My Ideal Playlist selection (IMO of course)

Infinity slayer
Big team infinity slayer
Big team skirmish-CTF/1Flag/Extraction/dominion/assault/1bomb
Team Objective-CTF/1Flag/KOTH/Oddball/Extraction/assault/1bomb
Legendary slayer
Swat
Team action sack
Flood
DLC Rotation
Regicide
Team Throwdown
Team Doubles
Team Snipers
Grifball
Multiteam

Not bad, but I like mine a bit more.

> Not bad, but I like mine a bit more.

nice, not much different but organized a lot better.

I think that both of you have good ideas.
I would do something similar as well.

But I think that with current population numbers that playlist number should be as low as possible. Putting some playlists in weakly rotation would be good choice.

I personally loved playlist settings when the game came out.
Because I am great fan of Infinity slayer, koth and oddball. I loved that they were in separate playlists.

> But I think that with current population numbers that playlist number should be as low as possible. Putting some playlists in weakly rotation would be good choice.

I hear ya on the low total number of playlist options, but what would you take out that wouldn’t really piss off a faction of the community. All of these playlists or game-types have essentially become standard offerings/expectations.

> I personally loved playlist settings when the game came out.
> Because I am great fan of Infinity slayer, koth and oddball. I loved that they were in separate playlists.

I’m actually shocked you say that because I don’t know anyone who thought the playlist offering at release was ideal; however, the fact that you did have individual playlists for KOTH and Oddball at release makes some sense considering that’s when the population numbers were max. I believe they should have had like 20+ playlists at release (if not more)…

THE WAR GAMES PLAYLIST OFFERING THAT SHOULD HAVE BEEN AT H4’s RELEASE:

  1. Big Team Infinity Slayer (7v7-8v8)
  2. Big Team CTF (7v7-8v8)
  3. Extraction (5v5-6v6)
  4. Dominion/Lockdown (5v5-6v6)
  5. Infinity Slayer (4v4-5v5)
  6. Team Regicide (4v4-5v5)
  7. CTF (4v4-5v5)
  8. Richochet/Assault (4v4-5v5)
  9. KOTH (4v4-5v5)
  10. Oddball (4v4-5v5)
  11. Legendary “classic” Slayer (3v3-4v4)
  12. Snipers (3v3-4v4)
  13. SWAT (3v3-4v4)
  14. Slayer Pro (3v3-4v4)
  15. Grifball (3v3-4v4)
  16. Doubles (2v2)
  17. Rumble Pit (1v5)
  18. Flood (1v9)
  19. Multi-Team (2v6/8 or 3v9)
  20. Action Sack (4v4-5v5 or 1v7)

…and as population numbers naturally dropped over time they should have begun consolidating the objective playlists first into appropriate groupings and then some of the slayer playlists, plus the upper echelon of skill play settings into a playlist of its own.

Big Team Skirmish - CTF, Extraction, Dominion/Lockdown
Team Objective - KOTH, Oddball, Richochet/Assault
Big Team Slayer - Infinity, Regicide, “Pro” or “Legendary”
Team Slayer - Infinity, Regicide, “Pro” or “Legendary”
Throwdown - Slayer (versionX), Extraction (1 site), & CTF

I don’t think the quantity of playlists that exist now (16) is to many playlists for the current population numbers. I think it’s important that they maintain the diversity of game mode options that they have, which is why I suggested this playlist offering for this particular time in the game’s existence.

How about this?

Slayer
Big Team Slayer (8v8)
Add Big Team Legendary Slayer, remove Big Team Battle. Both gametypes guaranteed one voting slot. There would be a 50/50 chance of either gametype appearing in the third voting slot on a different map.

Team Slayer (4v4)
Add Legendary Slayer. One voting slot per gametype.

SWAT

Team Snipers

Legendary Slayer consolidated into Big Team and Team Slayer, Doubles, Multi-Team, and Rumble Pit.

Objective
NEW PLAYLIST Team Skirmish (4v4) NEW PLAYLIST
Would feature CTF, Team Regicide, KotH, Oddball, and Extraction. CTF would appear in 50% of all voting rounds (being the most popular gametype). Rotate Regicide with Oddball, and KotH with Extraction. One slot for three of the five gametypes per voting round.

Big Team Skirmish (8v8)
Add Extraction, and Dominion/Lockdown. Remove Team Regicide. CTF adjusted to appear in 50% of all voting rounds. Rotate KotH with Extraction, and Dominion with Lockdown. One instance of three of the five gametypes per voting round.

Regicide consolidated into Team Skirmish, and Rumble Pit. Dominion consolidated into Big Team Skirmish. CTF consolidated into Big Team and Team Skirmish, and Doubles

Mixed
Doubles
Add Legendary Doubles, Oddball, and KotH. Rotate Infinity Doubles with CTF, Doubles Pro with Legendary Doubles, and Oddball with KotH. One slot for three of the six gametypes per voting round.

Multi-Team (2v2v2v2v2v2)
Add Legendary Slayer. Remove SWAT. Rotate Infinity Slayer with Legendary, and KotH with Oddball. Third slot in each voting round given to one of the two remaining gametypes (50/50 chance one will be selected over the other).

Rumble Pit
Add Legendary Slayer, SWAT, Regicide, KotH, and Oddball. Remove Slayer Pro. Rotate Infinity Slayer with Legendary, SWAT with Regicide, and KotH with Oddball. One slot per gametype per voting round.

Action Sack

DLC

Miscellaneous
Flood

Grifball

You’d gain one much-demanded playlist and lose four that I think are kinda superfluous, consolidating them to other playlists where they fit best.

I agree with most of what you said, DM Charlie. 343 needs to consolidate the playlists as much as they can. Look at Halo 2, which, in my mind, had the best online Halo experience, it didn’t have that many different playlists. And it especially didn’t have really any single gametype playlists besides slayer.

Here are the current playlists (minus Global Championship and DLC playlists):

  1. Big Team Infinity Slayer
  2. Infinity Slayer
  3. SWAT
  4. Capture The Flag
  5. Flood
  6. Big Team Skirmish
  7. Team Action Sack
  8. Regicide
  9. Grifball
  10. Team Snipers
  11. Legendary Slayer
  12. Team Doubles
  13. Dominion
  14. Multi-Team
  15. Team Throwdown
  16. Rumble Pit

Here are the consolidated playlists I propose:

  1. Team Slayer (Infinity Slayer + SWAT + Team Snipers + Legendary Slayer + Team Throwdown + any other 4v4 slayer gametypes like Slayer Pro)
  2. Big Team Slayer (Big Team Infinity Slayer + SWAT + Team Snipers + Legendary Slayer + any other 8v8 slayer gametypes like Slayer Pro)
  3. Team Skirmish (Capture The Flag + any other 4v4 objective gametypes like King of the Hill, Oddball, etc.)
  4. Big Team Skirmish (Big Team Skirmish + Dominion + any other 8v8 objective gametypes like Extraction, Oddball, etc.)
  5. Rumble Pit (Rumble Pit + Regicide + any other FFA gametypes)
  6. Team Action Sack (Team Action Sack + Flood + Grifball + any other zany 8 player gametypes)

I personally enjoy Multi-Team and Team Doubles but the populations don’t support the playlists at the moment. So I’d say scrap them both and maybe come back later with one for a limited time and see how it does.

I would also say experiment with a Big Team Action Sack - I could see that doing very well.

Finally, regarding SWAT, I’m torn. I think it may not be a bad idea to incorporate it into the other slayer playlists but some people may not enjoy it. And the SWAT playlist always has a decent population so I would be okay with keeping that on its own.

Thoughts?

> Thoughts?

To much consolidation plays a negative role. Game enjoyment for many goes down because they can’t play what they want to play when they want to and any restrictions will not allow for population encouragement. Population dilution is indeed a concern which is why some consolidation is very important, but over consolidation will only cause greater harm.

This is mine.

@oNeEye xx

you are doing it wrong I might say.

bacause you have team slayer and team snipers and … in same playlist.

There are many players who like to play infinity slayer. They don’t like snipers ( bacause they don’t know how to play with them, or they don’t like it because it’s campfest, or…), or swat ( because it requires aim skill, there is no radar,…) and so on.

Therefore plane playlist is a must have.

I personally like that ctf isn’t in same playlist with other objective gametypea. Because I don’t like playing it. Sometimes people are playing it only for the kills and are camping in bases. That’s happening almost always. Or other team is in a party chat and they counter your every move, while your team does nothing.

I see both of your points.

SWAT and Flood each have good populations on their own so I’d say keep them separate.

As for Team Snipers in Team Slayer I still am in favor of it. The playlist has a population under 1,000 most of the time, the gametype would only show up occassionaly in Team Slayer, and if people don’t like it they won’t vote for it (like Slayer Pro in Slayer right now).

Capture The Flag being moved to Team Skirmish is inevitable. And I don’t think there’s anything to worry about since people love CTF and will vote for it.

The rest of the consolidation I stand by. Most of the ones that were added to others consistently have populations under 1,000.

Even with those changes we would cut the number of playlists in half, which in my mind is great.

Here’s what the revised playlists would look like:

  1. Team Slayer (Infinity Slayer + Team Snipers + Legendary Slayer + Team Throwdown + any other 4v4 slayer gametypes like Slayer Pro)
  2. Big Team Slayer (Big Team Infinity Slayer + SWAT + Team Snipers + Legendary Slayer + any other 8v8 slayer gametypes like Slayer Pro)
  3. Team Skirmish (Capture The Flag + any other 4v4 objective gametypes like King of the Hill, Oddball, etc.)
  4. Big Team Skirmish (Big Team Skirmish + Dominion + any other 8v8 objective gametypes like Extraction, Oddball, etc.)
  5. Rumble Pit (Rumble Pit + Regicide + any other FFA gametypes)
  6. Team Action Sack (Team Action Sack + Grifball + any other zany 4v4 gametypes)
  7. SWAT (same as before)
  8. Flood (same as before)

Just my opinion, though.

> Capture The Flag being moved to Team Skirmish is inevitable. And I don’t think there’s anything to worry about since people love CTF and will vote for it.

Why should it be though? CTF can easily survive as its own playlist, it is generally in the top 6 playlists by population. There is no need to move it into a mixed Objective playlist just because it is an Objective game just like SWAT should not be added to Infinity Slayer just because it is also Slayer.

Consolidation should not just be about reducing the number of playlists but also trying to maintain a decent population in as many playlists as possible.

> Here’s what the revised playlists would look like:
>
> 1) Team Slayer (Infinity Slayer + Team Snipers + Legendary Slayer + Team Throwdown + any other 4v4 slayer gametypes like Slayer Pro)
> 2) Big Team Slayer (Big Team Infinity Slayer + SWAT + Team Snipers + Legendary Slayer + any other 8v8 slayer gametypes like Slayer Pro)
> 3) Team Skirmish (Capture The Flag + any other 4v4 objective gametypes like King of the Hill, Oddball, etc.)
> 4) Big Team Skirmish (Big Team Skirmish + Dominion + any other 8v8 objective gametypes like Extraction, Oddball, etc.)
> 5) Rumble Pit (Rumble Pit + Regicide + any other FFA gametypes)
> 6) Team Action Sack (Team Action Sack + Grifball + any other zany 4v4 gametypes)
> 7) SWAT (same as before)
> 8) Flood (same as before)
>
> Just my opinion, though.

Also, we really can’t consolidate this much. For example, you cannot put Throwdown in the same playlist as Infinity Slayer, they are just too different. Consolidating this much will just reduce the population even more as players won’t be able to play what they want.

> Here are the consolidated playlists I propose:
>
> 1) Team Slayer (Infinity Slayer + SWAT + Team Snipers + Legendary Slayer + Team Throwdown + any other 4v4 slayer gametypes like Slayer Pro)
> 2) Big Team Slayer (Big Team Infinity Slayer + SWAT + Team Snipers + Legendary Slayer + any other 8v8 slayer gametypes like Slayer Pro)
> 3) Team Skirmish (Capture The Flag + any other 4v4 objective gametypes like King of the Hill, Oddball, etc.)
> 4) Big Team Skirmish (Big Team Skirmish + Dominion + any other 8v8 objective gametypes like Extraction, Oddball, etc.)
> 5) Rumble Pit (Rumble Pit + Regicide + any other FFA gametypes)
> 6) Team Action Sack (Team Action Sack + Flood + Grifball + any other zany 8 player gametypes)
>
> I personally enjoy Multi-Team and Team Doubles but the populations don’t support the playlists at the moment. So I’d say scrap them both and maybe come back later with one for a limited time and see how it does.
>
> I would also say experiment with a Big Team Action Sack - I could see that doing very well.
>
> Finally, regarding SWAT, I’m torn. I think it may not be a bad idea to incorporate it into the other slayer playlists but some people may not enjoy it. And the SWAT playlist always has a decent population so I would be okay with keeping that on its own.
>
> Thoughts?

I think you’ve consolidated the playlists a little too much. I see two major problems with this setup:

  1. SWAT, Snipers, and Team Throwdown only cater to about one-sixth of all Halo 4 players at any given time. So if they show up alongside Infinity and/or Legendary Slayer, gametypes that three-sixths of the remaining Halo 4 population enjoys, they won’t be voted for all that often. Not enough to justify moving them to Big Team and Team Slayer.

  2. Mix Flood and Grifball into Action Sack and I guarantee you that nothing else in that playlist will ever be voted for again. lol EVER.

As for the removal of Multi-Team and Doubles, I think an influx of new gametypes (new to those playlists anyway) might fix the low population issue. Probably not though, but at least we’d have two more ways to play Halo 4.

On that note, there were two things about my playlist selection that have been bothering me since I posted it yesterday. The first is that 4v4 CTF is far too popular a gametype not to have its own playlist; I think that if it were mixed with the likes of Oddball, Regicide, and KotH, we’d have the same problem we do with Big Team Skirmish: lots of people voting for CTF and nothing else.

The second was Multi-Team being a fight between six pairs of Spartans. To be honest, I think it kinda defeats the purpose of having someone to watch your back when there are ten other players in the game. It essentially becomes a free-for-all, and there’s already a playlist for that. To fix this issue, I think Multi-Team needs to be changed to an eight-player, 2v2v2v2 playlist. Instant respawn should also be disabled for all gametypes.

> …there were two things about my playlist selection that have been bothering me since I posted it yesterday. The first is that 4v4 CTF is far too popular a gametype not to have its own playlist; I think that if it were mixed with the likes of Oddball, Regicide, and KotH, we’d have the same problem we do with Big Team Skirmish: lots of people voting for CTF and nothing else.
>
> The second was Multi-Team being a fight between six pairs of Spartans. To be honest, I think it kinda defeats the purpose of having someone to watch your back when there are ten other players in the game. It essentially becomes a free-for-all, and there’s already a playlist for that. To fix this issue, I think Multi-Team needs to be changed to an eight-player, 2v2v2v2 playlist. Instant respawn should also be disabled for all gametypes.

Glad you were able to realize that CTF (though it’s 5v5, not 4v4) is such a demanded game type/mode that it deserves its own playlist. Yes, consolidating it into a Team Objective playlist w/ other non-slayer goal orientated game type/modes it would only make the other types/modes difficult to play because of the chances for them to be selected would certainly dwindle significantly. In general, I think any playlist consolidation should try to limit bringing anymore or less than 3 different variants or game types/modes together when possible given the voting system.

The comments on Multi-Team I think are good perceptions by you, but I would interject that fights between six pairs of Spartans could be ideal depending on the maps being considered or used within the playlist. This is why I think that the Multi-Team playlist should be updated or revamped every two weeks or every month by changing the map selections and in turn the team sizes or number of teams, plus even alter or add some new gametypes here and there to coincide with the other changes. It all just helps to keep the playlist entertaining and fresh feeling for the players without drastically altering or removing what it does provide the player base.

If you look at my playlist suggestion closely you’ll see that it really does offer a pretty good variety with opportunity for keeping things fresh feeling in some of the more exotic or less so-called “core” playlists without over consolidating or over restricting or removing game types/modes from the player base to enjoy.