My preferred Halo Weapon Sandbox...

So I normally don’t write long post, normally just lurk and make a comment here and there. But today I’ve really been thinking about what weapons I want in Halo 5 and how I would like each weapon to function.

First I think all precision weapons should be hitscan, yes projectile may take more skill and be optimal on LAN, but seeing as how 99% of games are played online we need to stick with what is optimal for that. Flinch needs to be removed and the De-Scope Mechanism added back. I also think all precision weapons need a decrease in Aim Assist and Magnetism from what Halo 4 had. I also think the Hitboxes should be slightly smaller. I think the return of Dual Wielding would also be great.

UNSC
DMR(No Bloom, 5sk, 3x Zoom, slightly faster rate of fire than in Halo 4)
Battle Rifle(No Spread, No Recoil, 12 bullet kill)
Assualt Rifle(Same size reticle as in H3 but crosshairs expand outside the circle when trigger is held down, similar to how the pistol bloomed in Reach)
SMG(Dual Capable, functions same as in H3)
Magnum(Dual Capable, 6sk with final shot having to be a headshot, No Bloom, No Scope)
Grenade Launcher(Functions exactly like before)
Railgun(Huge decrease in Aim Assist and Magnetism from what it had in H4)
Shotgun(Functions like H4s but with a slightly smaller reticle)
Sniper Rifle(Functions like Reachs but with a smaller reticle)
Rocket Launcher(Functions like H4s)
Spartan Laser(Hitscan with the same charge time as H3)
Heavy Machine Gun Turret(Functions like H2s)
Missile Pod(Functions the same as before)
Frag Grenade(Strong like in Reach, but slightly smaller blast radius)

Covenant
Carbine(No spread, 6sk, 2x Zoom)
Plasma Repeater(Functions the same as in Reach)
Plasma Rifle(Dual Capable, functions same as H2s)
Plasma Pistol(Dual Capable, Functions the same as Reachs)
Needler(Dual Capable, when dual wielded kills in similar time as H4)
Energy Sword(Functions the same as in H3)
Beam Rifle(Functions the same as in H2)
Concussion Rifle(Functions the same as in H4)
Plasma Cannnon(Functions the same in H3)
Plasma Grenade(Function the same as in H3)

Brute
Mauler(Dual Capable, functions the same as before)
Brute Shot(Powerful like H3s, but with the ability to bounce off of walls and around corners like in H2)
Gravity Hammer(Functions the same as in Reach)
Spike Grenade(Needs to be stronger than it’s was in H3 when it is stuck on a wall as an opponent runs by, should at least make the opponent no shields if they walk right by it as it goes off)

Forerunner
Light Rifle(No Spread, 3sk Scoped, 4sk UnScoped, 3x Zoom)
Boltshot(Dual Capable, 7sk with final shot having to be a headshot, Single charged shot removes shield at close range, Dual Charged Shot is a Kill at close range)
Binary Rifle(1sk to the body, still has visible beam when looking down scope, takes 1 second to charge before shot)
Incineration Cannon(Functions same as in H4)
Pulse Grenade(Does same damage when you directly hit an opponent with them, but should remove more shields when walked through than in H4)

This is just my opinion but I’d love to hear everyone’s feedback.

> <mark>Boltshot(Dual Capable, 7sk with final shot having to be a headshot, Single charged shot removes shield at close range, Dual Charged Shot is a Kill at close range)</mark>

I purpose removing the Boltshot and replacing it.

Purposed Bolt Shot replacement:

Duel capable, duel function able, 8sk primary/2 sec? secondary. The primary would function like a standard pistol but be less powerful and accurate in comparison to the human pistol. I’d still be able to head shot but it’ll make up for this by having it’s secondary function. It’d charge up and function similar to the Focus Rifle of Reach. It’d lack a scope but be powerful in close range and serve as the forerunner pistol and auto sidearm.

Also to the entire forerunner arsenal every thing needs to be renamed to follow some sort of naming mechanic.
Unsc: animals and what it is
Covie: ghost and spirits (come on covie dullahan)
Prometheans: ? (one would think digital terms but nope)

I’d only need 1 gun from each faction (-brutes)to fit into the basic roles. Most of this is “duh” but I’d prefer a fun for every range:

Human
Side arm mid: pistol
Auto Side arm close: Smg
Auto close: AR
Precision Mid: BR
Precision Long: DMR
Sniper:
Shotgun:
Rockets:
Special 1: Railgun
Special 2: Sticky det.

Covie
Side arm mid: Plasma pistol
Auto Side arm close: Plasma rifle
Auto close: Plasma repeater
Precision Mid: Carbine
Precision Long: Needle Rifle
Sniper: Beam rifle
Shotgun:
Rockets:
Special 1: Needler
Special 2: Sword/ (Hammer for grifball)

Forerunner
Side arm mid: BS replacement
Auto Side arm close: BS replacement
Auto close: Suppresser (renamed)
Precision Mid: Light Rifle (renamed)
Precision Long: Light Rifle
Sniper: Binary
Shotgun:
Rockets:
Special 1: Sentential beam
Special 2: Surprise me 343i

Grenade Launcher is far superior to the sticky det, and takes much more skill. Just saying.