My hopeful, weapon and vehicle changes for Halo 6.

I’m not a professional in balance but these are just the changes I’d like to see to make weapons less annoying or slight adjustments I feel that’ll make them shine. Most of these are slight tweaks and less then a handful are weapon reworks.

General Changes-Take away hitscan from weapons that use bullets. It feels kind of cheap to be constantly tagged by an AR/BR from 3 miles away. (LOOKING AT YOU MARINES!)

General Battery Weapons-Give them some form of recharging other then pickup another one with more ammo. If such a thing feels anti Halo ( could understand that) then atleast make them stronger to enforce reason for their inability to not reload.

Human
Assault Rifle-Keep it’s zoom but don’t grant the user any bonuses from doing so.
SMG-Remove any zoom features to keep it a close quarters weapon.
Magnum-Remove it’s zoom but allow it to be drawn extremely fast and keep it’s precision damage.
Battle Rifle-A more classic look and have the burst shot be more prevalent then a constant beam of bullets.
DMR-Remove-at this point I think it only servers the role of deluding the precision weapons. It adds nothing that the lightrifle hasn’t and we need it more then the DMR.

SAW-Give it the same properties as The Answer just remove the knockback. I feel the SAW should be more like a power weapon and not the MA5B.
Rocket Launcher-Keep it as the SPNKr look. (no more needless changes please)
Shotgun-Remove zoom-it seems just shy of useless and promotes even more camping.
Sniper Rifle-Weaken vehicle damage.
Railgun-Improve vehicle damage.
Spartan Laser-Make it’s beam laser longer. At this point the Railgun is just a Baby Laser but its more conventional since it doesn’t completely give you away so adding a good level of power to the OG shouldn’t be too bad of a request.
Hydra-This weapon doesn’t really feel to unique of effective at times and sort of feels tacted onto the game. The Railgun and needler overshot i’s anti infantry power the rockets, railgun, laser and missile pod overshot it’s anti vehicle power. I don’t want to see it go but I don’t want it to remain the same. Any ideas?

Promethean

Suppressor-Enforce it’s name better and allow it to cancel sprint.
Boltshot-No changes
Light Rifle-No changes, accept as the full on DMR replacement.
Scattershot-this weapon like other Promethean guns just don’t feel like Forerunner made power beams that we saw in Halo Legends. I’d say make the standard like The Didact’s Signet to give it just overall more power in it’s speed and homing.
Binary Rifle-The Binary rifle in many cases just doesn’t feel like it impacts the game hard enough. Yes, you can take out a target with it but it Doesn’t eel like a weapon of the gods like the other Promethean weapons do. My solution would be to give it a battery charge and allow the user to hold the trigger down from a more constant beam.
Incineration Cannon-Re-add the additional explosions after the charged blast detonates.

Covenant
Storm Rifle and Carbine-Keep them as a standard weapon not a power weapon. I know this isn’t a drastic change but it was a minor thing that annoyed me a bit in Halo 5 but keep their power the same.
Beam Rifle-The difference between this weapon and the sniper rifle has never been large but with reqs a good idea has come up. Make it a burst shot sniper rifle.
Needler-Allow it’s needs to stack on vehicles and players. The Covenant has never had a good defense against vehicles outside of plasma grenades or plasma grenade like weapons, even the fuel rod gun is more of an anti infantry weapon.
Fuel Rod Gun-Return it to it’s old style of the ricochet monster and allow players to use this by holding the trigger after each shot. Should probably only allow a certain amount of bounces.
The Plasma Caster-Allow it’s standard shot to stick to targets and it’s charged shot to home in on vehicles. (Again the Covenant need more anti-vehicle weapons)
Energy Sword-No change
Gravity Hammer-Add more of a knockback against everything.
Plasma Rifle-Make it so it has high damage slow moving, slow shooting projectiles. PArticle to make it different then otehr automatics and to show why’d it’d need a replacement.
Plasma Pistol-Never change little guy.

Grenades

Frags-Increase knockback power
Plasma Grenades increase blast range-anyone else notice they’re just tiny poofs now?
Splinter Grenade-While it is a vast improvement over the pulse grenade which I personally felt didn’t need rework but meh I think the ability to instantly kill a target and still set up a wave of death is kind of OP and think one of the two should go.

TurretsMost of the turrets are just standard weapon will all receive changes that make them truly powerful. These changes apply to their vehicles unless said otherwise.

Chaingun-Allow it to penetrate targets. (SWAM THIS!)
Plasma turret-Give it a DOT and vehicle tracking shots.
Splinter Turret-Instead of just having several other explosions just flop out…why not just have it leave behind the micro units that a splinter grenade does?

General vehicle Changes-Enforce the old vehicle play styles of UNSC being team based and Covenant being carry based.
General Covenant Vehicle-give them all shields but that counter boarding unless they are down but make their weakness more damning when the shields are out.

Mongoose-(Pretend it’s a snow speeder.) Add gunner seat on the back.
Warthog-better gunner protection from the front none from behind and the sides.
Scorpion-Immunity to small arms(yes) and better protection for the gunner seat as with the Warthog.
Wasp-MAKE IT A SNOW SPEEDER! Gunner on the back and missiles in the front. Adding for powerful 360 degree air vehicle. It;s more unique and allows for team play. (Also make it so people can ride on top of it easily…for obvious reasons.)
Mantis-Honestly with the cyclops being reworked in HW I’d personally rather see that in Halo 6 then the mantis since it’s just a tall spindly death ride. Having the ability to jump with a melee that doesn’t force you to stand still are both far better additions then having shields. While it’d break the UNSC vehicle theme it doesn’t mean there can’t be exceptions. Just look at the spectre and the prowler.

Ghost-Keep as the ultra version add the engine weakness to both sides.
Banshee-Increase energy shields, boosting screech and keep as the Temple Version. Added weakness to it’s back engines.
Wraith-remove gunner seat and readd the two side guns from Halo 2. Allow the driver to switch from mortar mode to repeater mode. Only give the wraith shields from the front.

Phaeton-Should cross the vehicle powers of both the UNSC and the Covenant. Allow it to carry passengers but still have full power to a single driver similar to the hornet but the passengers aren’t exposed.

I’m pretty sure you all have you own hopes and dreams about changes to Halo 6 so feel free to add and compare them. I’d really like to see what kind of ideas other people have for the future of Halo. Just don’t have the mantis able to armor lock please.

The spnkr should be the base model rocket launcher. I don’t there is anything else you described that I agree with.

I can’t believe I’m saying this in response to such a huge list, but I disagree with absolutely everything.

> 2533274838797743;3:
> I can’t believe I’m saying this in response to such a huge list, but I disagree with absolutely everything.

Yeah, I believe you should aim with any weapon.

Personally I dont agree with a majority of your list. Here’s my personal list

Assault Rifle:
I think this gun is perfect at the moment but just to critique I think that maybe the magazine size could be reduced by a tiny bit.

Battle Rifle:
I have the most issues with this gun, I think it’s bit to op considering the fact that it has a lot of sticky aim, range, and bullet magnetism. I would suggest reduce the bullet magnetism but keep everything else the same, then it would still be a better option over the pistol but it wont be drastically better than it. I know some people think the BR is fine right now but I think the BR ruins some maps with long sight lines, especially BTB maps. BTB is no where near as fun as before because you can get picked off from a good distance (Or maybe the maps are just poorly designed).

Beam Rifle:
Perfect weapon balance no major flaws from what I can tell

Binary Rifle:
Ok I have new clue who thought this was needed but why in the hell does this gun have a giant laser coming out of it? I understand the presence of it in H4 because that thing was a one shot kill and op but in here the Binary has been changed drastically and now a more fair weapon. This gun no longer needs a huge -Yoink- laser notifying everyone on the map where you are. This gun will almost always lose a sniper fight and most long range fights because because everyone knows where the shots are coming from and the weapon is just not as deadly as before. Once you get shot you zoom out and lose your aim and overall lose the gunfight.

BoltShot:
I think this weapon is fine as of right now, maybe increase the fire rate just a smidgen but overall I think this weapon doesn’t need any tweaks. Its a decent close to mid range weapon and can be useful in the right hands.

Carbine:
Make it 1-2 less shots to kill I think its currently to high and is overall a pretty useless weapon. I would much rather use a pistol than a carbine due to the fact that this weapon has little sticky aim and bullet magnetism. It is a high risk weapon because it takes so many bullets to kill one person and its so hard to actually land your shots.

DMR:
Perfect weapon, it outclasses the most other weapons at long ranges but it can also be useful in shorter encounters. This weapon is pure skill weapon and can be extremely deadly in the right hands. Although I think this is a tier two weapon and it shouldn’t be a loadout weapon in warzone as it is just to powerful but its to late to change now.

Energy Sword:
Increase the movement speed to 15% instead of 10% or increase the range when not zoomed in, one or the other but not both.Frag Grenades:
Reduce blast radius or make grenades 1 at spawn. (I could go in a lot more detailed but then I would just take up the whole page on this one)

Fuel Rod:
This weapon is perfect at the moment, no tweaks needed here.

Gravity Hammer:
Perfect as of right now. Maybe make hammer jumps more easily plausible

Grenade: Reduce blast radius, currently to powerful imo

Hydra Launcher:
This weapon is amazing in open spaces although it is mostly an ambush weapon, I think its a good weapon as of right now. Although I suggest making it a little stronger against vehicles, that might make it to strong though.

Incineration Cannon:
Make charge up time faster, the charge up time is to slow in my opinion and makes it much worse compared to its other counter parts (Rockets, and fuel rod)

Lightrifle:
Decent weapon although I think increasing the fire rate a tiny bit (while zoomed in) should be tested.

Magnum:
Perfect weapon, you can tell a lot of time was put into the creation of this loadout weapon

Needler:
Good in some situations, terrible in others, overall pretty balanced

Plasma Caster:
Amazing niche weapon. This gun can be a godsend in certain situations but only under the right hands. Takes the most skill to use out of any other weapons or at least in my opinion.

Plasma Grenade:
Increase blast radius as of right now this is the worst of the bunch. It has no advantages going for it compared to the other grenades.

Plasma Pistol:
Great weapon although I think it should be a level or two higher in warzone as PP spam is annoying late in the game.(When everyone has vehicles)

Railgun:
Amazing weapon, I dont think this is needs any drastic changes.

Rocket Launcher:
Decrease travel time. The rockets currently are to slow compared to previous installments, I think the travel time should be decreased in order to make the rockets more viable considering it is a tier 1 weapon

Saw:
Great weapon, I would like to see this weapon present in more arena maps though

Scattershot:
Severally outclassed by the shotgun, I think this weapon needs a bit more bullet magnetism when bullets are bounced off walls.(It already has some but it is pretty weak) This would make the weapon more unique and useful compared to right now.

Shotgun:
This weapon is the dominant CQB weapon I think it is perfectly fine at the moment. However I would test out decreasing the rang a bit and see how that plays out

SMG:
Again another perfectly balanced weapon.

Sniper Rifle:
No changes needed

Spartan Laser:
Great weapon, after the spartan laser patch this gun feels like its in the right place.

Splinter Grenade:
Remove EMP effect, unnecessary and makes it a bit op

Storm Rifle:
I think this is a great and balanced weapon it is just to prevalent in arena maps which in turn creates the illusion of it being overpowered.

Suppressor:
Decrease time it takes to reach maximum fire rate

Overall Weapon Changes:
-Decrease bullet magnetism and sticky aim, its very prevalent in this game compared to its predecessors and it makes for a lot of cheap and unskillful kills
-Remove ALL advantages CQB weapons get when zooming in

> 2533274867266391;5:
> Personally I dont agree with anything from your list. Here’s my personal list
>
> Assault Rifle:
> I think this gun is perfect at the moment but just to critique I think that maybe the magazine size could be reduced by a tiny bit.
>
> Battle Rifle:
> I have the most issues with this gun, I think it’s bit to op considering the fact that it has a lot of sticky aim, range, and bullet magnetism. I would suggest reduce the bullet magnetism but keep everything else the same, then it would still be a better option over the pistol but it wont be drastically better than it. I know some people think the BR is fine right now (seeing as how their is a whole thread currently up about it) but I think the BR ruins some maps with long sight lines, especially BTB maps. BTB is no where near as fun as before because you can get picked off from a good distance (Or maybe the maps are just poorly designed).
> Beam Rifle:
> Perfect weapon balance no major flaws from what I can tell
>
> Binary Rifle:
> Ok I have new clue who thought this was needed but why in the hell does this gun have a giant laser coming out of it? I understand the presence of it in H4 because that thing was a one shot kill and op but in here the Binary has been changed drastically and now a more fair weapon. This gun no longer needs a huge -Yoink- laser notifying everyone on the map where you are. This gun will almost always lose a sniper fight and most long range fights because because everyone knows where the shots are coming from and the weapon is just not as deadly as before. Once you get shot you zoom out and lose your aim and overall lose the gunfight.
>
> BoltShot:
> I think this weapon is fine as of right now, maybe increase the fire rate just a smidgen but overall I think this weapon doesn’t need any tweaks. Its a decent close to mid range weapon and can be useful in the right hands.
>
> Carbine:
> Make it 1-2 less shots to kill I think its currently to high and is overall a pretty useless weapon. I would much rather use a pistol than a carbine due to the fact that this weapon has little sticky aim and bullet magnetism. It is a high risk weapon because it takes so many bullets to kill one person and its so hard to actually land your shots.
>
> DMR:
> Perfect weapon, it outclasses the most other weapons at long ranges but it can also be useful in shorter encounters. This weapon is pure skill weapon and can be extremely deadly in the right hands. Although I think this is a tier two weapon and it shouldn’t be a loadout weapon in warzone as it is just to powerful but its to late to change now.
>
> Energy Sword:
> Increase the movement speed to 15% instead of 10% or increase the range when not zoomed in, one or the other but not both.Frag Grenades:
> Reduce blast radius or make grenades 1 at spawn. (I could go in a lot more detailed but then I would just take up the whole page on this one)Fuel Rod:
> This weapon is perfect at the moment, no tweaks needed here.
>
> Gravity Hammer:
> Perfect as of right now. Maybe make hammer jumps more easily plausible
>
> Grenade: Reduce blast radius, currently to powerful imo
>
> Hydra Launcher:
> This weapon is amazing in open spaces although it is mostly an ambush weapon, I think its a good weapon as of right now. Although I suggest making it a little stronger against vehicles, that might make it to strong though.
>
> Incineration Cannon:
> Make charge up time faster, the charge up time is to slow in my opinion and makes it much worse compared to its other counter parts (Rockets, and fuel rod)
>
> Lightrifle:
> Decent weapon although I think increasing the fire rate a tiny bit (while zoomed in) should be tested.
>
> Magnum:
> Perfect weapon, you can tell a lot of time was put into the creation of this loadout weapon
>
> Needler:
> Good in some situations, terrible in others, overall pretty balanced
>
> Plasma Caster:
> Amazing niche weapon. This gun can be a godsend in certain situations but only under the right hands. Takes the most skill to use out of any other weapons or at least in my opinion.
>
> Plasma Grenade:
> Increase blast radius as of right now this is the worst of the bunch. It has no advantages going for it compared to the other grenades.
>
> Plasma Pistol:
> Great weapon although I think it should be a level or two higher in warzone as PP spam is annoying late in the game.(When everyone has vehicles)
>
> Railgun:
> Amazing weapon, I dont think this is needs any drastic changes.
>
> Rocket Launcher:
> Decrease travel time. The rockets currently are to slow compared to previous installments, I think the travel time should be decreased in order to make the rockets more viable considering it is a tier 1 weapon
>
> Saw:
> Great weapon, I would like to see this weapon present in more arena maps though
>
> Scattershot:
> Severally outclassed by the shotgun, I think this weapon needs a bit more bullet magnetism when bullets are bounced off walls.(It already has some but it is pretty weak) This would make the weapon more unique and useful compared to right now.
>
> Shotgun:
> This weapon is the dominant CQB weapon I think it is perfectly fine at the moment. However I would test out decreasing the rang a bit and see how that plays out
>
> SMG:
> Again another perfectly balanced weapon.
>
> Sniper Rifle:
> No changes needed
>
> Spartan Laser:
> Great weapon, after the spartan laser patch this gun feels like its in the right place.
>
> Splinter Grenade:
> Remove EMP effect, unnecessary and makes it a bit op
>
> Storm Rifle:
> I think this is a great and balanced weapon it is just to prevalent in arena maps which in turn creates the illusion of it being overpowered.
>
> Suppressor:
> Decrease time it takes to reach maximum fire rate
>
> Overall Weapon Changes:
> -Decrease bullet magnetism and sticky aim, its very prevalent in this game compared to its predecessors and it makes for a lot of cheap and unskillful kills
> -Remove ALL advantages CQB weapons get when zooming in

Wait, you left me a bit confused here. If you don’t agree with anything I’ve said then why did you list things I said? .E The plasma grenades pitiful blasts radius, the scattershot needing a buff, the BR’s range and CQB weapons not needing any scope buffs.

> 2535466655192531;6:
> > 2533274867266391;5:
> > Personally I dont agree with anything from your list. Here’s my personal list
> >
> > Assault Rifle:
> > I think this gun is perfect at the moment but just to critique I think that maybe the magazine size could be reduced by a tiny bit.
> >
> > Battle Rifle:
> > I have the most issues with this gun, I think it’s bit to op considering the fact that it has a lot of sticky aim, range, and bullet magnetism. I would suggest reduce the bullet magnetism but keep everything else the same, then it would still be a better option over the pistol but it wont be drastically better than it. I know some people think the BR is fine right now (seeing as how their is a whole thread currently up about it) but I think the BR ruins some maps with long sight lines, especially BTB maps. BTB is no where near as fun as before because you can get picked off from a good distance (Or maybe the maps are just poorly designed).
> > Beam Rifle:
> > Perfect weapon balance no major flaws from what I can tell
> >
> > Binary Rifle:
> > Ok I have new clue who thought this was needed but why in the hell does this gun have a giant laser coming out of it? I understand the presence of it in H4 because that thing was a one shot kill and op but in here the Binary has been changed drastically and now a more fair weapon. This gun no longer needs a huge -Yoink- laser notifying everyone on the map where you are. This gun will almost always lose a sniper fight and most long range fights because because everyone knows where the shots are coming from and the weapon is just not as deadly as before. Once you get shot you zoom out and lose your aim and overall lose the gunfight.
> >
> > BoltShot:
> > I think this weapon is fine as of right now, maybe increase the fire rate just a smidgen but overall I think this weapon doesn’t need any tweaks. Its a decent close to mid range weapon and can be useful in the right hands.
> >
> > Carbine:
> > Make it 1-2 less shots to kill I think its currently to high and is overall a pretty useless weapon. I would much rather use a pistol than a carbine due to the fact that this weapon has little sticky aim and bullet magnetism. It is a high risk weapon because it takes so many bullets to kill one person and its so hard to actually land your shots.
> >
> > DMR:
> > Perfect weapon, it outclasses the most other weapons at long ranges but it can also be useful in shorter encounters. This weapon is pure skill weapon and can be extremely deadly in the right hands. Although I think this is a tier two weapon and it shouldn’t be a loadout weapon in warzone as it is just to powerful but its to late to change now.
> >
> > Energy Sword:
> > Increase the movement speed to 15% instead of 10% or increase the range when not zoomed in, one or the other but not both.Frag Grenades:
> > Reduce blast radius or make grenades 1 at spawn. (I could go in a lot more detailed but then I would just take up the whole page on this one)Fuel Rod:
> > This weapon is perfect at the moment, no tweaks needed here.
> >
> > Gravity Hammer:
> > Perfect as of right now. Maybe make hammer jumps more easily plausible
> >
> > Grenade: Reduce blast radius, currently to powerful imo
> >
> > Hydra Launcher:
> > This weapon is amazing in open spaces although it is mostly an ambush weapon, I think its a good weapon as of right now. Although I suggest making it a little stronger against vehicles, that might make it to strong though.
> >
> > Incineration Cannon:
> > Make charge up time faster, the charge up time is to slow in my opinion and makes it much worse compared to its other counter parts (Rockets, and fuel rod)
> >
> > Lightrifle:
> > Decent weapon although I think increasing the fire rate a tiny bit (while zoomed in) should be tested.
> >
> > Magnum:
> > Perfect weapon, you can tell a lot of time was put into the creation of this loadout weapon
> >
> > Needler:
> > Good in some situations, terrible in others, overall pretty balanced
> >
> > Plasma Caster:
> > Amazing niche weapon. This gun can be a godsend in certain situations but only under the right hands. Takes the most skill to use out of any other weapons or at least in my opinion.
> >
> > Plasma Grenade:
> > Increase blast radius as of right now this is the worst of the bunch. It has no advantages going for it compared to the other grenades.
> >
> > Plasma Pistol:
> > Great weapon although I think it should be a level or two higher in warzone as PP spam is annoying late in the game.(When everyone has vehicles)
> >
> > Railgun:
> > Amazing weapon, I dont think this is needs any drastic changes.
> >
> > Rocket Launcher:
> > Decrease travel time. The rockets currently are to slow compared to previous installments, I think the travel time should be decreased in order to make the rockets more viable considering it is a tier 1 weapon
> >
> > Saw:
> > Great weapon, I would like to see this weapon present in more arena maps though
> >
> > Scattershot:
> > Severally outclassed by the shotgun, I think this weapon needs a bit more bullet magnetism when bullets are bounced off walls.(It already has some but it is pretty weak) This would make the weapon more unique and useful compared to right now.
> >
> > Shotgun:
> > This weapon is the dominant CQB weapon I think it is perfectly fine at the moment. However I would test out decreasing the rang a bit and see how that plays out
> >
> > SMG:
> > Again another perfectly balanced weapon.
> >
> > Sniper Rifle:
> > No changes needed
> >
> > Spartan Laser:
> > Great weapon, after the spartan laser patch this gun feels like its in the right place.
> >
> > Splinter Grenade:
> > Remove EMP effect, unnecessary and makes it a bit op
> >
> > Storm Rifle:
> > I think this is a great and balanced weapon it is just to prevalent in arena maps which in turn creates the illusion of it being overpowered.
> >
> > Suppressor:
> > Decrease time it takes to reach maximum fire rate
> >
> > Overall Weapon Changes:
> > -Decrease bullet magnetism and sticky aim, its very prevalent in this game compared to its predecessors and it makes for a lot of cheap and unskillful kills
> > -Remove ALL advantages CQB weapons get when zooming in
>
>
> Wait, you left me a bit confused here. If you don’t agree with anything I’ve said then why did you list things I said? .E The plasma grenades pitiful blasts radius, the scattershot needing a buff, the BR’s range and CQB weapons not needing any scope buffs.

Alright I mispronounced what I meant, I’ll fix it right now. I dont agree with a lot of your ideas is what I meant to say.

no you gave no points on why they should change and it really makes no sense.

> 2535424425307481;8:
> no you gave no points on why they should change and it really makes no sense.

Actually I did for most of the weapons. Did you just skim the post? There’s nothing wrong with admiring so if you did, just don’t try to front.

Tbh the only thing I really agree with hitscan, makes sniping way too easy and overall culls the skill gap. Because of hitscan, projectile weapons like plasma weapons have had to become very powerful to be able to counter them effectively.

Even making bullet speed different for each weapon will help them fulfil their role better. So the SMG having the slowest bullets (I don’t mean as slow as plasma I mean back to Halo 3 projectiles) to set it in CQC and its high RoF still making it really useful. AR having faster rounds than the SMG to help fill the mid range role. BR having slightly faster for the mid to long range and then the DMR having even faster for long range. Then the sniper should be near hitscan speed to fit the sniper role better while remaining projectile.

Lightrifle should be either DMR or BR speed when not scoped (lighter/thinner rounds) but when scoped they’re slighter slower (larger rounds) or faster since the two bars that rise in front of the barrel act as particle accelerators? At least I think they do.
Binary rifle can stay as it is since it’s true beam weapon, one that has to stay on target for a kill

Carbine, it was the original counter to the BR so it should be BR speed projectiles, maybe a little faster since you don’t have the benefit of the burst (one misses there’s another two coming)
Beam rifle, should be faster than the sniper as it’s not firing a heavy round but ionised particles which are so much smaller.

No. Just no.

Remove the DMR?! Heresy at it’s finest right here.