COMPETITIVE MATCHMAKING:
RANKED (NO starting with AAs, loadouts, ordnance):
Lone Wolves (6 FFA slayer/objective)
Team Slayer (4 v 4)
Team Objective (4 v 4)
Team Swat (4 v 4)
Team Snipers (4 v 4)
Double Team (2 v 2)
SOCIAL (AAs, loadouts, ordnance):
Rumble Pit (FFA slayer/objective/Infection)
Social Slayer (4 v 4)
Social Skirmish (4 v 4 Objective)
Big Team Battle (8 v 8 Slayer/Objective)
Multi-team (3 v 3 v 3 v 3 Slayer/Objective)
Invasion (6 v 6)
DOUBLE XP WEEKEND (Runs every Thursday night to Monday morning, ONE of below in weekly rotation):
Grifball
Living Dead
Action Sack
3 Ball
Brawl
Rocket Race
Race
Ricochet
(ADD YOUR OWN)
FIREFIGHT MATCHMAKING:
RANKED:
Classic
SOCIAL:
Score Attack
CAMPAIGN MATCHMAKING
SPARTAN OPS MATCHMAKING:
EPISODE X CHAPTER A
EPISODE X CHAPTER B
EPISODE X CHAPTER C
EPISODE X CHAPTER D
EPISODE X CHAPTER E
CUSTOM GAME FINDER: PICK FROM A LIST OF CUSTOM COMMUNITY PUBLIC SERVERS, FILTER SERVERS BY NUMBER OF PLAYERS, GAMETYPE, MAP, CONNECTION SPEED, FRIENDS, AVERAGE CSR, ETC. PUT SERVERS YOU LIKE INTO YOUR FAVORITES LIST.
Ranked: Counts toward your CSR number rank. CSR, or competitive skill ranking system, is a visible 1-50 ranking scale. Number sets come with a named rank (i.e. 50, 5 Star General)
Each game won is 1 XP gained. Each game lost is 1 XP lost. Basically the Halo 3 system. You will be matched up with players of similar rank. Certain armors, skins, etc. will be unlocked by achieving certain ranks.
Social: Counts toward your progression rank. Playing games earns you credits. Winning earns you extra credits. Progression rank is a title that goes up with more credits. You can buy armors, skins, stances, etc. with credits. Basically the Reach/Halo 4 rank system. Your CSR will not be affected but will be used to match you up with players.
Loadouts: Perks, specializations scrapped. No starting with Plasma Pistol, Plasma Grenades, or Boltshot.
Thoughts? Agree? Disagree? Have some tweaks? Please share!