My opinion on what they should do withThe DMR

No its not a nerf or a buff.

  1. Take it out of Infinity Slayer (its not close quarter weapon and clearly it breaks matches)

  2. Make 2 different SWAT games one called DMR SWAT the other BATTLE RIFLE SWAT don’t mix the 2 weapons

  3. Let the DMR stay in BTB

  4. CTF not sure because I dont have much of a difference on that with or without the DMR in play

  5. FFA I’m not sure of because I don’t have the DLC

  6. Keep it in Dominion

  7. Regicide don’t know never play it

  8. Flood??

  9. Team Object keep it same as CTF I guess

just only allow it on Larger maps not smaller ones since it can’t balance well with the other guns. Really it’s only broken in smaller maps

> No its not a nerf or a buff.
>
> 1. Take it out of Infinity Slayer (its not close quarter weapon and clearly it breaks matches)
>
> just only allow it on Larger maps not smaller ones since it can’t balance well with the other guns. Really it’s only broken in smaller maps

Exactly!!!

Nerfing it will only make Big Team a horrible mess to play.

If it was a nerf to limit how rapid it is I don’t think it would make that big of a difference in BTB I mean Reach’s was less rapid and it worked fine. Of course with the other weapons BUT most of them are close to medium range anyway.

> No its not a nerf or a buff.
>
> 1. Take it out of Infinity Slayer (its not close quarter weapon and clearly it breaks matches)
>
> 2. Make 2 different SWAT games one called DMR SWAT the other BATTLE RIFLE SWAT don’t mix the 2 weapons
>
> 3. Let the DMR stay in BTB
>
> 4. CTF not sure because I dont have much of a difference on that with or without the DMR in play
>
> 5. FFA I’m not sure of because I don’t have the DLC
>
> 6. Keep it in Dominion
>
> 7. Regicide don’t know never play it
>
> 8. Flood keep it
>
> 9. Team Object keep it same as CTF I guess
>
>
> just only allow it on Larger maps not smaller ones since it can’t balance well with the other guns. Really it’s only broken in smaller maps

Wait, you can use the DMR in flood?

Nothing. Thats my opinion of what they sould do with the DMR.

The whole problem is it’s range, that’s why large maps stink in 4. It’s a big camp/snipe fest. I say remove the DMR FROM ALL LOADOUTS EVER.

I rarely play flood so sure if not then its not that big of a deal

> I rarely play flood so sure if not then its not that big of a deal

Oh, alright then.

> The whole problem is it’s range, that’s why large maps stink in 4. It’s a big camp/snipe fest. I say remove the DMR FROM ALL LOADOUTS EVER.

I have yet to be put in a game that is like this. (In BTB) it’s action all the time. It always seems like people are fighting where the mantis’s are fighting at; then a few long ramge snipers. But I can see where you are coming from on this.

I agree with this man 100%!

Make the weapon a pick up like in Team Throwdown or remove it. I picked it up and the BR users couldn’t kill me at Mid and close range which is sad.

> > No its not a nerf or a buff.
> >
> > 1. Take it out of Infinity Slayer (its not close quarter weapon and clearly it breaks matches)
> >
> > just only allow it on Larger maps not smaller ones since it can’t balance well with the other guns. Really it’s only broken in smaller maps
>
> Exactly!!!
>
> Nerfing it will only make Big Team a horrible mess to play.

How? I imagine most will simply switch to the Light Rifle.

> > > No its not a nerf or a buff.
> > >
> > > 1. Take it out of Infinity Slayer (its not close quarter weapon and clearly it breaks matches)
> > >
> > > just only allow it on Larger maps not smaller ones since it can’t balance well with the other guns. Really it’s only broken in smaller maps
> >
> > Exactly!!!
> >
> > Nerfing it will only make Big Team a horrible mess to play.
>
> How? I imagine most will simply switch to the Light Rifle.

Light Rifle isn’t as powerful though. I always have to shoot 1 extra bullet to get a kill when zoomed in.

I guess it’s just me though. But that is true. I am surprised that not that may people use it now.

You do have to love the fact that the Promethean close quarters and long distance weapons are far better then the UNSC versions, but their mid range weapons are utterly terrible…

The amount of SR130’s I’ve seen running around today spamming the hell out of the DMR is utterly stupid.

I stopped using the damn thing as soon as I’d maxed the commendation out.

It has unlimited range…

Theres absolutely no reason why it should be in the game anyway.

It should not be restricted in any playlist that allows free use of loadouts. It doesn’t need a damage, or range, OR RoF nerf. All it needs is a sharp reduction in aim assist, (somewhere between The BR and Sniper). This would make it much more difficult to use at close range, (requiring some actual skill), without reducing its effectiveness at range too much, (ie. the range it’s supposed to be useful at).

While we’re at it, make the Carbine a 7sk.

DMR needs to be a 6sk to balance its kill time with the rest of the rifles. Reducing its RoF will do the exact same thing but will make gameplay feel slower.

H4 DMR kill time is 1.47 sec. H2 BR kill is 1.43 sec. The general feeling is H2 is one of the better Halos so I dont see why people hate on DMR since it performs very similar to H2 BR.
DMR is NOT the problem, its the overall lack of balance. Loadout precision rifles should have near identical kill times. H4 BR kill time=1.73 sec, CC=1.68,LR=1.77/1.4(scope). 6sk DMR would put it between BR and LR where it should be.
http://www.halocouncil.com/community/index.php?/topic/12399-r-the-halo-utility-weapon-thread-by-duji-and-k2five/

I dont feel DMR should be restricted by playlists. Instead 343 should fix this. Many games deal with these type of balance issues like Counter-Strike. Valve is constantly patching its games based on player feedback. 343 seems to be slow on the draw but I have faith they will resolve this issue somehow…hopefully.

I would rather see other rifles get a buff and keep DMRthe same for faster kill times especially since Sprint is a base ability now.

“H4 DMR kill time is 1.47 sec. H2 BR kill is 1.43 sec. The general feeling is H2 is one of the better Halos so I dont see why people hate on DMR since it performs very similar to H2 BR”.

The Halo 4 DMR does not perform like the H2 DMR does.

“I would rather see other rifles get a buff and keep DMRthe same for faster kill times especially since Sprint is a base ability now”.

I disagree. There is no value in having killtimes average out to be even quicker than they are now. Killtimes are already too fast for a number of reasons.

“I dont feel DMR should be restricted by playlists”.

I agree. If you’re going to offer loadouts, though I don’t agree with that decision, don’t -Yoink- around with them abritrarily.

“DMR is NOT the problem, its the overall lack of balance. Loadout precision rifles should have near identical kill times”.

The DMR created this overall lack of balance, so… it is the problem.

“H4 BR kill time=1.73 sec, CC=1.68,LR=1.77/1.4(scope). 6sk DMR would put it between BR and LR where it should be”.

For this one, we will read below this line.


There are two ways to fix the DMR issue and it would help if we knew for a fact which of the following 343 was after:

  1. Themed weapons that are quite different, though they are well balanced through a combination of strong advantages and disadvantages.

  2. Weapons similar in all aspects, largely divided by preference and very minor differences.

As it is now, the precision weapons don’t fit into either of these categories, entirely because of the DMR.

The Carbine, BR and to a lesser degree the Light Rifle all follow #2. They are balanced, functioning similarly for a combat experience based largely on preference, though they aren’t carbon copies of each other.

If we think back, this is how H2 and 3 worked with the BR and Carbine. In H3, the Carbine killed more quickly, though this was narrow, and it was harder to use as a result. It

The Light Rifle is the outlier amongst the balanced three as its scoped function was implemented alongside the DMR and this keeps it, to a degree, separate from the other weapons. This, however, is a minor point and nerfing the DMR would not suddenly make the Light Rifle overpowered, assuming the LR wasn’t touched in any way.

The DMR pushes the precision weapons between #1 and #2. With the BR/Carbine, Light Rifle and DMR, grouped like this, they’re distinct, themed weapons. One for long range, one for mid, one for close (which in turn creates problems with the DMR/LR and the snipes and the BR/Carbine and the automatics but that’s another issue).

Either the DMR needs to have its range, ease of use and accuracy brought back into line with the other rifles so that they all follow #2

… or the DMR needs its killtime reduced so that it cannot function against the other three in CQC/mid range combat to keep it specialised and themed, as seen in example #1.

Those proposed nerfs aren’t exact, nor are they my final opinion or my suggestion to 343, but they do highlight the point.

Part of the problem with trying to fix the DMR is the mixed response from the community.

I’m sure we can agree with that much.

Hopefully this helps somewhat to clarify that, though I would love for word from 343 on this as it would help a lot.

> The Halo 4 DMR does not perform like the H2 DMR does.
>
> I disagree. There is no value in having killtimes average out to be even quicker than they are now. Killtimes are already too fast for a number of reasons.
>
> The DMR created this overall lack of balance, so… it is the problem.
>
> For this one, we will read below this line.
> ________
>
> There are two ways to fix the DMR issue and it would help if we knew for a fact which of the following 343 was after:
>
> 1) Themed weapons that are quite different, though they are well balanced through a combination of strong advantages and disadvantages.
>
> 2) Weapons similar in all aspects, largely divided by preference and very minor differences.
>
> As it is now, the precision weapons don’t fit into either of these categories, entirely because of the DMR.
>
> The Carbine, BR and to a lesser degree the Light Rifle all follow #2. They are balanced, functioning similarly for a combat experience based largely on preference, though they aren’t carbon copies of each other.
>
> If we think back, this is how H2 and 3 worked with the BR and Carbine. In H3, the Carbine killed more quickly, though this was narrow, and it was harder to use as a result. It
>
> The Light Rifle is the outlier amongst the balanced three as its scoped function was implemented alongside the DMR and this keeps it, to a degree, separate from the other weapons. This, however, is a minor point and nerfing the DMR would not suddenly make the Light Rifle overpowered, assuming the LR wasn’t touched in any way.
>
> The DMR pushes the precision weapons between #1 and #2. With the BR/Carbine, Light Rifle and DMR, grouped like this, they’re distinct, themed weapons. One for long range, one for mid, one for close (which in turn creates problems with the DMR/LR and the snipes and the BR/Carbine and the automatics but that’s another issue).
>
> Either the DMR needs to have its range, ease of use and accuracy brought back into line with the other rifles so that they all follow #2
>
> … or the DMR needs its killtime reduced so that it cannot function against the other three in CQC/mid range combat to keep it specialised and themed, as seen in example #1.
>
> Those proposed nerfs aren’t exact, nor are they my final opinion or my suggestion to 343, but they do highlight the point.
>
> Part of the problem with trying to fix the DMR is the mixed response from the community.
>
> I’m sure we can agree with that much.
>
> Hopefully this helps somewhat to clarify that, though I would love for word from 343 on this as it would help a lot.

DMR does perform similar to H2 br. Notice I said similar. Kill times are near identical with both being very accurate. H2 BR had very little spread similar to H4 bloom basically having no effect. DMR range is what separate the two.

My point with kill times is DMR needs to be tweaked to be closer to its brethren. Or others should be buffed so they are not outclassed by DMR. Even if there was an overall buff kill times would be more in league with previous Halo games. I’m for either solution. I would like to know your reasons for kill times being too fast.

DMR didnt create anything, 343 did. It doesnt make sense to blame the creation, blame the creator. 343 put effort into making these weapons the way they are now. Either they didnt test them or they have a reason why DMR outclass the rest.

I’m not quite sure on your DMR solutions. Nerf range, ease of use, and accuracy OR DMR kill time should be REDUCED? Both dont make sense. Each weapon has distinct characteristics as you pointed out. DMR range and accuracy is what separates it. DMR’s kill time is too fast by comparison and is why people are complaining.
I’ve seen two logical solutions to DMR. Nerf rate of fire or nerf damage(6sk). Both would increase kill time. 6sk DMR kill time= around 1.76 sec. Thats more in line with other precision rifles as opposed to 1.47 sec as it is now. Reducing RoF would work too but that runs the risk of slowing the pace of the game.