I haven’t spoken in a while. But there is one complaint I have for Halo Infinite. Just one.
In fact it’s a problem that actually did carry over from Halo 5: Guardians. The Mgalekgolo.
Aka. The Hunters. I have always, always seen Hunters as my least favourite enemy in the Covenant. One hit from their Shield, you’re dead. One shot from their Fuel Rod Cannon, you’re dead (keep in mind I play Legendary usually). No headshots possible, for they have no actual “head”. Always chase you. Always in pairs. Only weak spots are their backs. And their deaths gave you no weapons to take, only survival.
However, they were in a sense balanced. You can stick grenades on them. They were somewhat slow, so you could dodge them. You could use an actual strategy to beat them and exploit their weaknesses.
Now on to H5: G. Now they’re fast. REALLY FAST. Like “even using thrusters to dodge them is ineffective” fast. Forget getting behind them. They have quicker reflexes than you now. And now they have a rapid fire system when you get too far away. And grenades don’t stick anymore. So unless you have a lot of heavy firepower, forget it.
And Halo Infinite made them even more of bullet sponges. Especially the red glowing ones. The game got rid of the Spartan Laser and the Fuel Rod Gun. But we have the Skewer. That gun kills any enemy that’s not a boss with a headshot. ANY. But Hunters? About six or seven shots with this it seems.
The balance has been taken away from these enemies. Enemies that were like pseudo bosses in the past, even in Halo 4. Now they’re straight up bosses. Too strong and fast to make a fight where you think. Now you just have to unload all sorts of explosions on them and hope you survive.