My issues with Skirmish at Darkstar

Let me start off by saying I really like the map design in this one. Lots of alternate routes and hallways make for some very interesting and intense encounters. Also, I’ve only played this map twice, but overall, I think it’s fun (Arsenals finally look a little bit different from the other maps, which is good)

There are little things I find odd, such as the cave access to the underground area where a fair amount of bosses spawn. I feel like these aren’t as intuitive as the rest of the map, which I found slightly confusing. (Especially when defending the arsenals and absurd amounts of red dots start appearing on the radar)

The main Issue I felt during my brief experience in this map is that the bosses seemed too fragile, Regular bosses like the warthog-riding soldiers (which by the way, I think are awesome from an aesthetic perspective) were killed almost immediately after spawn, which I found sort of disappointing considering Banshee Raiders, Ghost marauders, Patrol leaders, among other vehicle-based bosses can take a fair share of punishment. Endurance of will -despite being immune to headshots- still suffers from the same weaknesses that make other knights so easy to kill, namely splinter grenades. Lastly, Lord what’s his face -during both encounters I experienced- felt like paper-ware, and died just as quickly as any banshee legendary, which seems like a bummer considering Manti are supposed to have increased armor as of now.

Anyway, I still think the map is fun to play and eventually I’ll get used to it, but I expected a little bit more from the new bosses.

Yeah, the vehicle bosses can really use a buff on here. Endurance I don’t mind too much though. Might be just because of how cramped her location is so with all the Reds, Blues, and Prometheans spawning it’s chaos.

I hear a Promethean stole a worthog, then I walk outside to see a burning warthog. Lol I didn’t even get to see them.

Lol, can confirm this one.

I saw one boss the entire match and that was Warden Eternal… I figure the rest of them blew away in a stray gust of wind.

> 2533274847563380;3:
> I hear a Promethean stole a worthog, then I walk outside to see a burning warthog. Lol I didn’t even get to see them.

dunno why but that was kinda funny…i pictured that situation

> 2533274818594069;5:
> > 2533274847563380;3:
> > I hear a Promethean stole a worthog, then I walk outside to see a burning warthog. Lol I didn’t even get to see them.
>
>
> dunno why but that was kinda funny…i pictured that situation

I think that would have been my bad ShadowGrave501's Xbox Halo 5: Guardians clip 16402436. Find your Xbox clips on GamerDVR.com

> 2533274847563380;3:
> I hear a Promethean stole a worthog, then I walk outside to see a burning warthog. Lol I didn’t even get to see them.

That’s pretty much what happened both times I heard the announcement too. Same with the stolen mantis, which I could only shoot a couple times before he melted into oblivion.

The soldier should be in a Hannibal mantis as he is pretty weak in the standard and he’s menna be legendary…pfftt…lol!

Love the map. Yes the boss’s do seem to weak. I would run to the location just to hear the they were taken out.

> 2533274941958872;8:
> The soldier should be in a Hannibal mantis as he is pretty weak in the standard and he’s menna be legendary…pfftt…lol!

or atleast an oni mantis…currently all i have to do is hide somewhere and shoot a couple of laser shots when its below half health