This is my opinion of how the Halo 5 ranking system should work. This system would include ranked, social, and clan playlists. You will have an overall rank determined by your high skill and exp (wins). Each social playlist will have its own ranking system determined completely by exp (wins) with no requirement of any skill, being that social is unranked or at the least true skill is invisible. Credits/Xp will be removed completely and armor unlocks will be rewarded for completing specific or long term challenges.
Overall rank:
Your overall rank is determined by exp (wins) and high skill. It appears on your playercard and when sitting in private/custom game lobbies. You’ve seen this before in Halo 3. Here’s where I change things up a bit. Remember “gold bars”? This was a common nickname for players who achieved the final grade of a lower tiered rank. Well my opinion is that the final grade the final grade for each officer rank would award a player with a unique rank-emblem. I mean entirely unique and detailed. Similar to how cod prestige emblems in Black Ops 2 are all different and unrelated. For example, let’s say your a captain (high skill 20) who can’t rank up. By winning you will still go through grades. Grade 1, 2 and 3 will add gold bars under the standard captain rank, but grade 4 will award you a detailed rank like a dragon breathing fire and thunder crossing behind it. This way everyone has a chance to feel like a badass.
Ranked playlists:
We need the return of 1-50. I could make an entire separate thread about how true skill/elo leveling should work, but I’ll keep this quick. 1-50 works. It needs to come back in some fashion for ranked playlists with a visible progress bar accompanying it allowing a player to check his own progress towards ranking up.
I have seen some people express the want for an arena style play. I’m going to explain why I prefer 1-50 over arena.
- We have seen that Arena was not successful in Halo Reach
- Constantly resetting players rank annoys casual gamers
- 1-50 gives players easy goals and a feeling of completion when reaching said goals
- I would prefer Arena be replaced with Clan matches
…1-50 is the perfect medium between casual and competitive.
Social playlists:
Each playlists will have their own rank. If you remember at the end of Halo 3 they added a progression system where you ranked up your playlist rank by winning games. There was no skill requirement, but it still gave players something to work for. They should bring this back with one addition. Following my theme of adding unique rank emblems to the end of the officer grades, I have a similar solution here to make an end goal for each playlist. Past the five star general rank (the final rank in Halo 3’s system) I would have one playlist specific rank. For example, Team Objective would have a let’s say a spartan holding a flag in one hand, cradling an oddball in another, and standing in what looks like a hill. Think of it like an Inheritor in Halo Reach. Basically each playlist would have this as the end goal to your exp (wins). With social you would never lose exp progress and only gain exp as you won. You still have to have some skill to win enough games which will encourage players to try to get better. This final social rank would also go on your playercard similar to how everyone can see your specializations in Halo 4.
Clan matches:
There should be 4v4 and Big Team Clan matches including both slayer and objective. The map layouts and gametypes should be similar to pro style gameplay or at least as competitive as possible (keeping vehicles in big team or where it makes sense). Instead of a 1-50 rank you will have a clan leaderboard standing. Your clan will earn wins and score and this will determine how your clan stands against the rest of the world.
How will armor be unlocked:
Challenges. This includes campaign vidmaster like specific quests or long term goals like 10,000 kills in matchmaking, ect. Since we are on the topic of customizationI also think that armor effects should be brought back. I believe we should have two background layers on our personal emblem like Halo 2. I also believe some armor should be unlocked via clan matches. There should be a lot to unlock, but you should focus on unique quality of quantity. Armor should feel personal where I feel Halo 4 was a little overly complicated.
The reason I think this system will work is because I believe it will keep longevity in the game. Instead of just giving us credits to spend, players will work towards goals which will reward their accomplishments with something more unique in line with how they play.