing what it did when Halo: CE came out its revolutionizing it and making it better, but this is my opinion.

i have to apologize for being negative toward H4 and 343i. my disappointment was misplaced. of course all you people out there knew that but better late then never right? 343i has made a great version of Halo. i could have done without the death of cortana but thats what microsoft does best, kill legends. my disappointment was displaced by time not place or persons. im disappointed that bungie sold out to microsoft to begin with. halo did not make the xbox! the joystick did. xbox owes its success to the joy stick. its a fact. so congrats 343i on making yet the same game thats been made already thats all raped up in a halo package. the post before this one states that H4 is just more aggressive. and i say its not. whats fun about running and gunning until you cant stand it no more. bungie put magic into the way the game was developed. i remember the first time i was chasing another spartan and he jumped in reverse over me for the melee kill. i freaked out thinking it was some sort of cheat. i soon mastered the move and i liked using it when ever i could. thats what i mean by magic. the engineers of halo had attitude and it showed in there work. like for example in H3 you should take a good look at the propane canisters. there so shiny. i know its just me. im a fan of there artwork. was a fan, but now that 343i has made a game i cant play there’s no use hating them, so ill hate and blame sold out bungie. naw just kidding, no point in beating a dead horse:( this has been good for me really. iv learned all kinds of new stuff in my new found free time. thank you 343i. whats one lost customer mean to you over the new millions of gamers youv gained. its all about the majority i know.

> i have to apologize for being negative toward H4 and 343i. my disappointment was misplaced. of course all you people out there knew that but better late then never right? 343i has made a great version of Halo. i could have done without the death of cortana but thats what microsoft does best, kill legends. my disappointment was displaced by time not place or persons. im disappointed that bungie sold out to microsoft to begin with. halo did not make the xbox! the joystick did. xbox owes its success to the joy stick. its a fact. so congrats 343i on making yet the same game thats been made already thats all raped up in a halo package. the post before this one states that H4 is just more aggressive. and i say its not. whats fun about running and gunning until you cant stand it no more. bungie put magic into the way the game was developed. i remember the first time i was chasing another spartan and he jumped in reverse over me for the melee kill. i freaked out thinking it was some sort of cheat. i soon mastered the move and i liked using it when ever i could. thats what i mean by magic. the engineers of halo had attitude and it showed in there work. like for example in H3 you should take a good look at the propane canisters. there so shiny. i know its just me. im a fan of there artwork. was a fan, but now that 343i has made a game i cant play there’s no use hating them, so ill hate and blame sold out bungie. naw just kidding, no point in beating a dead horse:( this has been good for me really. iv learned all kinds of new stuff in my new found free time. thank you 343i. whats one lost customer mean to you over the new millions of gamers youv gained. its all about the majority i know.

It’s not just you, my friend. There are a lot of us who feel very let down by 343’s promises to the H3 fans. This is nothing but Reach meets COD. Simple as that.