> > > Many players here are complaining about how Invasion has Invasion Skirmish and Invasion Slayer gametypes. They’re not going to react well if they have to play in a playlist with MANY other gametypes in it. In addition, they also do not want to have to buy ALL the DLC just to play it. Most likely the playlist will still have a low population and will be very laggy, which may be worse on large scale gametypes like Invasion than the Slayer and Objective ones in Squad DLC.
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> > Well I was more thinking that IF the players in the lobby had the DLC, it would show up. Honestly I think they’re both terrible playlists - but just because it’s not my cup of tea doesn’t mean some don’t enjoy it. However, their low populations speak for themselves. Due to a couple key elements (Vanilla Settings and Team Size) it seems worth investigating if compromises could be made to combine them.
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> Are you out of your mind?
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> As of about an hour ago, Invasion was the 7th most popular PvP playlist. It is more popular than: Multi-Team, Double Team, team objective, tu zb slayer, rumble pit, The Arena, Super Slayer, Anniversary BTB, Anniversary FFA, MLG and Action Sack. I suspect the main reason it does not carry more population than Grifball as well at the moment is due to the ‘close quarters’ daily challenge.
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> What’s more, that’s with basically ONE gametype on a measely TWO launch maps - neither of which are perfect. It has received the least updates and it is the playlist that has gone the longest without updates now.
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> It defies all evidence to say that Invasion is unpopular and needs to be merged with another playlist.
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> Whats more, Invasion cannot be DLC required to due some on-map achievements tied to the mode. The DLC maps wouldn’t show up and then players would never get to play Noble or Defiant! Not to mention the fact that when players come to Invasion they come looking for Spartan Vs. Elite - the gametypes in Squad DLC are all Spartan vs. Spartan.
You completely ignored my follow-up addendum. Fine leave the two separate and let Squad DLC sit there. I don’t care.
> To then say that another TU ZB-based playlist needs to be created seems rich - given that TU ZB Slayer is consistently the 2nd least-popular playlist in the entire game. The old classic playlist didn’t last, and the ‘classic’ urge is to a large extent fulfilled by the Anniversary maps, gametypes and playlists. There is little reason to expect that the addition of yet another playlist on the theme, with wildly different settings, is truly in demand or would actually last.
The reason ZB Slayer isn’t played more is probably because it’s trying to appeal to two different types of people. The ones that want to play ZB - don’t want derp AL. It doesn’t go far enough in going with more competitive settings. And the reason people don’t play Anniversary - is because the maps are TERRIBLE for the most part and you play the same handful of maps over and over. Battle Canyon is the only decently balanced slayer map.
Which is also why I agreed with the follow up suggestion to remove the current ZB Slayer and replace it with ZB Squad. And the settings aren’t wildly different. It’s very similar to MLG - with a slightly more social aspect to it. (Adding the AR secondary, sword and other weapons on the maps, etc.)
> Added to that, you want a hardcore BTB playlist (based on your own league’s gametypes no less, hohohoho), when the precise reason BTB has become more popular recently was the addition of the Heavy ‘casual’ gametypes and maps you so despise. Hardcore playlists are always less played, ranked BTB in Halo 3 didn’t last, and there is no new evidence to suggest that a hardcore BTB would last in Reach - the least of which if it adopted your league’s settings.
Calling BTB.net settings “hardcore” is a bit of a joke really. They are far from it. And yes I despise them. If you search with a full party (not even a team - just a mixed party), half of you can go AFK (which we do) and still spawnkill to an oblivion. It’s a joke and boring. Which is why you rarely see full parties, let alone teams searching it in MM.
> Finally, merging Squad Slayer and Team Slayer sounds great in theory - until you’re forced to play the mode you don’t like/aren’t familiar with. It would create an inconsistent and ultimately frustrating experience with AAs and weapons acting differently from game-to-game in the same playlist - thats the reason they split them in the first place.
There is no Squad Slayer. That got removed for derp Super Slayer which is exactly Team Slayer with slightly altered bloom and AAs which is exactly ZB Slayer but no bloom. Hence my point. Pick your casual slayer playlist and a bloom setting and stop splitting those populations. You don’t think they should produce a playlist with weapons that are inconsistent thereby creating a frustrating experience you say? Heh. Oh the irony.
> In summary, I have little reason to believe any of your suggestions will be adopted, would be very surpised if they were, and I’ll publicly apologise and eat my words if they are. Yes, you can quote me on that too.
I have little reason to believe they will either. I have no faith at all to be perfectly honest. But it’s not going to stop me from posting it.
Since the removal of squad I have no reason to play MM in this game aside from simply spending time with friends. I’m not good and I’m not a tryhard player - yet I still want something decently competitive. If I play MM - I’m usually bored out of my mind going AFK or miserable. I do customs or MLG. All I’m asking for is one decently competitive “social” list that isn’t derpy and has good balanced maps. Is that really too much to ask for from a Halo game?