My Honest Opinion on What Needs to be Changed.

Halo 5, as it looks now, is a pot of beef stew with rotten vegetables. That implies that I can see potential, but there needs to be major changes to the gameplay.

Before reading the below, let this be known; This is my honest opinion on what should change and what should stay.

Sprint. This right here has been the greatest hassle to Halo’s movement decisions, and should be removed by the full release. Even if it is nerfed again in this iteration of H5, it won’t make the game truly shine if it stays. Instead, the movement should boost to 40% of the base movement we are familiar with in H1 and H2. This, along with a very responsive strafe, and the Thruster, would make this game damn good movement wise. Speaking of Thruster…

Thruster. One of the most interesting things you can do in a fight on H4 was boost to any direction, catching your enemy off guard. I like that it is back in H5, but sprint alongside it makes it less of a good tool. With faster movement, it can be more of a juking ability. The boost itself will probably be 20% less than the movement, but will decrease auto aim on yourself when performed. Also, using it in the air can open a window to crazy out-play scenarios.

Slide. Not as prevalent as I thought compared to the other things shown. Shouldn’t exist.

Slam. I think instead of relying on Sprint to make this work, I think it should be what happens if you Thrust directly forward and press the melee button at the same time. It should change to a first person view and be easy to spot and dodge. If it connects, the enemy’s shields and half their health is removed, along with a single second stun. However, the connect also means the player has a cool-down animation slightly longer than the enemy stun, to give smarter players a chance to fight back.

Clamber. It is an addition that ruins the skill of tactical jumping, along with spring jumping. I would suggest removing it, and making it instead a different Spartan Ability, Spring. This is activated when you crouch, jump, and press the Thrust button at the same time. The boost of the jump would be a 40% increase, but will make your Thruster cool down after 4 seconds. You reach higher ground at the cost of not using it again immediately.

Smart Scope. As it is now, it could use many changes. I would suggest a Plus/Minus system for each weapon when using Smart Scope, similar to how weapons functioned in H1 when having camo or the ability to stun. Examples would be BR having double the RRR, but you can’t see the bottom area of the screen, or AR having a warning light for oncoming enemies but fires slower, etc. Things like that to increase the meta for each individual weapon.

Smash. Very impressed with how it works, but there could definitely be changes. One; instead of have to press the crouch button, I would suggest double tapping the Melee button and then float in the air for 2 seconds searching for a spot to land. Two; it should not kill a target when you land, rather it should copy the same idea for the Slam ability. These changes allow the ability to Ghandi Hop to still exist, and also give a higher risk to the reward.

Additional Changes I would like made.

-Auditory hitmarker along with the visual isn’t good. Get rid of that.

-Power Weapon spawns should at the very least be 2 minute intervals.

-Spartans shouldn’t be talking constantly. Should only give out callouts every 15 seconds, and only that when the player has no Mic.

-Decrease the amount of medals.

-Decrease the amount of new announcements.

-Remove Hovering while using Smart Scope.

So there you have it. In my opinion, this is what I think should happen. Then H5 can be a really fun game.

What are your opinions?

My honest opinion is people to stop complaining about mechanics of games that they have not played yet. It looks very bad that you already have negative thought about this even before the BETA of the game is released

> 2533274868062286;2:
> My honest opinion is people to stop complaining about mechanics of games that they have not played yet. It looks very bad that you already have negative thought about this even before the BETA of the game is released

I think that after 3 quality halo titles and two terrible ones which attempted to change the core formula of what made this series great, people can recognise how things are going to eventuate even before playing. Especially when 343 are continuing to pursue the path set by Reach/H4.

Its too late to make these changes. If they removed sprint then all of the multiplayer maps would have to be rebuilt from the ground up and that just cant happen in time for game release. Get used to the new mechanics they are here to stay in fact they released the MCC just for people like you who want to play the same old thing over and over again.

> 2533274950604834;4:
> Its too late to make these changes. If they removed sprint then all of the multiplayer maps would have to be rebuilt from the ground up and that just cant happen in time for game release. Get used to the new mechanics they are here to stay in fact they released the MCC just for people like you who want to play the same old thing over and over again.

The MCC is STILL not fixed. He is not asking for a carbon copy of the first three Halo games, he is giving actual feedback instead of blindly supporting 343i. Unlike you and most people on this website.

Lets just look at what they have. I feel like that smart scope is an ok idea. Not something i’m fully towards but i need to feel it in action.

I don’t mind what they did with sprint in making is to shield can not recharge because of it. Its not perfect but it’s a start to trying to find an equilibrium for people who want it and people who don’t.
Thruster from what i have seen is very much improved with the Halo 5 Beta. I hated it in 4 because of it’s lack of range. Sprint to me doesn’t feel like it would make a difference, but i would have to play to be sure.
Slide… I have no idea how to react to this. I mean it’s no necessary but it looks cool. Again something i have to feel when playing the game to make a final note on.
Slam i actually agree with you there Soul Flame. It makes a lot more sense.
Clamber is something i had thought of during Halo 5’s first showing and had thought about what they could add. I actually agree with how 343 have added it. Having you press three different buttons at once is not something that should happen to make a jump.

Smart Scope… Not gonna touch what you just said. but it makes up for looking down the sight that’s all i know.
Smash i like and agree with Soul Flame. double tapping the melee button in the air though might be difficult if someone is trying to constantly punch someone while in the air.

for the Additional changes - - -
Can’t see the hit marker getting in the way, as long as you know you hit the person.

Agreed on the two min intervals.

I feel like your saying we shouldn’t be allowed to talk to people? that seems to go against basic multilayer options.

Medals i have never had a problem with. They should stay and only be added if you do something cool someone has not thought of.

As long as the announcements are useful, i don;t think there should be a reason to not do that. Just make sure to not hear them every 5 seconds.

I can’t say anything on that one till i see the game in action.

----- And now that my two cents have been put in, i will leave everyone with that.

> 2533274834690214;6:
> Lets just look at what they have. I feel like that smart scope is an ok idea. Not something i’m fully towards but i need to feel it in action.
>
> I don’t mind what they did with sprint in making is to shield can not recharge because of it. Its not perfect but it’s a start to trying to find an equilibrium for people who want it and people who don’t.
> Thruster from what i have seen is very much improved with the Halo 5 Beta. I hated it in 4 because of it’s lack of range. Sprint to me doesn’t feel like it would make a difference, but i would have to play to be sure.
> Slide… I have no idea how to react to this. I mean it’s no necessary but it looks cool. Again something i have to feel when playing the game to make a final note on.
> Slam i actually agree with you there Soul Flame. It makes a lot more sense.
> Clamber is something i had thought of during Halo 5’s first showing and had thought about what they could add. I actually agree with how 343 have added it. Having you press three different buttons at once is not something that should happen to make a jump.
>
> Smart Scope… Not gonna touch what you just said. but it makes up for looking down the sight that’s all i know.
> Smash i like and agree with Soul Flame. double tapping the melee button in the air though might be difficult if someone is trying to constantly punch someone while in the air.
>
> for the Additional changes - - -
> Can’t see the hit marker getting in the way, as long as you know you hit the person.
>
> Agreed on the two min intervals.
>
> I feel like your saying we shouldn’t be allowed to talk to people? that seems to go against basic multilayer options.
>
> Medals i have never had a problem with. They should stay and only be added if you do something cool someone has not thought of.
>
> As long as the announcements are useful, i don;t think there should be a reason to not do that. Just make sure to not hear them every 5 seconds.
>
> I can’t say anything on that one till i see the game in action.
>
> ----- And now that my two cents have been put in, i will leave everyone with that.

Thank you for being civilized and not telling him, “go play the MCC if you don’t want change”.

  • Play the game- voice your opinion(notice how this comes after playing the game)

> 2533274977797582;8:
> - Play the game
> - voice your opinion(notice how this comes after playing the game)

  • No, we have seen enough videos to criticism an unreleased game’s mechanics.
  • Then voice your opinion before or after the beta (notice this comes after the first sentence, and the words before and after).

> 2533274806427910;9:
> > 2533274977797582;8:
> > - Play the game
> > - voice your opinion(notice how this comes after playing the game)
>
>
>
> - No, we have seen enough videos to criticism an unreleased game’s mechanics.
> - Then voice your opinion before or after the beta (notice this comes after the first sentence, and the words before and after).

So if I see an hour of someone practicing sky diving, I know how it is and how it feels? Cool.

40% base movement speed? Excuse me?

The reason for my input of suggestions is to keep the Halo spirit much closer to the gameplay we know.

The Master Chief Collection, while it still has bugs, is indeed a nice thing to go to for that classic Halo itch. The new stuff in H5, for the most part, looks decent enough for me to try it out. But I’ve had experience in deciding whether a game could have improvements, as many other people have in the past few years.

The Sprint thing is still an issue, if only a minor one. But the thing is, having the Spartan’s base movement in H5 faster than any other Halo can keep the maps the same size as they are now, and keep the traditional theme of “run & gun” from the trilogy. Sprint, no matter what kind of nerfs you put on it, prohibits that; just for the sake of bringing in a broader audience. I won’t cry about it if it stays in the game, but I will have a small annoyance every time I have to use it, or some else uses it against me.

As for the other changes; if they don’t happen, they don’t happen. But we better have a good, fun, competitive game by November 2015.

> 2533274953123640;11:
> 40% base movement speed? Excuse me?

40% increase of base movement speed we are familiar with. Imagine having a Speed Boost, except the strafe and the traction are super responsive and tight. Kinda like Unreal Tournament.

> 2533274896750290;10:
> So if I see an hour of someone practicing sky diving, I know how it is and how it feels? Cool.

Technically, you could figure that out in an hour’s footage. You know it’s risky, you know you’ll get an adrenaline rush, you know the sudden pull from the first fall will jerk you and give you a strange, uncomfortable sensation, you know you may/may not do it again…

…But yeah, definitely plausible.

> 2533274896750290;10:
> > 2533274806427910;9:
> > > 2533274977797582;8:
> > > - Play the game
> > > - voice your opinion(notice how this comes after playing the game)
> >
> >
> >
> >
> > - No, we have seen enough videos to criticism an unreleased game’s mechanics.
> > - Then voice your opinion before or after the beta (notice this comes after the first sentence, and the words before and after).
>
>
> So if I see an hour of someone practicing sky diving, I know how it is and how it feels? Cool.

If you watched 30+ videos of the game, and actually take the time to study the mechanics of the game, I think it is fair to criticism the game based on how it is played.

> 2533274896750290;10:
> > 2533274806427910;9:
> > > 2533274977797582;8:
> > > - Play the game
> > > - voice your opinion(notice how this comes after playing the game)
> >
> >
> >
> >
> > - No, we have seen enough videos to criticism an unreleased game’s mechanics.
> > - Then voice your opinion before or after the beta (notice this comes after the first sentence, and the words before and after).
>
>
> So if I see an hour of someone practicing sky diving, I know how it is and how it feels? Cool.

I can honestly say you won this argument. You don’t know how something feels until you’ve felt it.

> 2533274825980578;16:
> > 2533274896750290;10:
> > > 2533274806427910;9:
> > > > 2533274977797582;8:
> > > > - Play the game
> > > > - voice your opinion(notice how this comes after playing the game)
> > >
> > >
> > >
> > >
> > > - No, we have seen enough videos to criticism an unreleased game’s mechanics.
> > > - Then voice your opinion before or after the beta (notice this comes after the first sentence, and the words before and after).
> >
> >
> >
> > So if I see an hour of someone practicing sky diving, I know how it is and how it feels? Cool.
>
>
> I can honestly say you won this argument. You don’t know how something feels until you’ve felt it.

“Feels” had nothing to do with what I just said, so no, not really.

> 2533274806427910;15:
> > 2533274896750290;10:
> > > 2533274806427910;9:
> > > > 2533274977797582;8:
> > > > - Play the game
> > > > - voice your opinion(notice how this comes after playing the game)
> > >
> > >
> > >
> > >
> > > - No, we have seen enough videos to criticism an unreleased game’s mechanics.
> > > - Then voice your opinion before or after the beta (notice this comes after the first sentence, and the words before and after).
> >
> >
> >
> > So if I see an hour of someone practicing sky diving, I know how it is and how it feels? Cool.
>
>
> If you watched 30+ videos of the game, and actually take the time to study the mechanics of the game, I think it is fair to criticism the game based on how it is played.

I mean, wait until you have played the maps to see if the new mechanics work there, you can make assumptions, but you can’t know how it feels in the new maps because no one (well, the people in the Halo Fest have) have played them.

> 2533274849503099;14:
> > 2533274896750290;10:
> > So if I see an hour of someone practicing sky diving, I know how it is and how it feels? Cool.
>
>
> Technically, you could figure that out in an hour’s footage. You know it’s risky, you know you’ll get an adrenaline rush, you know the sudden pull from the first fall will jerk you and give you a strange, uncomfortable sensation, you know you may/may not do it again…
>
> …But yeah, definitely plausible.

It’s not the same. For example, I like to watch people doing things like jumping from a plane an spinning around the air, it looks fun and easy, but I know I won’t do it ever because I’m afraid of heights. You can figure it out, but you don’t exactly know how it is. The same goes for Halo 5. Wait 3 weeks and play. If you still don’t like the new mwchanics or you like them, but not how they are implemented, just say it. 343 will listen.

> > 2533274806427910;15:
> > > 2533274896750290;10:
> > > > 2533274806427910;9:
> > > > > 2533274977797582;8:
> > > > > - Play the game
> > > > > - voice your opinion(notice how this comes after playing the game)
> > > >
> > > >
> > > >
> > > >
> > > > - No, we have seen enough videos to criticism an unreleased game’s mechanics.
> > > > - Then voice your opinion before or after the beta (notice this comes after the first sentence, and the words before and after).
> > >
> > >
> > >
> > >
> > > So if I see an hour of someone practicing sky diving, I know how it is and how it feels? Cool.
> >
> >
> >
> >
> > If you watched 30+ videos of the game, and actually take the time to study the mechanics of the game, I think it is fair to criticism the game based on how it is played.
>
>
>
>
> I mean, wait until you have played the maps to see if the new mechanics work there, you can make assumptions, but you can’t know how it feels in the new maps because no one (well, the people in the Halo Fest have) have played them.

This is what another forum goer had to say about this.

> We don’t have just one or two videos of Halo 5’s gameplay to adequately judge it objectively. The pool of footage that we can judge its gameplay - and most if not all of its elements - numbers in the hundreds.Saying that we can’t accurately judge a variation of a game that we have been playing for years based on the footage of a sequel which has the same base elements of its gameplay as its predecessors is a really passive-aggressive attempt at trying to prevent discussion and the critical analysis of a sequel and its mechanics.It’s ridiculous that users are bullying others into accepting the spurious belief that no one is allowed to think differently or consider the footage of Halo 5 as proof enough of what it’s going to be like. Every time I’ve seen anyone bring up a good point about Halo 5 has been met with stiff opposition in the form of a fallacy that we can’t judge a game’s sequel based on video evidence. Enough is enough. I thought Bungie’s community was toxic, but this is downright manipulative in the worst of ways. It’s dismissive to the extreme.

I might not know how the game truly feels, but this man was spot on.

> 2533274806427910;19:
> > > 2533274806427910;15:
> > > > 2533274896750290;10:
> > > > > 2533274806427910;9:
> > > > > > 2533274977797582;8:
> > > > > > - Play the game
> > > > > > - voice your opinion(notice how this comes after playing the game)
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > - No, we have seen enough videos to criticism an unreleased game’s mechanics.
> > > > > - Then voice your opinion before or after the beta (notice this comes after the first sentence, and the words before and after).
> > > >
> > > >
> > > >
> > > >
> > > > So if I see an hour of someone practicing sky diving, I know how it is and how it feels? Cool.
> > >
> > >
> > >
> > >
> > > If you watched 30+ videos of the game, and actually take the time to study the mechanics of the game, I think it is fair to criticism the game based on how it is played.
> >
> >
> >
> >
> > I mean, wait until you have played the maps to see if the new mechanics work there, you can make assumptions, but you can’t know how it feels in the new maps because no one (well, the people in the Halo Fest have) have played them.
>
>
>
>
> This is what another forum goer had to say about this.
>
>
> > We don’t have just one or two videos of Halo 5’s gameplay to adequately judge it objectively. The pool of footage that we can judge its gameplay - and most if not all of its elements - numbers in the hundreds.Saying that we can’t accurately judge a variation of a game that we have been playing for years based on the footage of a sequel which has the same base elements of its gameplay as its predecessors is a really passive-aggressive attempt at trying to prevent discussion and the critical analysis of a sequel and its mechanics.It’s ridiculous that users are bullying others into accepting the spurious belief that no one is allowed to think differently or consider the footage of Halo 5 as proof enough of what it’s going to be like. Every time I’ve seen anyone bring up a good point about Halo 5 has been met with stiff opposition in the form of a fallacy that we can’t judge a game’s sequel based on video evidence. Enough is enough. I thought Bungie’s community was toxic, but this is downright manipulative in the worst of ways. It’s dismissive to the extreme.
>
>
> I might not know how the game truly feels, but this man was spot on.

Why is this not spot on when someone says they judge the game to be good? If the quote you’re using implies that we should be able to make judgment of the game (as in first impressions), then how come people are being categorized as noobs or shunned when they say the gameplay looks great and seems ambitious? I’d argue that those people who are doing said actions are trying to deter from a constructive discussion.

I happen to be one of those forum goers. Based on how you said that, I interpret it as a minor consideration of yours as far as the game is involved.