“H4 DMR kill time is 1.47 sec. H2 BR kill is 1.43 sec. The general feeling is H2 is one of the better Halos so I dont see why people hate on DMR since it performs very similar to H2 BR”.
The Halo 4 DMR does not perform like the H2 DMR does.
“I would rather see other rifles get a buff and keep DMRthe same for faster kill times especially since Sprint is a base ability now”.
I disagree. There is no value in having killtimes average out to be even quicker than they are now. Killtimes are already too fast for a number of reasons.
“I dont feel DMR should be restricted by playlists”.
I agree. If you’re going to offer loadouts, though I don’t agree with that decision, don’t -Yoink- around with them abritrarily.
“DMR is NOT the problem, its the overall lack of balance. Loadout precision rifles should have near identical kill times”.
The DMR created this overall lack of balance, so… it is the problem.
“H4 BR kill time=1.73 sec, CC=1.68,LR=1.77/1.4(scope). 6sk DMR would put it between BR and LR where it should be”.
For this one, we will read below this line.
There are two ways to fix the DMR issue and it would help if we knew for a fact which of the following 343 was after:
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Themed weapons that are quite different, though they are well balanced through a combination of strong advantages and disadvantages.
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Weapons similar in all aspects, largely divided by preference and very minor differences.
As it is now, the precision weapons don’t fit into either of these categories, entirely because of the DMR.
The Carbine, BR and to a lesser degree the Light Rifle all follow #2. They are balanced, functioning similarly for a combat experience based largely on preference, though they aren’t carbon copies of each other.
If we think back, this is how H2 and 3 worked with the BR and Carbine. In H3, the Carbine killed more quickly, though this was narrow, and it was harder to use as a result. It
The Light Rifle is the outlier amongst the balanced three as its scoped function was implemented alongside the DMR and this keeps it, to a degree, separate from the other weapons. This, however, is a minor point and nerfing the DMR would not suddenly make the Light Rifle overpowered, assuming the LR wasn’t touched in any way.
The DMR pushes the precision weapons between #1 and #2. With the BR/Carbine, Light Rifle and DMR, grouped like this, they’re distinct, themed weapons. One for long range, one for mid, one for close (which in turn creates problems with the DMR/LR and the snipes and the BR/Carbine and the automatics but that’s another issue).
Either the DMR needs to have its range, ease of use and accuracy brought back into line with the other rifles so that they all follow #2…
… or the DMR needs its killtime reduced so that it cannot function against the other three in CQC/mid range combat to keep it specialised and themed, as seen in example #1.
Those proposed nerfs aren’t exact, nor are they my final opinion or my suggestion to 343, but they do highlight the point.
Part of the problem with trying to fix the DMR is the mixed response from the community.
I’m sure we can agree with that much.
Hopefully this helps somewhat to clarify that, though I would love for word from 343 on this as it would help a lot.