My personal Halo 4 update list

Hey everyone, to start off I just want to say this is no super extensive or game changing lists, no whining, irrational propositions or statements. Just a few basic things that’d improve my gameplay of Halo 4.

First thing would have to be the ability to restrict specific things for specific playlists. For example in BTB vehicle gameplay is overshadowed by the large amounts of users who place plasma pistols and sticky grenades in there loadouts. I think vehicle gameplay is really nice and balanced beyond that instance and would love to see this implemented. If your still confused use tactical insertions in COD as an example.

Next is to remove text out of theatre when in a fly around perspective. This probably isn’t important to many, but since I make large scale action packed machinimas it can get slightly daunting to have to try and avoid that. None the less that’d make me happy.

Third would be the incorporation of a Pit forge remake in multiple playlists. I’ve stumbled across several amazing Pit remakes that also play great. I think it would be a welcomed community map! Plus the forge pallet design gives it a very similar look to Halo 3.

Beyond that though I’m probably good. Thanks for reading and hope some 343 employees stumble upon this.

P.S. pistol/shotgun in loadouts isn’t cool (boltshot)

I’d really rather not see Pit come back, yet again.

Egh, well I stumbled upon a great Pit remake while browsing through forge hub, that creator also made two versions, one set up for infinity slayer and those settings, and a more traditional remake.

I’m not even saying you have to throw it into mainstream playlists, but “I” think it’d fit we’ll in playlist like Team Objective, throdown, and CTF, especially since Simplex has taken that playlist by storm.

Anyone else have anything they think would be nice?

> I’d really rather not see Pit come back, yet again.

I’d like to see a new developer made map that is inspired by the Pit. Bungie had some awesome design guidelines like a rule of 3 sightlines or 3 exits/entrances etc. You can see those multiplayer map guidelines in maps like The Pit or Guardian or Lockout for example.

I would weclome more of the small-medium consistent action maps with mostly those rule of 3 in action, very much like the Majestic Map Pack.