So I normally don’t write long post, normally just lurk and make a comment here and there. But today I’ve really been thinking about what weapons I want in Halo 5 and how I would like each weapon to function.
First I think all precision weapons should be hitscan, yes projectile may take more skill and be optimal on LAN, but seeing as how 99% of games are played online we need to stick with what is optimal for that. Flinch needs to be removed and the De-Scope Mechanism added back. I also think all precision weapons need a decrease in Aim Assist and Magnetism from what Halo 4 had. I also think the Hitboxes should be slightly smaller. I think the return of Dual Wielding would also be great.
UNSC
DMR(No Bloom, 5sk, 3x Zoom, slightly faster rate of fire than in Halo 4)
Battle Rifle(No Spread, No Recoil, 12 bullet kill)
Assualt Rifle(Same size reticle as in H3 but crosshairs expand outside the circle when trigger is held down, similar to how the pistol bloomed in Reach)
SMG(Dual Capable, functions same as in H3)
Magnum(Dual Capable, 6sk with final shot having to be a headshot, No Bloom, No Scope)
Grenade Launcher(Functions exactly like before)
Railgun(Huge decrease in Aim Assist and Magnetism from what it had in H4)
Shotgun(Functions like H4s but with a slightly smaller reticle)
Sniper Rifle(Functions like Reachs but with a smaller reticle)
Rocket Launcher(Functions like H4s)
Spartan Laser(Hitscan with the same charge time as H3)
Heavy Machine Gun Turret(Functions like H2s)
Missile Pod(Functions the same as before)
Frag Grenade(Strong like in Reach, but slightly smaller blast radius)
Covenant
Carbine(No spread, 6sk, 2x Zoom)
Plasma Repeater(Functions the same as in Reach)
Plasma Rifle(Dual Capable, functions same as H2s)
Plasma Pistol(Dual Capable, Functions the same as Reachs)
Needler(Dual Capable, when dual wielded kills in similar time as H4)
Energy Sword(Functions the same as in H3)
Beam Rifle(Functions the same as in H2)
Concussion Rifle(Functions the same as in H4)
Plasma Cannnon(Functions the same in H3)
Plasma Grenade(Function the same as in H3)
Brute
Mauler(Dual Capable, functions the same as before)
Brute Shot(Powerful like H3s, but with the ability to bounce off of walls and around corners like in H2)
Gravity Hammer(Functions the same as in Reach)
Spike Grenade(Needs to be stronger than it’s was in H3 when it is stuck on a wall as an opponent runs by, should at least make the opponent no shields if they walk right by it as it goes off)
Forerunner
Light Rifle(No Spread, 3sk Scoped, 4sk UnScoped, 3x Zoom)
Boltshot(Dual Capable, 7sk with final shot having to be a headshot, Single charged shot removes shield at close range, Dual Charged Shot is a Kill at close range)
Binary Rifle(1sk to the body, still has visible beam when looking down scope, takes 1 second to charge before shot)
Incineration Cannon(Functions same as in H4)
Pulse Grenade(Does same damage when you directly hit an opponent with them, but should remove more shields when walked through than in H4)
This is just my opinion but I’d love to hear everyone’s feedback.