My Patience is Gone

The current challenge system is much better than it was.

I got Clippy last night - with barely a couple of hours to spare (I’ve been working, then camping, and then got sick). So I had two evenings to do it.

I pretty much nailed all but a couple of challenges in 15-20 games. And it was fun. I bunched them together so that in most games I was ticking away 2-3 at a time.

I played Fiesta to get the weapons challenges. Tactical Slayer to get the melees (it’s actually very easy to sneak around the back and get people). A couple of games of Team Slayer.

The LSS were all pretty straight forward. The disruptor makes the melee ones easy peasy. And I made sure I had 3 to 4 challenges on the go.

The only two I swapped were;

  1. The BTB one with what I presume is the warthog turret?
  2. 10 kills with cinder shot.

The first because I didn’t have a friend on line to help with BTB. And the second because I was running out of time and had just played 3 games of Fiesta for 1 kill with the cinder shot (I got hold of one 3 or 4 times but just couldn’t pay it off).

If I had more than one day I would have happily done both of them.

My last two challenges were 10,000 points in LSS and 5,000 points in LSS - but couldn’t do them concurrently.

It was after midnight in Australia and it was taking 4-5 minutes to find a game with up to 240ms ping! Some of those games I was only getting 200-300 points. It was very frustrating.

But then I hit a bit of purple patch. Pings of 150ms! So I was at least able to compete. Had a couple of good games - getting 2000+ points (even came 2nd in one - where I died trying to get one last XP ball).

So overall. The challenge system seems to be in a much better state than it was at the start. I pretty much could tick off part of a challenge in every game I played (I think there was only one game where I got zilch). And by strategically grouping the challenges you can tick off 3 or 4 in one game if you are lucky.

The hassle of getting the 10 armour items was nothing. It was literally 4 or 5 games of that game type.

I have Tactical Clippy!

PS. And I now have a new found awareness of LSS. I like the changes with the weapon progression, reduced OS/camo, and focus on XP collection. I like the old BTB map. I started to get a few top 3 places. Give me a week to recover from the trauma of half a dozen games at 250ms ping and I might even give it another go for fun.

Fortnite has a better battle pass. When I jump on Infinite I see the challenges and how i’d have to contort my gameplay to complete them or use/buy swaps to get the armour I want. I choose not to as i’m not a teen anymore and would rather not waste my time like that and decide to play snipers, where the gametype the playlist is known for is only 50% of the experience.

It doesn’t take me too long to drop the game dealing with wonky SBMM that always puts negative 10+ players on my team to balance the game out, desync and general networking issues, outlines, never finding local games and the bad aim curve feel. I want to at least jam the game from time to time like 4 or 5 but can’t really find a reason with those fundamental flaws.

It isn’t the fans fault that they went with such an awful monetisation scheme. They created the artificial barriers in gameplay and customisation, if players say that frustrates them and drop the game it isn’t their entitlement, it’s 343/Xbox’s incompetence. As I said at the start, Fortnite and nearly every other game has a better battle pass and challenge system that feels more organic and integrated into the main experience.

I would know as i’ve got just as much limited time in those games as I do Halo and i’m better at Halo than those games, and yet I breeze through those other challenges yet bash my head against a wall at Halos.

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And this really isn’t saying much.
The System is still designed to be pretty unfun and player unfriendly.

Its the Difference between designing challenges that you would naturally earn over the course of playing modes you want to play.

vs.

Challenges that force a player to pick up play styles you would never naturally gravitate towards.
Or make you play game modes that you don’t like,
Or Make you play in a way that is counter productive to those game modes.

Its the conversion from getting a fun experience out of the game,
to turning your players into content workers.

Like,
Just because a piece of crap is less smelly than it previously was,
doesn’t change the fact that its a piece of crap.

The challenge system is a piece of crap.

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This is such a outdated weak at best argument knowing the challenge system is literally designed to show numbers. What you are basically saying is that it’s okay for them not to improve the experience being fully aware they have with previous titles.

That quote is a cop-out.

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https://www.youtube.com/watch?v=-t91gbiKKNY

What I’m saying is there is absolutely nothing stopping you from just playing what you want to play and that’s it… The challenges are not baring you off from just playing the game at all.

I’m not saying that they can’t improve it though. But to say they’re forcing it up you to play is a flat out lie.

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Damn dude, you really are unsure of yourself that you edit your post 3 times. When you can make up your mind and stop the edit’s. Maybe I’ll take you seriously, wow.

They aren’t forcing it on anyone, its obvious that everyone is being a bit hyperbolic when making that statement. Hyper-fixating on hyperbole doesn’t make you seem more correct.

When people say ‘force you’ they mean that 343 provides no other avenue for earning content other than an extremely narrow and quite often unfun experience. Thus players feel ‘forced’ to comply to a quality of gameplay that they feel is not within what would’ve been their choice. Which matters in a game that was all about “playing the way you want to play”

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The way the person I quoted at the start of that squabble made it sound like the only way to have fun in this game was to do these challenges. Which is why I said earlier what I said.

Maybe they could word it better if that’s not what they meant to say. But there are plenty of people that frequent these forums that seemingly believe that type of nonsense is actually true too. I just wanted to squash that so real problems could be focused on instead of people focusing on wastes of time.

and yes, I agree that challenges could be improved. But I also feel that if people stopped focusing as much on them, people could be focusing more on having actual fun with the game. People ignoring challenges, and showing a lot more self control could also make a potential impact towards 343i to change the systems too, on top of pointing out the flaws with the system.

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It’s saying a lot.

I did the weekly challenge pretty much in two and a bit evenings this week. Around 15 to 20 games for the bulk of it (the last bit was convoluted because it was after midnight in Australia and I was getting 250ms pings - which meant I was lucky to score a kill in some games).

I pretty much ticked off part of a challenge in every game I played.

And not once did I play a game in a counter productive way. Every game was played to the end, with the spirit of helping the team to win, and for fun.

Occasionally I was playing outside my usual comfort zone - using weapons I’m not the best at. Or grabbing camo and camping a bit for the back smack (I had to go and take a shower after that one).

But I got Clippy - and the only stress was those increasing pings and only 3 hours left on the clock.

Confession though - I did use 2x swaps. There was something about a BTB weapon which I was assumed was a warthog turret - so I skipped it because I didn’t have a friend online to drive for me (I know now they are the stationary turrets). And the second one was the cindershot - I struggled to find it in Fiesta and then kept dying trying to use it. If I had the whole week I would have just ticked it off in normal Team Slayer.

Even if you really don’t like LSS you don’t have to play THAT much of it. By grouping the challenges into four I ticked off almost all of them in 4-5 games. Certainly the 10 armour pieces were done and dusted in flash.

The score 10,000 one followed by the 5,000 capstone was a grind. But again that is because I strayed out of prime time here. When I was getting 200+ ping it was a struggle to get a few kills each game. At 25ms I was scoring 1000 plus points a match. Sometimes 2000 or more if you could stumble on some late XP orbs.

It still needs work. But it’s a lot less crap then it was. A LOT.

And you have control how much it affects you.

You can either play games you hate, making yourself miserable playing in a counter productive manner - or you can play pretty much normally, focusing on having fun, while ticking off the challenges in a strategic manner.

Some people just need to be the martyr.

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Fortnite battle pass gives you the illusion of control, when in reality you are just unlocking things sequentially (if you are a completionist).

These is no need to give Halo Infinite users the illusion of control in a battle pass as once you buy a season pass in Halo Infinite, you have access to the content in that pass indefinitely (In Fortnite, if you play and unlock the things you want first from the season pass but then do not complete the season pass, you will still be left with items you wanted more which is the only advantage).

I’d rather pay X monies for content I can unlock at my own pace that feel the need to get all the content I can from a season pass that I have paid for before the season ends.

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Key words of my post in this case being “to progress”. Yes, you can play however you want, but doing so does not guarantee armor unlocks as it did in other games.

Having done exactly that the past few days to get the event armors, I found neither challenge nor fun. This isn’t wanting Fortnite, this is wanting 343 to do the things that kept previous Halos gameplay loop going.

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