This is my idea of how the bloom mechanic should work in Halo 4. First off, i’m sure you are all familiar with the DMR reticle so it will serve as my example. Bloom as it exists now in reach is inconsistent, though this is mitigated to some extent in the TU. My idea does not eliminate this inconsistency, but rather, tries to tame it. I will try my best to explain this, so bear with me. Picture the DMR reticle. It has an inner segmented circle inside a solid circle. When you fire the weapon, this inner circle expands beyond the outer circle, hence bloom. My idea involves implementing damage bonuses based on where you hit your opponenet. The sniper rifle is a prime example of this, (one shot to the head and two to the body). My idea involves using this along with bloom to discourage spamming. Under my system, when the inner circle expands beyond the outer one, no shot would count as a headshot but only a bodyshot. This would eliminate lucky spamming headshot kills as well as reducing the spammer’s damage rate by let’s say 50% (body shot). This would encourage pacing as it would be the only way to land headshots and thus get the perfect 5-shot. The spammer’s inablity to land headshots would severely hamper his killtime and thus, I think, reward the pacer more than the current system.
headshot (100%) 4 shots to drop shields, bodyshot (50%) 8 shots to drop shields.