My (ongoing) take on Halo 4 multiplayer

The following is a copy/paste of my thread on another site’s forums:


So I just copy/pasted a bunch of my posts from multiple threads… didn’t feel like summarizing (with detail) everything all over again. This stuff mostly has to do with Sprint, instant respawns, and ordinance drops. Other miscellaneous analysis scattered throughout, as well. Also, I am editing this OP to add in everything I say in replies to rebuttals, even within this thread.

But I will tell you what’s exciting. It’s exciting to know that if you die, you will wait 3 seconds before you spawn. If you die, you are giving your opponent the chance to grab weapons, to create a counter offensive in an objective based game, to seize control of the map and effectively make it harder for your teammates, whom are now down to 3 players as you are still spawning, to keep a cool and stay alive. What matters is that you’re dead, and your teammates need you more than ever because of this.

sprinting slows down the game and is a “Casual mechanic.” People will try to sprint away from aggressors whom they believe have an advantage over them (either because they’ve had the first shot, you’re screwing up, or they’ve caught you by surprise, etc). So in the end you try and escape - you try and prolong the inevitable. Sprint slows down the game in this sense. Sprint would also be completely stupid to use as an offensive method. Rushing into the enemy won’t give you any sort of advantage. It’ll get you killed. There’s a higher chance the opponent has an ally next to him. Not only that but when you sprint you’re offense-less and in most cases, especially in gametypes with radar, you will get shot first as you sprint.

Sprint is a horribad addition to the series.

Also, AA are most definitely not substitutes for Halo 3’s equipment. You had to grab the equipment from its spawn area. Here you spawn every time with some ability. Two different things.

_

Skill is an important factor when determining sprint’s (and instant respawns) legitimacy. Why should you be given the chance to escape a death you deserve? Why should your enemy have to suffer from a 2 v 1 when actually you spawned far enough that his 1 v 1 was a potential success (if you didn’t have sprint)? In this sense, in fact, it is hard to make good decisions when taking the offensive: you never know when an opponent is going to come at you, when normally, without sprint (and instant respawns), you were able to correctly understand the tensions on the map, where your enemies could be, and how much time you have to pursue someone or something. Instant respawning only helps sprint in this respect (in fact instant respawning is as responsible or even more so in this regard). Again, this analysis supports the classic run-and-gun freestyle chaos of a FPS that Halo never was until today.

Weapons don’t spawn on map and only at the beginning with signs telling you where they are for everyone. Ordinance drops rewards players. Not only that but it creates randomness and chaotic matches. Map control becomes irrelevant at this point. Sprint for the casuals as well. Armor abilities, you know the deal: they need to be eliminated.

_

Also, the incentive for teamwork is to win a match, not to scrap “points.” This is some superficial aspect forced on Halo since Reach (with all the glorifying of medals and -blam!-). Selfish ambition doesn’t always equate to mutual efforts. In fact it really is the other way around, encouraging players to do things on their own in pursuit of personal satisfaction. Winning? Who cares about winning in Halo 4? All you need to do to advance is to play.

_

the new game design since reach has encouraged players to give their teammates the middle finger when asked to play cooperatively. I remember saying this in a thread about hating Halo 4 if you disliked Halo Reach.

It’s so sad. Halo 4 went even further into this direction. As a long time admirer of Halo, I can’t help but say that I was right at the time, and that I am right today.

Halo 4 has the potential to be good, just like the review said. It just needs to take away and/or severely tweak these new game designs. Ordnance drops…instant respawns…no weapon spawns…armor abilities. People who think this is good don’t know what Halo was and why it was praised.

Revisit Halo 2 to check on that run speed. There’s an unnoticeable difference. I don’t even think it’s faster than CE’s, and if it’s faster than 3’s, barely. And that’s not enough to warrant some incredibly game changing mechanic like sprint. (Honestly it just doesn’t belong in this series).

And what genre are you trying to take Halo as? It’s a motherucking FPS. You don’t need to be next to the opponent to be “in the action.” You spawn at Banshee on Ascension and you are visible from both towers of the map. That’s the great thing about Halo multiplayer. The maps are well designed in that you take advantage of its layout and what’s in it. Constantly engaged, but constantly just arms length away from protection. Sprint is totally unnecessary.

Sprint increases the pace of the game, meaning that things are happening very quickly. “Rushing” occurs very often (run-and-gun). People are constantly heading in and out of battle and things are chaotic. That’s what I mean by fast. The sense of slowing down is in the case of chasing/dueling. Solid dueling encounters (better man wins scenarios) are less frequent and kills in this regard are prolonged. Without sprint, the pace of the game is slower. Coordination as a team becomes more prevalent and engagements are a steady pace.

What people don’t seem to understand about what made Halo Halo was the fact that everything was a fight. With regards to AA’s, these are not found in the map to be picked up and used by the player. In stead, you are free to use it at almost any time at will to give yourself an advantage over your opponent - this is, to the very core, unfair. What would make it different is that you had to fight for that advantage.

In Halo 3 you had equipment scattered in various maps such as bubble shield, or power drainer, or regenerators. Yes, if you have them, you have an offensive or defense advantage, depending on what you picked up. But what must be understood here is that that piece of equipment wasn’t given to you, it was fought over by you and your opponent (generic case). You both have equal opportunity. It’s the showdown of personal skill and/or team work. Assessment of the map and grabbing the upper hand is all in the process. That’s the skill and hence the balance that makes Halo as a FPS triumph.


Please, if you support the ideas posed here, “thank.” the post. Comment as well. IF you have threads pertaining to ideas relevant to this OP, post them here as well for others to see. I personally will read them, and depending on what is said, I will act accordingly to let others know about your thread.

Nothing to share, community?

Very good rundown.

Lets hope that people getting paid exorbitant salaries have the know how to make the game improvements the fans want.

More of these threads, great.

Lets take a look at a few ideas that have nothing to do with Halo.
We live in an age of entitlement, where everything you want is given to you instantaneously and empathy is nearly dead.

It is because of these “traits” of our generation that threads such as these, and nerf/buff threads are made.

The game isn’t how I want it so it needs to change.

I don’t like that, so you have to change it for ME.

Here’s something you may not have heard, its not about just YOU its about everybody who plays the game. Right now, there are tens of thousands of people playing and enjoying this game instead of hanging around the forums.
There used to be a time when, if you bought a game you didn’t like you just returned it for your money, and got something you DO like.

I’m sorry that Halo changed so many times through 6 different games. What did you expect? A re-release of halo 2 every two years? Then everyone would be mad because nothing changes.

This is what Halo 4 is, and if you don’t like that then there is still Halo 3, and Reach and CE. I’m not here to change bash you for having a different opinion. I’m posting here to explain to you that you and the others who do not like this game are a minority. The numbers don’t lie.

Very nice post explaining the effects of sprint and ordnance on Halo’s traditionally strategical paced and balanced multiplayer.

I played a game of Infinity Slayer on Longbow the other day, and all the other team did was camp B base(the one in between A and C on the top of the Hill) and get Binary rifles/snipers and fuel rod cannons it was literally Halo:CoD evolved. Every time we tried to shoot them off B they would just sprint back into the base or sit in their regen fields, and it was just horrible because of personal ordnance giving them snipers and the campy nature of the game because of the huge maps+DMR dominance.

The game is erratic,campy, and unpredictable. Three words I thought I never would use to describe Halo multiplayer.

> More of these threads, great.
>
> Lets take a look at a few ideas that have nothing to do with Halo.
> We live in an age of entitlement, where everything you want is given to you instantaneously and empathy is nearly dead.
>
> It is because of these “traits” of our generation that threads such as these, and nerf/buff threads are made.
>
> The game isn’t how I want it so it needs to change.
>
> I don’t like that, so you have to change it for ME.
>
> Here’s something you may not have heard, its not about just YOU its about everybody who plays the game. Right now, there are tens of thousands of people playing and enjoying this game instead of hanging around the forums.
> There used to be a time when, if you bought a game you didn’t like you just returned it for your money, and got something you DO like.
>
> I’m sorry that Halo changed so many times through 6 different games. What did you expect? A re-release of halo 2 every two years? Then everyone would be mad because nothing changes.
>
> This is what Halo 4 is, and if you don’t like that then there is still Halo 3, and Reach and CE. I’m not here to change bash you for having a different opinion. I’m posting here to explain to you that you and the others who do not like this game are a minority. The numbers don’t lie.

Well firstly, having 200-300k players in multiplayer just roughly two weeks after release is nothing to brag about. In fact it’s kind of weak. So, the numbers aren’t lying, that is true, but definitely not in your sense of favor. People know what they want, and it’s looking like people want something different than what Halo 4 currently is.

Secondly, I do know what people want. Everyone who plays a FPS wants it to be balanced. And practically everything in my OP serves this point. And you know what the worst part is? The Halo series always strived to achieve this pinnacle of balance with it’s sweet and succulent unique touch on gameplay. With Halo 4, it’s taken a turn for the worst, neglecting its roots and adopting foreign success routes. All this has done is create a monster hybrid of a FPS. A complete mess, really.

Now, it is certainly up to the player to decide if they enjoy the new acute turn the series has taken.

> More of these threads, great.
>
> Lets take a look at a few ideas that have nothing to do with Halo.
> We live in an age of entitlement, where everything you want is given to you instantaneously and empathy is nearly dead.
>
> It is because of these “traits” of our generation that threads such as these, and nerf/buff threads are made.
>
> The game isn’t how I want it so it needs to change.
>
> I don’t like that, so you have to change it for ME.
>
> Here’s something you may not have heard, its not about just YOU its about everybody who plays the game. Right now, there are tens of thousands of people playing and enjoying this game instead of hanging around the forums.
> There used to be a time when, if you bought a game you didn’t like you just returned it for your money, and got something you DO like.
>
> I’m sorry that Halo changed so many times through 6 different games. What did you expect? A re-release of halo 2 every two years? Then everyone would be mad because nothing changes.
>
> This is what Halo 4 is, and if you don’t like that then there is still Halo 3, and Reach and CE. I’m not here to change bash you for having a different opinion. I’m posting here to explain to you that you and the others who do not like this game are a minority. The numbers don’t lie.

While I agree with everything the OP said, I am not completely closed off to changes. I don’t HATE Armor Abilities, I don’t hate sprint, I’m not leaving H4 because they ruined file share, fukked up Forge, custom games, messed up playlists and vetoes etc etc etc etc etc etc.

However, this thread makes sense. Op has a right to complain because we all care about halo and want it to be the best game it can be. Sadly 343i is going slightly in the wrong direction. Halo 2 and Halo 3 created a WORLD of machinima, top ten, grifball, forgehub, file share screenshots, recon, Bungie vs the world etc. A GREAT community that was 300k ppl strong after 2 years postrelease.

Ordnance drops are a calamity.
In BTB, EVERYONE is running around rampant with rockets, incineration, laser etc.

The fact that grenades cant be picked up makes camping great.

and the list can go on of changes that 343i has added that ruin Halo gameplay à la reach.

343i should listen to its core gamers because they are the ones who are there buying dlc 2years after release.

We want 1-50 visible in game ranking, we want Spartans to jump hig and run fast like Halo3, we want the BR, carbine, lightrifle and the DMR to be on equal footing we want proper weapon spawns and we want ammo and grenades to be plenty available.

This is but a small fraction of the issues with halo 4, I like this game, but it can be greater. 343i just has to see it the same way as us.
Sorry for spelling mistakes, don’t feel like trying.

> > More of these threads, great.
> >
> > Lets take a look at a few ideas that have nothing to do with Halo.
> > We live in an age of entitlement, where everything you want is given to you instantaneously and empathy is nearly dead.
> >
> > It is because of these “traits” of our generation that threads such as these, and nerf/buff threads are made.
> >
> > The game isn’t how I want it so it needs to change.
> >
> > I don’t like that, so you have to change it for ME.
> >
> > Here’s something you may not have heard, its not about just YOU its about everybody who plays the game. Right now, there are tens of thousands of people playing and enjoying this game instead of hanging around the forums.
> > There used to be a time when, if you bought a game you didn’t like you just returned it for your money, and got something you DO like.
> >
> > I’m sorry that Halo changed so many times through 6 different games. What did you expect? A re-release of halo 2 every two years? Then everyone would be mad because nothing changes.
> >
> > This is what Halo 4 is, and if you don’t like that then there is still Halo 3, and Reach and CE. I’m not here to change bash you for having a different opinion. I’m posting here to explain to you that you and the others who do not like this game are a minority. The numbers don’t lie.
>
> While I agree with everything the OP said, I am not completely closed off to changes. I don’t HATE Armor Abilities, I don’t hate sprint, I’m not leaving H4 because they ruined file share, fukked up Forge, custom games, messed up playlists and vetoes etc etc etc etc etc etc.
>
> However, this thread makes sense. Op has a right to complain because we all care about halo and want it to be the best game it can be. Sadly 343i is going slightly in the wrong direction. Halo 2 and Halo 3 created a WORLD of machinima, top ten, grifball, forgehub, file share screenshots, recon, Bungie vs the world etc. A GREAT community that was 300k ppl strong after 2 years postrelease.
>
> Ordnance drops are a calamity.
> In BTB, EVERYONE is running around rampant with rockets, incineration, laser etc.
>
> The fact that grenades cant be picked up makes camping great.
>
> and the list can go on of changes that 343i has added that ruin Halo gameplay à la reach.
>
> 343i should listen to its core gamers because they are the ones who are there buying dlc 2years after release.
>
> We want 1-50 visible in game ranking, we want Spartans to jump hig and run fast like Halo3, we want the BR, carbine, lightrifle and the DMR to be on equal footing we want proper weapon spawns and we want ammo and grenades to be plenty available.
>
> This is but a small fraction of the issues with halo 4, I like this game, but it can be greater. 343i just has to see it the same way as us.
> Sorry for spelling mistakes, don’t feel like trying.

Excellent summary of the issue(s)! How I wish for 343i to see this thread and its comments.

The least 343i can do is comment and give us feedback letting us know what is up.

> The least 343i can do is comment and give us feedback letting us know what is up.

Indeed :frowning:

This thread could use some more discussion

Quite frankly this is the dumbest post and i’m completely speechless. Well done.

Blah Blah blabbity blah… people sprint cause they want to get somewhere quick. Or they just push it cause they see action somewhere where they are not.

Wow dude, lay off the books and try playing some video games. It’s not rocket science.

> Blah Blah blabbity blah… people sprint cause they want to get somewhere quick. Or they just push it cause they see action somewhere where they are not.
>
> Wow dude, lay off the books and try playing some video games. It’s not rocket science.

The "blah blah blah . . . " part must explain the whole of your post. Is the second half of your post commending me for my OP? Thanks! But i’ve “researched” this game fairly extensively since it’s release and I bought it yesterday. I played like 10 hours already. Everything I claimed before purchasing the game stands even truer now. :frowning:

(P.S: I did play a dozen or so multiplayer games back at my friend’s dorm in college when I didn’t have the game).

This thread is golden. I truly believe that halo 4 has the potential to be the best halo, but some major changes MUST be made. 343 just tried to hard to copy COD and not stay true to Halo’s core game play and elements. Years after Halo 3 was out you would see 250,000+ playing matchmaking. Halo 2 was insanely fun to play online IMO and was very competitive with an amazing ranking system that kept players wanting more. Halo 4 has been averaging around 170,000-200,000 people playing a day and its been like 2 weeks… 343 just doesnt get it. they are taking the series backwards not forwards.

> 343 just doesnt get it. they are taking the series backwards not forwards.

^

> More of these threads, great.
>
> Lets take a look at a few ideas that have nothing to do with Halo.
> We live in an age of entitlement, where everything you want is given to you instantaneously and empathy is nearly dead.
>
> It is because of these “traits” of our generation that threads such as these, and nerf/buff threads are made.
>
> The game isn’t how I want it so it needs to change.
>
> I don’t like that, so you have to change it for ME.
>
> Here’s something you may not have heard, its not about just YOU its about everybody who plays the game. Right now, there are tens of thousands of people playing and enjoying this game instead of hanging around the forums.
> There used to be a time when, if you bought a game you didn’t like you just returned it for your money, and got something you DO like.
>
> I’m sorry that Halo changed so many times through 6 different games. What did you expect? A re-release of halo 2 every two years? Then everyone would be mad because nothing changes.
>
> This is what Halo 4 is, and if you don’t like that then there is still Halo 3, and Reach and CE. I’m not here to change bash you for having a different opinion. I’m posting here to explain to you that you and the others who do not like this game are a minority. The numbers don’t lie.

Well Said…

Great thread!

What I don’t understand is, Halo 1-3 were so popular with just basic gameplay. No ordinances, no perks etc. etc. The games were highly competitive, yet casual gamers enjoyed these games as well. The gameplay of these games was just that good, that people were more than satisfied with having less.

True Halo fans and casual gamers alike enjoyed playing Halo for its simplicity and amazing gameplay. I don’t understand how Bungie with Reach and now 343 with Halo 4 can just ignore this and create this latest monster bypassing everything which made Halo Halo. Bringing in COD stuff and other weird elements nobody really wanted. People play COD for COD, let us play Halo for Halo, not some weird mix.

I don’t mind Reach or Halo 4, it’s just not the same anymore. Both are good games, but not really Halo anymore. People enjoy playing these games, but because so much is lacking and/or changed, the games are nowhere as good as Halo 1-3. Because of this, a lot of players have already (1 week) stopped playing and Halo is losing a lot of its fanbase with this Halo.

All 343 needed to do was to stay true to Halo’s core, as of now the series has taken a turn for the worse. I seriously hope that they will patch this game or that the next Halo will be more true to its core, as its core was the basis for one of the best fps’s of all time.

lol you should read my post

https://forums.halowaypoint.com/yaf_postst145694_A-couple-of-imperfections-that-hinder-halo-4.aspx

> lol you should read my post
>
> https://forums.halowaypoint.com/yaf_postst145694_A-couple-of-imperfections-that-hinder-halo-4.aspx

Read and commented!