My hopes for Infinite:
What I liked about Halo Reach:
- The characters.
(in all the Halos except in the forerunner trilogy) - Armour customazation.
- the huge creatures in the campaign.
- Multiplayer.
- The credit system.
- Armour effects and firefight voice customazation.
- The campaign.
(The gritty and depressing atmosphere) - Invasion.
- Playable elites.
- Armour abilites.
- File share.
- Forge.
- Theater mode.
- Map packs.
- the target locator.
What I liked about CE: - Darkness and the need for a flashlight to see in the dark and nightvision on the sniper.
- The music.
- Snowy maps in the night.
- The flood reveal.
- The shotgun and the magnum.
- The campaign.
(The mystic and isolated atmosphere) - The forerunner archietecture.
What I liked about Halo 2: - The campaign.
(The conflict in the covenant) - Dual weild.
- animals in the background.
- The brutes look.
- The jungle maps with ruins.
- The gravemind.
- The boss fight with the prophet, the heretic and Tartarus.
What I liked about Halo 3: - the Campaign
(the feeling of hope and sadness) - Flamethrower and brute weaponry.
- The bubble shield.
What I liked about Halo 3: ODST: - The campaign
(The sad and isolated atmosphere) - Firefight.
What I liked about Halo 4: - The campaign
(the bonding between Chief and Cortana, just not that cringy ending) - The didact reveal.
- Armour abilites.
- Introduction to the prometheans.
- the sticky detonator.
What I liked about Halo 5: - Assassination, visor, weapon and vehicle customazation.
- Monthly updates
(just not with what content that should be in the game at release, maybe just monthly map packs) - Revive option in campaign.
- The hunter weapon.
(Wish we could pick it up after killing them in the campaign) - The warden eternal boss fight.
- Warzone.
- Forge.
I also like the terminals and the easter eggs, it gives the campaign more flesh.
I really hope we get a flood firefight and a mix of everything that has been good in every Halo game.
