My Opinion on Halo 4

I’m going to keep this as simple as I can. I don’t think there should be armor abilities in Halo 4.
I do not care how many other posts there are talking about this and I do not care how much you disagree with me.
I actually enjoyed the concept of equipment in Halo 3. Although, it sure didn’t seem to be as much of a major part of Halo as Bungie intended.
I think that if we had equipment instead of armor abilities Halo 4 would be better, but make them a little different.
The reason I like equipment more is because they are more meaningful. You don’t have a constant use of equipment like you do armor abilities. They don’t recharge magically. (How does a jetpack refuel itself?)
You get one piece of equipment and if you want more go find it. That made them feel more important to me and various people I’ve discussed this with.
The issue many people seem to have with equipment is that it wasn’t always so important that you went out of your way to get find it on the ground so you could pick it up and use it later.
I think you should just be able to spawn with the ability to choose from a selection of different pieces of equipment.
Jetpack could be a form of equipment, the bubble shield used to be and could be again, bring back some of the Halo 3 equipments, and maybe think of new ones.
Sprinting never seemed important to me in Halo and if it is going to be in it I really don’t think it should be a form of armor ability or piece of equipment.
Armor lock as obviously caused issues with many people and I personally don’t like it.
I also find evade pretty ridiculous. If there was anything I would ever want to do in a war it isn’t rolling extremely quickly in one direction.
Now I’m not here to start an argument. I just want to give my two cents and see what anyone else has to say.
I truly believe that armor abilities and equipment could meet in the middle the create something everyone loves.

I also liked H3’s equipment. After reading your post I completely agree with everything that you said. Also, if they did combine the too concepts then it would be fun like equipment was and probably as much apart of the gameplay like equipment was suppose to be.

I have an idea, not sure if it would work but I’ll share my too cents as well.

What if we had equipment felt more realistic in the time we had with it. For example you could pick up a pack of EMP grenades and you would get too kind of small but effective EMP grenades, or pick up one big one and you would have one big EMP grenade. For active camo you would activate it and the energy bar would start going down but before it goes down you can turn it on and off as many times as you want but once it hits bottom you no longer have it. A great replacement for Armor Lock would be to bring back the double over shield from Halo1,2 and I think it was in 3 and give it the same system as active camo. Hologram either needs to be better or needs to be gone because it really sucks, it was cool at first but all it really does is give away your position. The gravity lift would work just as it used to. Maybe you could pick up a pack of 3 drop shields. Maybe four landmines. Well I think you should understand the idea of the system by now.

Thoughts?

> I also liked H3’s equipment. After reading your post I completely agree with everything that you said. Also, if they did combine the too concepts then it would be fun like equipment was and probably as much apart of the gameplay like equipment was suppose to be.
>
> I have an idea, not sure if it would work but I’ll share my too cents as well.
>
> What if we had equipment felt more realistic in the time we had with it. For example you could pick up a pack of EMP grenades and you would get too kind of small but effective EMP grenades, or pick up one big one and you would have one big EMP grenade. For active camo you would activate it and the energy bar would start going down but before it goes down you can turn it on and off as many times as you want but once it hits bottom you no longer have it. A great replacement for Armor Lock would be to bring back the double over shield from Halo1,2 and I think it was in 3 and give it the same system as active camo. Hologram either needs to be better or needs to be gone because it really sucks, it was cool at first but all it really does is give away your position. The gravity lift would work just as it used to. Maybe you could pick up a pack of 3 drop shields. Maybe four landmines. Well I think you should understand the idea of the system by now.
>
> Thoughts?

I’m not too sure about the EMP grenade part, but the rest of it sounds wonderful.
It’s a long shot if 343 does actually read and consider these and I hope more people contribute.
I just feel like armor abilities don’t have a “Halo feel” to them, and that more people need to get together and discuss what we want to make Halo amore unique and diverse game.
We already have weapons and grenades that we start with, then we can find more and different weapons and grenades (I hope they bring back spike grenades and flame grenades I loved them so much), and we have a good set of vehicles to choose from on many maps.
Although, compared to most multiplayer games I can see where those things aren’t enough. I just don’t think that we should give people abilities that are limited but can be constantly used as many times as you want and can also be seen as overpowered.
It would be somewhat hard to call equipment overpowered if that person could use it a few times unless finding more.

In all honesty I feel like Halo Reach feels far different from all the other Halos and I don’t want Halo 4-6 to feel that way.
Halo was never broken and there was clearly nothing wrong with it considering it had so much popularity, but it’s as if they tried to fix/change it. I find that quite unnecessary.

This thread seems under appreciated so here’s a boost.

Does anyone else have any comments to make?
I’d like to hear as many peoples’ opinions as possible.

I was really hoping that more people would have contributed…

I’ll contribute :smiley:

“Here’s my two cents”

Personally I think the thing that made armour abilities annoying (other than the unlimited use) was the fact that you spawned with them (loadouts are also a bit of a problem imo).

I believe that Halo 3 had the best version, in that you had to pick equipment up. I also agree with the second poster’s idea in that you should be able to pick up more equipment as you go along - however this brings us to a problem, how would you select the use of different equipment you have picked up, would the d-pad work? I doubt it. Or maybe you should only be able to pick up one type of equipment while you still have others of the same kind in your inventory.

Another option would be for the equipment to come in ‘packets’ of 2 or 3 uses.

firstly I think certain armor abilities could be tweaked.

Secondly I think there could be many playlists to satisfy everyone.

For example, Halo 3 playlist where you have Armor abilites like buble shield but once used you must go to a part and then recharge it once every 3 min.

Equipment esc.

I think that playlist would work well for people that like equipment but hate AA’s

> I was really hoping that more people would have contributed…

Well your title doesn’t really draw people in. It makes it sound like you’re talking about confirmed features or talking from experience with the game, it basically makes it seem like it’s could be a troll thread or just someone ranting about things. Your OP is also about Armor Abilities/equipment so you should change your title to reflect this better.

OT: I would like to see jet pack return but not as an AA or as equipment. I would like to see it function as a vehicle. This would be especially useful in space battles/level (which I would love to see more of).

> I’ll contribute :smiley:
>
> “Here’s my two cents”
>
> Personally I think the thing that made armour abilities annoying (other than the unlimited use) was the fact that you spawned with them (loadouts are also a bit of a problem imo).
>
> I believe that Halo 3 had the best version, in that you had to pick equipment up. I also agree with the second poster’s idea in that you should be able to pick up more equipment as you go along - however this brings us to a problem, how would you select the use of different equipment you have picked up, would the d-pad work? I doubt it. Or maybe you should only be able to pick up one type of equipment while you still have others of the same kind in your inventory.
>
> Another option would be for the equipment to come in ‘packets’ of 2 or 3 uses.

If they were to bring back equipment I think you should only be able to have one type of equipment at a time. Also, like you said, you could maybe pick up more than one of certain types of equipment. I was always okay with spawning with armor abilities, it was more of how they felt to me that I didn’t like. Armor abilities feel like a part of you character while your weapons, grenades, and vehicles don’t. Those are more of tools you use to help complete tasks. That’s how equipment felt to me too, like a tool to help complete task, so it also suited that “Halo feel” to me.

> firstly I think certain armor abilities could be tweaked.
>
> Secondly I think there could be many playlists to satisfy everyone.
>
> For example, Halo 3 playlist where you have Armor abilites like buble shield but once used you must go to a part and then recharge it once every 3 min.
>
> Equipment esc.
>
> I think that playlist would work well for people that like equipment but hate AA’s

I truly do hope the 343 will make playlists that apply to everyone. I’ve been big into the multiplayer of Halo since Halo 2 (I never played the multiplayer for the first Halo on the computer). I loved how all the overpowered weapons were more of a key to winning the game, in my opinion, than being actually overpowered and causing the game to be imbalanced. Halo 3 was more custom game friendly due to forge (which I played custom games the most) and Bungie did seem to make the game more balanced as all those “overpowered” weapons weren’t so much as keys to winning the game anymore, but a tool that a good player could use to help the team.

> > I was really hoping that more people would have contributed…
>
> Well your title doesn’t really draw people in. It makes it sound like you’re talking about confirmed features or talking from experience with the game, it basically makes it seem like it’s could be a troll thread or just someone ranting about things. Your OP is also about Armor Abilities/equipment so you should change your title to reflect this better.
>
> OT: I would like to see jet pack return but not as an AA or as equipment. I would like to see it function as a vehicle. This would be especially useful in space battles/level (which I would love to see more of).

Yes, I was never very good at coming up with titles for anything. Although, I would like to see the jetpack used as equipment as well. The idea of it being used as a vehicle would be interesting and a possibility for campaign.

i agree completely. but i also think sprint should just be a normal thing instead of an armour ability

> I’ll contribute :smiley:
>
> “Here’s my two cents”
>
> Personally I think the thing that made armour abilities annoying (other than the unlimited use) was the fact that you spawned with them (loadouts are also a bit of a problem imo).
>
> I believe that Halo 3 had the best version, in that you had to pick equipment up. I also agree with the second poster’s idea in that you should be able to pick up more equipment as you go along - however this brings us to a problem, how would you select the use of different equipment you have picked up, would the d-pad work? I doubt it. Or maybe you should only be able to pick up one type of equipment while you still have others of the same kind in your inventory.
>
> Another option would be for the equipment to come in ‘packets’ of 2 or 3 uses.

Armor abilities, even armor lock, would not at all be the annoying and broken thing they are in Reach if Bungie had just used the time-tested Halo 3 system. A core Halo gameplay element is you fight for your powerups and weapons, and the better man wins. Spawning with unlimited use drop shields is ridiculous when you think about how in Halo 3 you had to fight to grab the bubble shield and separately fight to get the regenerator, only to use this combo once.

I like the idea of equipment returning, but spawning with them is one thing I’d hate. They were balanced and controlled like power weapons so they made sense for gameplay. To spawn with them ruins the idea of starting off on the same foot and traveling the map to acquire better things, even if only a one time use.