My idea for Halo Infinite gameplay/movement

(Stripped this from post i did a while ago on g+)
Since seems like everyone wants Halo 3.5s all thedang time for each halo I don’t get why it HAS to be halo 3 gameplay. Why can’t it be H2A multiplayer gameplay? It makes more sense what worked for both classic and modern halo fans since H2A played like a classic halo while still filling fast as modern halos. But of course 343i could do a few things to make the modern fans feel better and i’ll try to explain how to do so.

First off speed boost in H2A does make you faster so why not add a sprint animation for it, so it makes the player feel faster then other Spartans or elites. Then for a new power up it could be called Armor unlock, it would aloud the player to have thrusters, ground pound and a tiny oversheild for maybe 15 or 20 seconds. And 343i could keep auto-stabilizing since majority of fans like them and you can turn them off so why not keep something that’s really doesn’t effect gameplay. Lastly this is more of personal thing, make the game hitscan but still make covie, some UNSC and promtheans weapons projectile.

Anyways that’s how I think the future of halo multiplayer should be so both groups can enjoy the game. But this will most likely never happen since everyone is dead set of make halo 3 clones for ever game

Armour/ Spartan Abilities are now “power equipment,” no more REQs. Problem solved.

I hope 343i is going to make something great about Halo Infinite movement system: halo fans are divided quite 50/50 for H3 movement system and the modern one ( H4-5 ).
I would like some sort of mediation between H3 and H5: maybe like H3 with thrusters and some possibilities for climbing some special wall.

Anyway, I’m for a return to Halo 3