My Ideas for Halo 4's Firefight

I’d love for Firefight to make a return, with some changes of course!

So, let’s create a scenario…

Map: Forward Unto Dawn crash site(won’t be the actual name)

Round 1: You start off with basic weapons, AR, and the useless Halo 3 pistol(just for lol’s). You start off with 1000 points, with them, you can buy two frags(50 points each, as you unlock better grenades, the more they cost) from the Dawn, and an ammo crate(700 points. Crates with more ammo are more expensive, the ammo cost depends on the weapon. EX: AR ammo: 300pts, Rocket ammo: 3000pts), however, it has limited ammo(you also can buy enemy ammo crates, but they will only work with enemy weapons).

There are two sides to the map, the players side(small at first), and enemy side(big). This round will consist of weak sentinels, which won’t be a problem. After the round is over, you can use your points to set up defenses and such(if you’re playing with friends, you can press up on the D-pad to tell the game you’re ready for the next round, once you do so, you can’t use points until your friends are finished, but you can use points during the next round.

If you’re playing solo, the round will start in a short amount of time (automatically). Round two and on the enemy’s will consist of sentinels, and whatever 343 has come up with. As the rounds progress, the enemy will fall back, meaning you gain more ground, similar to Invasion. At last, you reach round 10, the boss round. This round the game throws the hardball with powerful enemy’s, and a main boss.(Obviously in coop the rounds won’t be as easy).

Collected points from killing enemy’s can be spent on the following:

-Air support(bombing runs, Hornets laying down covering fire etc.)
-Dropping in vehicles(Warthogs, Hornets, Scorpions, etc.)
-Dropping in troops(ODST’s & Marines, or anything else 343 comes up with). <mark>SPOILERS IN THE FOLLOWING SENTENCE</mark> ONI is starting the Spartan IV project as stated in Glasslands, maybe Spartans can be called in?
-Weapons drops(like in Reach)

There can also be secondary objectives that when completed, will give you “perks” that will allow you to have an edge. These “perks” will be armor abilities that you can purchase__(FIREFIGHT ONLY)__. These objectives can be things such as:
-Destroying an enemy anti-aircraft gun so you can call in air support
-Destroying a radar jammer etc.(depending on the objective, you will get a certain AA’s)

Now for weapons. Weapons can be upgraded to make them more powerful, here are some examples:

AR: -Larger mag
-Upgraded ammo(can pierce shields faster)
-Upgraded ammo(can pierce armor faster)
-Explosive rounds(drawback is that it will waste ammo more quickly)

I’m sure you can come up with more :slight_smile:

VEHICLES

Warthog: -Mounted chain turret
-Gauss turret
-Rocket turret

I’m sure you can come up with more :slight_smile:

Note: Those were just examples, trust me, I can go on and on.

Keep all of the customization from Reach and go from there:

A.I customization
Territory customization
Ranking system for Firefight

These are just some examples on what could be done.

Questions? Comments? Concerns? Criticisms? Suggestions?

Post em!

Friendly reminder: Bumping threads is considered spam and against the forum rules.

Guess this is a boring thread. :frowning:

Yes it is lol.

Make it simpler,just tell how do you start,and the system in simpler terms.

The bad part of ideas topics )=

Sound’s like an improvement, However you may want to consider relaying out your post, The reasons you got no reply’s is because you failed to use paragraphs in places.

weapons wouldent work well
might as well have rocket launchers

if i could make a suggestion,

make an In-game credit system, you get credits for killing enemies,

then you can use those credits to call in for Marine reinforcements, ODST drops, Weapon drops, and even vehicle transports

upgrades make the game too strategy related, and as much as that is important in a shooter game (so people aren’t being tryhards and getting high K/Ds)

Thanks for the feedback guys! I separated it into paragraphs like everyone said I should.

> weapons wouldent work well
> might as well have rocket launchers
>
>
>
>
> if i could make a suggestion,
>
> make an <mark>In-game credit system, you get credits for killing enemies</mark>,
>
> <mark>then you can use those credits to call in for Marine reinforcements, ODST drops, Weapon drops, and even vehicle transports</mark>
>
>
> <mark>upgrades make the game too strategy related, and as much as that is important in a shooter game (so people aren’t being tryhards and getting high K/Ds)
[/quote]
</mark>
>
> 1. That’s in there
> 2. Oh yea, I was thinking about that but left it out because of my bad memory. LOL
> 3. That’s… kinda what I was going for.

I like some of the op ideas as possibilities for firefight variants/customization but think the more basic core types should stick around.

I’d love to see flood as a firefight enemy at some point.

An occasional scarab showing up on the bigger maps might be fun as long as the proper weapons/vehicles are available.

I have several ideas for firefight as well.

First off I want weapons exclusive the firefight game type which in a perfect world would include chainsaw firing machine guns, shark launching bazookas, remote controlled giant robot death scorpions, flaming swords, crossbows that fire unicorn horns, rocket propelled beavers, and something that squirts lava and makes the sound a puppie makes when you kick it down a flight of stairs.

Also I want secondary objectives with perks to incentivise their completion. Periodically throughout the game a giant holographic image of Abraham Lincoln’s head will appear to give instructions as to your next task throughout the battle ranging from save the blind children to wiping out an endangered species. Perks given to obediant players will range from more ammo to tactical nuclear strikes.

I think it is important that lazy and/or sucky players should be punished for their poor performance on the field of battle. Ever fifteen minutes lights will begin flashing on the player with the lowest score’s screen giving him an eplileptic seizure.

In closing I believe at least one map should take place inside of a volcano and possibly involve riding a dinosaur.

Firefight should be more than survive until you don’t.

This honestly sounds a lot like a certain game mode in a certain recent modern warfare based first person shooter.

I like pretty much every idea I’ve seen in this thread.

> I have several ideas for firefight as well.
>
> First off I want weapons exclusive the firefight game type which in a perfect world would include chainsaw firing machine guns, shark launching bazookas, remote controlled giant robot death scorpions, flaming swords, crossbows that fire unicorn horns, rocket propelled beavers, and something that squirts lava and makes the sound a puppie makes when you kick it down a flight of stairs.
>
> Also I want secondary objectives with perks to incentivise their completion. Periodically throughout the game a giant holographic image of Abraham Lincoln’s head will appear to give instructions as to your next task throughout the battle ranging from save the blind children to wiping out an endangered species. Perks given to obediant players will range from more ammo to tactical nuclear strikes.
>
> I think it is important that lazy and/or sucky players should be punished for their poor performance on the field of battle. Ever fifteen minutes lights will begin flashing on the player with the lowest score’s screen giving him an eplileptic seizure.
>
> In closing I believe at least one map should take place inside of a volcano and possibly involve riding a dinosaur.
>
> Firefight should be more than survive until you don’t.

0_e

I just want FF like it was in ODST: simple, hardcore survival. No infinite ammo, no easily exploited maps and pure F**king hard. That’s what I want.

great idea

> Also I want secondary objectives with perks to incentivise their completion.
>
> Firefight should be more than survive until you don’t.

I agree with this.

FF shouldn’t be a points race, it should be designed around an individual experience that you can’t get in the campaign or MP and it should emphasize on SURVIVAL. That’s the Firefight I want to see.

> > Also I want secondary objectives with perks to incentivise their completion.
> >
> > Firefight should be more than survive until you don’t.
>
> I agree with this.
>
> FF shouldn’t be a points race, it should be designed around an individual experience that you can’t get in the campaign or MP and it should emphasize on SURVIVAL. That’s the Firefight I want to see.

I like this, I’ll add it.

Lovin’ the ideas guys, keep 'em coming! :slight_smile:

I love this idea because it solves the main shortcoming currently in Firefight - repetitiveness. Survival modes should reward players for surviving, not simply throw more of the same at them.

If you get so many kills with a weapon, you should be able to upgrade it with different firing modes and increased damage/clip size. You should be given incentives to clear new areas and advance forward. Say you get halfway forward, you can go into a crashed Pelican, where there’s a monitor that allows you to target a MAC cannon. Firing those things in Halo Wars was fun enough, I can’t even begin to imagine what they’d be like in first-person with the sort of visuals Halo has achieved.

Plus there’s the one thing Halo needs - scale. Damn, the maps we have now are tiny. Imagine advancing through a valley four times the size of Valhalla, starting off frantically defending a base at one end and progressing to blasting through Timberland-like areas on a Gauss Hog, then finally sitting at the crest of a hill in a Scorpion while Scarabs crawl over the ridgeline towards you, bombing runs decimate advancing infantry, Hornets duel with Banshees and MACs pulverise waves of advancing Wraiths. Halo 4’s Firefight needs this sort of epic if it wants to be anything more than the boring little brother of Zombies.

> I love this idea because it solves the main shortcoming currently in Firefight - repetitiveness. Survival modes should reward players for surviving, not simply throw more of the same at them.
>
> If you get so many kills with a weapon, you should be able to upgrade it with different firing modes and increased damage/clip size. You should be given incentives to clear new areas and advance forward. Say you get halfway forward, you can go into a crashed Pelican, where there’s a monitor that allows you to target a MAC cannon. Firing those things in Halo Wars was fun enough, I can’t even begin to imagine what they’d be like in first-person with the sort of visuals Halo has achieved.
>
> Plus there’s the one thing Halo needs - scale. Damn, the maps we have now are tiny. Imagine advancing through a valley four times the size of Valhalla, starting off frantically defending a base at one end and progressing to blasting through Timberland-like areas on a Gauss Hog, then finally sitting at the crest of a hill in a Scorpion while Scarabs crawl over the ridgeline towards you, bombing runs decimate advancing infantry, Hornets duel with Banshees and MACs pulverise waves of advancing Wraiths. Halo 4’s Firefight needs this sort of epic if it wants to be anything more than the boring little brother of Zombies.

Thanks! But I agree, as much as I love Zombies or Horde or Spec Ops Survival, there’s no incentive to push forward, you just do it to do it.