I’m not a professional in balance but these are just the changes I’d like to see to make weapons less annoying or slight adjustments I feel that’ll make them shine. Most of these are slight tweaks and less then a handful are weapon reworks.
General Changes-Take away hitscan from weapons that use bullets. It feels kind of cheap to be constantly tagged by an AR/BR from 3 miles away. (LOOKING AT YOU MARINES!)
General Battery Weapons-Give them some form of recharging other then pickup another one with more ammo. If such a thing feels anti Halo ( could understand that) then atleast make them stronger to enforce reason for their inability to not reload.
Human
Assault Rifle-Keep it’s zoom but don’t grant the user any bonuses from doing so.
SMG-Remove any zoom features to keep it a close quarters weapon.
Magnum-Remove it’s zoom but allow it to be drawn extremely fast and keep it’s precision damage.
Battle Rifle-A more classic look and have the burst shot be more prevalent then a constant beam of bullets.
DMR-Remove-at this point I think it only servers the role of deluding the precision weapons. It adds nothing that the lightrifle hasn’t and we need it more then the DMR.
SAW-Give it the same properties as The Answer just remove the knockback. I feel the SAW should be more like a power weapon and not the MA5B.
Rocket Launcher-Keep it as the SPNKr look. (no more needless changes please)
Shotgun-Remove zoom-it seems just shy of useless and promotes even more camping.
Sniper Rifle-Weaken vehicle damage.
Railgun-Improve vehicle damage.
Spartan Laser-Make it’s beam laser longer. At this point the Railgun is just a Baby Laser but its more conventional since it doesn’t completely give you away so adding a good level of power to the OG shouldn’t be too bad of a request.
Hydra-This weapon doesn’t really feel to unique of effective at times and sort of feels tacted onto the game. The Railgun and needler overshot i’s anti infantry power the rockets, railgun, laser and missile pod overshot it’s anti vehicle power. I don’t want to see it go but I don’t want it to remain the same. Any ideas?
Promethean
Suppressor-Enforce it’s name better and allow it to cancel sprint.
Boltshot-No changes
Light Rifle-No changes, accept as the full on DMR replacement.
Scattershot-this weapon like other Promethean guns just don’t feel like Forerunner made power beams that we saw in Halo Legends. I’d say make the standard like The Didact’s Signet to give it just overall more power in it’s speed and homing.
Binary Rifle-The Binary rifle in many cases just doesn’t feel like it impacts the game hard enough. Yes, you can take out a target with it but it Doesn’t eel like a weapon of the gods like the other Promethean weapons do. My solution would be to give it a battery charge and allow the user to hold the trigger down from a more constant beam.
Incineration Cannon-Re-add the additional explosions after the charged blast detonates.
Covenant
Storm Rifle and Carbine-Keep them as a standard weapon not a power weapon. I know this isn’t a drastic change but it was a minor thing that annoyed me a bit in Halo 5 but keep their power the same.
Beam Rifle-The difference between this weapon and the sniper rifle has never been large but with reqs a good idea has come up. Make it a burst shot sniper rifle.
Needler-Allow it’s needs to stack on vehicles and players. The Covenant has never had a good defense against vehicles outside of plasma grenades or plasma grenade like weapons, even the fuel rod gun is more of an anti infantry weapon.
Fuel Rod Gun-Return it to it’s old style of the ricochet monster and allow players to use this by holding the trigger after each shot. Should probably only allow a certain amount of bounces.
The Plasma Caster-Allow it’s standard shot to stick to targets and it’s charged shot to home in on vehicles. (Again the Covenant need more anti-vehicle weapons)
Energy Sword-No change
Gravity Hammer-Add more of a knockback against everything.
Plasma Rifle-Make it so it has high damage slow moving, slow shooting projectiles. PArticle to make it different then otehr automatics and to show why’d it’d need a replacement.
Plasma Pistol-Never change little guy.
Grenades
Frags-Increase knockback power
Plasma Grenades increase blast range-anyone else notice they’re just tiny poofs now?
Splinter Grenade-While it is a vast improvement over the pulse grenade which I personally felt didn’t need rework but meh I think the ability to instantly kill a target and still set up a wave of death is kind of OP and think one of the two should go.
TurretsMost of the turrets are just standard weapon will all receive changes that make them truly powerful. These changes apply to their vehicles unless said otherwise.
Chaingun-Allow it to penetrate targets. (SWAM THIS!)
Plasma turret-Give it a DOT and vehicle tracking shots.
Splinter Turret-Instead of just having several other explosions just flop out…why not just have it leave behind the micro units that a splinter grenade does?
General vehicle Changes-Enforce the old vehicle play styles of UNSC being team based and Covenant being carry based.
General Covenant Vehicle-give them all shields but that counter boarding unless they are down but make their weakness more damning when the shields are out.
Mongoose-(Pretend it’s a snow speeder.) Add gunner seat on the back.
Warthog-better gunner protection from the front none from behind and the sides.
Scorpion-Immunity to small arms(yes) and better protection for the gunner seat as with the Warthog.
Wasp-MAKE IT A SNOW SPEEDER! Gunner on the back and missiles in the front. Adding for powerful 360 degree air vehicle. It;s more unique and allows for team play. (Also make it so people can ride on top of it easily…for obvious reasons.)
Mantis-Honestly with the cyclops being reworked in HW I’d personally rather see that in Halo 6 then the mantis since it’s just a tall spindly death ride. Having the ability to jump with a melee that doesn’t force you to stand still are both far better additions then having shields. While it’d break the UNSC vehicle theme it doesn’t mean there can’t be exceptions. Just look at the spectre and the prowler.
Ghost-Keep as the ultra version add the engine weakness to both sides.
Banshee-Increase energy shields, boosting screech and keep as the Temple Version. Added weakness to it’s back engines.
Wraith-remove gunner seat and readd the two side guns from Halo 2. Allow the driver to switch from mortar mode to repeater mode. Only give the wraith shields from the front.
Phaeton-Should cross the vehicle powers of both the UNSC and the Covenant. Allow it to carry passengers but still have full power to a single driver similar to the hornet but the passengers aren’t exposed.
I’m pretty sure you all have you own hopes and dreams about changes to Halo 6 so feel free to add and compare them. I’d really like to see what kind of ideas other people have for the future of Halo. Just don’t have the mantis able to armor lock please.