My little idea for Halo 4, 5, 6

Here’s my simple little formula.

Halo4:
Please make it more about Campaign. Bring in new fans, players. It needs to have a campaign so amazing people WANT to play it over and over. Multiplayer should be amazing as well but more of a desert, Campaign needs to be the Meal and the nice cocktail.
Kinda like
Campaign:55-60%
MP-40-45%

Halo5:
Keep the amazing campaign but make it bigger. However this time do MP it’s gold. Make it bigger, better and flush out all the bad. Keep all the good and loved feautres from Halo 4 and fix it. Make Multiplayer a little more important. Yet keep a campaign that’s still good!
Also perhaps some new features (agin to Forge/Theater)
Kinda like
Campaign-40-45%
MP-55-60%

Halo 6
This is where it ends, Counts, and needs to do both well. It needs to look at what made each good from Halo 4 and 5. What did people like about the story, what didn’t people like about the levels, What modes were best, what weapons should stay. This is also where features like Forge/Fireight/New Stuff from the last games are perfected.

It’s more about making a good game. Even on both counts. A good mix

So what do you say?

I say multiplayer is most important when looking at the longevity of a game. If the wait for the next game is a short one, i.e 1 year then the main focus should be on the campaign. If however the wait is a long one, i.e 3 years like with the original trilogy then the focus should be on multiplayer.

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