I’ve been thinking a lot lately about what was done right/wrong in every Halo game and how I would improve on everything. These ideas, I believe, would satisfy the community by staying true to the core Halo gamelay that we’ve loved for a decade while still changing the game enough to make it feel fresh and new. This will be a long post, btw, so you’ve been warned.
Dual wielding was in interesting idea that wasn’t really implemented correctly when the dual wieldable weapons were designed, with the exception of the Mauler. 1 Mauler could kill by itself, but it was nothing compared to the Shotgun, Sword, Or Hammer. 2 Maulers, however, could beat all 3 of those weapons. Its like cutting a power weapon in half and telling someone to put it together. If all of the DW weapons are made with that philosophy in mind, then it would be a much more interesting dynamic.
As far as AAs go, I like the idea of keeping Sprint and adding stopping power to prevent rushing and running away, but it isn’t necessary if you have higher base move speeds and smaller maps. Sprint’s purpose is to promote map movement, but small maps and higher base speeds would make Sprint pointless. Things like Evade and Jetpack can easily be balanced out by placing them on the maps, and only maps where they don’t break the gameplay. Evade could also be changed so that its more of a strafing tool than a movement tool.
Regardless of what type of enemy we will be facing in campaign, if it had the same size, speed, and hitbox as Spartans, but with a different appearance, then you could have Spartans Vs _____ instead of RvB. This would allow players to use their custom colors in MM while still being able to tell who is friendly or enemy. This gives each player more of an identity instead of being simply known as “The guy with _____ helmet on”.
Being able to select your starting weapons from the options menu would be nice too. It would allow someone to select a pair of weapons that complements their playstyle. You could have, for example, a DMR with its firing rate fixed to be what it is when you pace properly, a BR, Carbine, Needle Rifle, AR, and Plasma Repeater as primaries and the Reach pistol return along with the silenced Pistol and SMG from ODST as secondary sidearms. Obviously, DW weapons would be a no-no as starters since it worked so well before cough Halo2 cough.
So let me know what you think, and if you like my ideas, then help me try to get this thread some attention from the people at 343. Thnx much.