My opinion on weapon update

I must say I did not like the idea behind the weapon system from the beginning and I still don’t since it’s launched. I came back to 4 after a brief hiatus to test it and within 3 games myself and my friend couldn’t continue and switched to Gears 3.

I don’t understand why buffing every primary weapon to meet the DMR was the solution. The DMR felt like a super weapon, now all them do. It’s making all the power weapons even more useless. I only occasionally bothered with power weapons before (and I used the BR) and now I see no use unless it’s easy one-hit kill types.

For one, I don’t remember ever not wanting to switch primary weapons in previous halo’s (except reach’s DMR - even then). 2 & 3 I immediately went for new weapons, probably due to assault rifle starts which I still stand by as the best default starters. Regardless I feel like I’m playing a Military FPS. Halo’s map control & power weapons was a unique style but now it feels like just your spawning weapon is your best weapon for the entire game.

I refuse to play COD but I do play Battlefield 3 for PC and the weapons in halo feel very similar now.

Another problem I have with this is the pacing of the game. Everything is so rushed in 4 that I see very little tactics ever happening, myself included. Many times I just rush because why not? I can instant respawn and just charge back in. It almost feels like forced fast gameplay.

The movement speeds + almost unlimited sprint is not a good mechanic in my opinion. Especially with how fast weapons disappear. You can’t tactically remove an enemy and carefully approach the weapon. It’s either charge for it or just ignore. I don’t know the exact despawn timers but I know it’s quick.

I don’t even enjoy using the Battle Rifle anymore. It’s buffed to such an extreme I don’t feel like I deserve half the kills I am getting. Me and my double friend focus fire (so 2 shots each) and we couldn’t keep playing. It just didn’t feel right. I hate to reference COD but it does have that kind of charge in and spray n pray feel now with such rapid gameplay.

Either way, cannot say I am a fan of this update. I feel returning to Reach & 3 may just be my only option at this point. 4 has turned way to much into a military FPS for me.

Prefers old Halo to 4. Dislikes Halo 4’s speed boost.

That’s a contradiction.

> Prefers old Halo to 4. Dislikes Halo 4’s speed boost.
>
>
> That’s a contradiction.

I don’t like the ability for rapid map movements.

Before the TU I have to admit I hated this game. I gave it a 6/10. Now after this TU I give it an 8.5/10 not perfect but still ALOT better than before.

This new update is terrible!!! They just ruined the game for any AR fans!!! Can’t do anything with it because everything is stronger.

> This new update is terrible!!! They just ruined the game for any AR fans!!! Can’t do anything with it because everything is stronger.

AR is stronger too, deals more damage and has more range…

So after the weapons update, I just can’t bring myself to play war games anymore, I try all kinds of infinity gamemodes and I end up being sprayed with BR’s left and right, everyone’s using it because it’s just about overpowered right now.
For the past 3 games, the weapon of choice for every player was the BR, and it’s almost useless to use anything else.

Seems like it’s time for a Halo 4 Hiatus, Onto reach!

Yesterday I played BTB Slayer Complex and Settler. I didn’t notice too much of a difference, other than the speed increase making the game a lot more hectic, with a lot more BR and LR users too. My DMR seems just as deadly as before the TU. The speed increase is going to take some time to get used to. It’s too bad that Spartan ops doesn’t have the same adjustments so we can practice with the new load outs and abilities under a low lag scenarios.

Tonight I played BTB Slayer on Shatter and then Meltdown. Very different games than before the TU. The number of rapidly spawning power weapons (fuel rod cannon, sniper rifles, beam riles etc.) basically ruined it for me. Step around the corner and a guy lights you up with a fuel rod cannon when your carrying a DMR / BR / LR. I did get to try out a Mantis and it was nice that the Chain Gun now actually does damage. I lit up a Ghost with the Chain Gun and normally that just bounces off , does some damage and they escape. Tonight however, the Ghost just went boom with a fairly short burst of the gun and one rocket.

Have the Ghosts been nerfed, because they sure seem to get more tore up by DMR / BR /LR / AR etc weapons than before. I Ran head on into another ghost when I was in mine and my brand new one blew up immediately - his didn’t - which is different than before.

On top of that a, couple of players were “luckily” strobing / lagging across the map whenever someone either got close or their shields were depleted and they magically “disappeared”. Perhaps it was me lagging - I don’t know (my ping time across North America is < now 80 ms after an upgrade today) - but it was annoying to put 4 fuel rod shells into a guy and not even take his shields off - while one shot from his Fuel Rod toasted me.

I sure wish the TU had nerfed the host player. Every player that was Host (all low SR rank too) had +10 to +16 kill - death value.

Well the br has always been a 4sk ever since Halo 2. I see the TU as a restoration to the original state of the br more than anything.

> This new update is terrible!!! They just ruined the game for any AR fans!!! Can’t do anything with it because everything is stronger.

Actually thee AR received a damage buff and a accuracy buff, the only thing now is that you actually have to aim gasps because of the BM nerf

Translation: Learn to aim better

I dont get the negative feedback for weapon tuning. People are saying the weapons are too strong? Now weapons perform like H2&3(1.4-1.5 second kill times,except LRunscoped). Movement speed is like H2(strafing is useful now). As a huge H2 fan I think faster movement and faster kill times were steps in the right direction.

I rarely used DMR before the TU, but its kill time wasnt the problem, its range was. The real question is why was BR/CC nerfed from H2&3? Do you really want the game to be as slow as it was before? We already have Camo Campers and Sprinting Maniacs running from every 1v1.

feels like old Halo to me except for these stupid OD and AA’s

> feels like old Halo to me except for these stupid OD and AA’s

It doesn’t feel like old Halo at all. Back in Halo 3, the BR was the dominant weapon. In Halo 4, the BR (even with the update) sucks. Also, shields don’t regenerate fast enough in Halo 4.

> > feels like old Halo to me except for these stupid OD and AA’s
>
> It doesn’t feel like old Halo at all. Back in Halo 3, the BR was the dominant weapon. In Halo 4, the BR (even with the update) sucks. Also, shields don’t regenerate fast enough in Halo 4.

Really the BR sucks lol, but way to tell me my opinion is wrong with your opinion

> > > feels like old Halo to me except for these stupid OD and AA’s
> >
> > It doesn’t feel like old Halo at all. Back in Halo 3, the BR was the dominant weapon. In Halo 4, the BR (even with the update) sucks. Also, shields don’t regenerate fast enough in Halo 4.
>
> Really the BR sucks lol, but way to tell me my opinion is wrong with your opinion

I’m not trying to belittle you, I was just giving my opinion. And yes, I don’t like the BR in Halo 4, it feels underpowered.

Its cool I’m a little grumpy today apparently sorry

> I dont get the negative feedback for weapon tuning. People are saying the weapons are too strong? Now weapons perform like H2&3(1.4-1.5 second kill times,except LRunscoped). Movement speed is like H2(strafing is useful now). As a huge H2 fan I think faster movement and faster kill times were steps in the right direction.
>
> I rarely used DMR before the TU, but its kill time wasnt the problem, its range was. The real question is why was BR/CC nerfed from H2&3? Do you really want the game to be as slow as it was before? We already have Camo Campers and Sprinting Maniacs running from every 1v1.

The primary kill times may be like previous halo titles but everything else is just off.

I don’t want to be forced to just use my primary weapon all game. This isn’t a military FPS, it’s halo. The power weapons honestly have no use to me. I can kill quicker with a standard BR than I can with a needler, sword, scatter, hammer etc.

If it’s not a 1-shot power weapon (other than close combat types) it’s not worth picking up. It’s a noticeably bad advantage for enemy players too if they use these power weapons against me. The needler is by far one of the worst power weapons I have ever seen.

I guess I didn’t explain this properly. I’m not upset by the movement increase. But when you take the movement increase + the constant sprint + the possible unlimited sprint it’s just a mess.

I love sprint in games, always have. Reach had a good balance, couldn’t sprint for too long and it had a noticeable recharge. In 4 I sprint, it stops, I wait maybe 1 second and I can full tilt sprint again. Why? People just constantly run away, like cross mapping basically if they are in a even fight or it’s just a constant charge to the center. There is no downtime to plan what you’re doing. It’s just chaos. Battlefield has unlimited sprint (and yes, they don’t even have instant respawn) but their maps are gigantic so it works well in that system. Halo maps really aren’t meant for constant sprint. I never could charge up Valhalla in the matter of seconds before.

And camo is a problem all in itself. Should be a pick up power up, never a spawn ability.

> > I dont get the negative feedback for weapon tuning. People are saying the weapons are too strong? Now weapons perform like H2&3(1.4-1.5 second kill times,except LRunscoped). Movement speed is like H2(strafing is useful now). As a huge H2 fan I think faster movement and faster kill times were steps in the right direction.
> >
> > I rarely used DMR before the TU, but its kill time wasnt the problem, its range was. The real question is why was BR/CC nerfed from H2&3? Do you really want the game to be as slow as it was before? We already have Camo Campers and Sprinting Maniacs running from every 1v1.
>
> The primary kill times may be like previous halo titles but everything else is just off.
>
> I don’t want to be forced to just use my primary weapon all game. This isn’t a military FPS, it’s halo. The power weapons honestly have no use to me. I can kill quicker with a standard BR than I can with a needler, sword, scatter, hammer etc.
>
> If it’s not a 1-shot power weapon (other than close combat types) it’s not worth picking up. It’s a noticeably bad advantage for enemy players too if they use these power weapons against me. The needler is by far one of the worst power weapons I have ever seen.
>
> I guess I didn’t explain this properly. I’m not upset by the movement increase. But when you take the movement increase + the constant sprint + the possible unlimited sprint it’s just a mess.
>
> I love sprint in games, always have. Reach had a good balance, couldn’t sprint for too long and it had a noticeable recharge. In 4 I sprint, it stops, I wait maybe 1 second and I can full tilt sprint again. Why? People just constantly run away, like cross mapping basically if they are in a even fight or it’s just a constant charge to the center. There is no downtime to plan what you’re doing. It’s just chaos. Battlefield has unlimited sprint (and yes, they don’t even have instant respawn) but their maps are gigantic so it works well in that system. Halo maps really aren’t meant for constant sprint. I never could charge up Valhalla in the matter of seconds before.
>
> And camo is a problem all in itself. Should be a pick up power up, never a spawn ability.

But the speed boost + thruster is a buff to Melee weapons. I find it hard to believe you’re not going for Snipers, and beam rifles. That you don’t want to grab a Scattershot, or are having trouble with the needler. Maybe we just have different experiences thus far with the TU.

> But the speed boost + thruster is a buff to Melee weapons. I find it hard to believe you’re not going for Snipers, and beam rifles. That you don’t want to grab a Scattershot, or are having trouble with the needler. Maybe we just have different experiences thus far with the TU.

I will still pick up the snipers (long range 1 hits. hard to go wrong). It’s so easy to snapshot too. I hate doing it because of the unfair aim assist but sometimes I still will.

I haven’t used the needler personally yet since TU, I’ve only killed people far to easily when they use it against me.

I don’t like easy fights or if my weapon had a noticeable advantage over others. My main goal is playing fair and deserving my kills/stats etc (whatever the game works on).

I hate when my MMO characters are the FOTM and it feels like my BR is the same thing.

My load out is:
BR/Plasma Pistol (sometimes Magnum)
Regen field since I can’t use thruster well. I hate the claw grip and it’s too awkward with bumper jumper
Resupply or Wheelman
Explosives or Ammo

I attempt to stay pretty neutral.

> I hate when my MMO characters are the FOTM and it feels like my BR is the same thing.

I don’t think it’s FOTM though. The BR is undoubtedly stronger than it was before the update, but it has the same weaknesses as before. 3 shot spread burst and poor long range accuracy. I feel as though you need to create the correct spacing/engagement no matter what weapon you’re using with the new update.

You’re just seeing a lot of BR users because they believe it’s the second coming of MC.