So I’m gonna go over my thoughts and opinions on the big team preview. Be prepared, it will be a bit lengthy. Oh and I’m on an Xbox One for reference incase anybody was wondering.
First let’s talk about the fact that I really enjoyed this preview. It felt like Halo again which is a great feeling to have considering I never truly enjoyed Halo 5 because of the exceptionally fast gameplay speed and insanely quick kill times which did not allow for Halo 5 to have any functional form of big team whatsoever. It was literally see enemy team and you die. But let’s put Halo 5 opinions to the side because that doesn’t matter as much here. I’m just going to start listing off the things that mainly I found to be an issue or problem that we’re not bugs necessarily but are current states of weapons, vehicles and gameplay function. I will say some good things too.
So first things first, Vehicles.
The Warthog seems to flip insanely easy when going over or barely clipping slightly uneven terrain that’s right next to the hog. I also had a few instances where my tire barely clipped the edge of a tree and I mean like the base of it where the roots are and my Warthog decided I am now on this tree and I am pointing directly up 90° to the sky and then flip over backwards. It also didn’t help that I had a constant bug of not being able to hot swap seats in the hog, but that’s what tests are for and a ticket has been filed.
The press button to flip vehicle prompt also seems to not properly flip vehicles resulting in the vehicle flipping a full 360° and landing upside down again making you flip the vehicle again before you can get in. this seemed to happen about 2 out of 3 times. which means it happened a lot because that Hog just will not stay upright.
The sound of the Ghost is a little lackluster. It sounds very Halo CE which is not necessarily a bad thing but at the same time it doesn’t sound like what I know a Ghost sound like. Since Halo 2 there has been this constant pulsing whirling hum that comes from the anti-grav engine that keeps the Ghost levitating. I mean just comparing the sound of the Ghost from Halo 3 to the sound of Infinite’s Ghost and the the sound of the Halo 3 Ghost engine is just so much more obvious and better sounding. In Halo 3 I could hear when a Ghost was somewhere in the area but in Infinite I don’t notice a ghost is coming unless I see it because all I’m hearing is this whirling wind like sound that reminds me more of the boosting sound from a Banshee. I would also like to see more visual damage to the Ghost before it’s ready to go into its destruction mode. Right now the front wings get clipped and there’s some basic bullet damage to the armor covering it. In previous titles heavily damaged Ghosts would have the hood pop off, there’d be blue fire and smoke pouring out of the front, the back section that you sit on cracks open and you can see all the mechanical electronic bits underneath. That let’s you know “hey this Ghost is really broken right now”, but that doesn’t happen. It just enters that destruction mode and you’re suddenly told your time is up.
But all in all vehicle gameplay is okay as is and there is still time to make it better and add some bells and whistles to make it both play and feel better so it’s definitely not bad, it’s pretty decent. Oh one last suggestion, maybe make the alternate fire on the Wasp be the left trigger so you don’t have to take your thumb off the stick and press y to swap between the normal machine guns and the missiles. It makes sense on the Banshee to have to swap from the plasma cannons to the fuel rod because left trigger is boost, but the Wasp doesn’t boost so why have the swap?
All right now let’s talk about equipment.
So the Grapple Shot is okay. It’s in my opinion a better replacement for something like the jetpack so the map doesn’t have to be built around expecting someone to be able to traverse it specifically with a it at all times. The Grapple Shot also has a lot of versatility and allows for a lot of dumb stupid fun with things. The only thing that kind of sucks is that because I use bumper jumper the equipment button is assigned to x which means using the Grapple Shot is more difficult for me than it is for others. A hold jump to trigger setting could help with that. Like what has been added to MCC for Reach and 4.
The Repulsor is a weird thing and I honestly don’t know really where it belongs in the sandbox. I never really found a moment that the Repulsor was a viable option to use against the enemy over just continuing to fight with my weapons, grenades or fists. I’ve seen the clips of people using them to help traverse areas of maps, bouncing people and vehicles off of maps and walls to pancake them as well as reflecting some shots. But I feel like a lot of those things that the Repulsor does are things that other weapons in Halo’s sandbox did.
The Drop Wall this time around is so underpowered. Literally upon being dropped it’s now done. It can save you from getting shot for exactly one second, if even that.
I know that there are other equipment that weren’t technically available in the flight that other people gained access through glitches/exploits, but I never did any of that so I’m not going to voice any opinions on them. I did see that thruster equipment though… I like that.
Continued in the next post and in the following reply (I realized I didn’t talk about the Mongoose and Bulldog)