I have been playing Halo 5 since it’s release, and I have every FPS Halo title execpt Reach. I have also played several CoD games as well as the Titanfall games. The difference between aiming down sights (ADS) and zooming in with your weapon in Halos before Halo 4 is no mystery to me.
Regarding Smart Link in Halo 5, I am aware of the arguments for being a rip-off of ADS, and I am not of need of convincing that these arguments are true or false, I just want to share an opinion on the mechanic. (So please, don’t reply to this thread with all the reasons why Smart link is ADS )
For me, using Smart Link simply doesn’t give me the ADS “vibe” compared to other games with ADS. They don’t feel the same. This mainly due to the fact that with Smart Link, the weapon retains a reticle when zoomed in, rather than the reticle being replaced by the iron sights or holographic sight. I am not going to deny the sight on the BR acts like a generic holographic sight, or if you remove the reticle from the SMG, what’s left is basically an iron sight, but other than that, no other weapon in Halo 5’s sandbox can replicate the feeling of aim down the sight whenever I use Smart Link.
The piece of the gun that’s left when I zoom in just feels like it’s in my way when I’m aiming. That’s my only issue with it, which is why I prefer the full-screen zooming.
I understand why people think Smart Link is an ADS ripoff. Some weapon’s zoom just give off the impression that it’s a generic iron sights view.
People probably don’t mind if Smart Link just gives the full zoom in screen just like all previous Halo games but then, there’s the accuracy buff some weapons get from smart linking.
I hate everything about Halo 5 zoom. It looks generic first and foremost. You want your game to stand out not blend in with all the rest of the FPS out there. Zoom on weapons like the pistol for example, blocks 3/4 of your target which is ridiculous!! Zooming is supposed to help see your target not block it! LoL Then there is the weapon buffs you get with most weapons when you zoom in and from what the hardcore lore people tell me, it breaks that too.
If it really is a “holographic projection” like they say, then why can’t I change that and make it look like how I want? aka the old style!! That would make sense lore wise too.
I’m sorry, but the old zoom was better in everyway and 343I could of easily updated that zoom if they wanted too but they were trying to get players from other games to come play theres by making it look like all the other FPS out there. Don’t kid yourself, that is the only reason why 343I changed it. The irony is, players want to see something new or at the very least, something they don’t see everyday… But instead they decided to make Halo look like every other FPS on the market today.
It’s sad how Halo has become the follower when it used to be the trendsetter.
They are exactly the same but that’s my 2 cents.
buuuuut it plays differently. The reason being halo 5 still holds that you usually play whole hip firing (I play arena so in the sense yes which halo is founded off arena).
i will rarely aim down sights only 20 percent of the time in a match. The other 80 is the classic halo hip firing while strafing. I think 343 did a good job with smart link and I really don’t see a need to improve on it
Here’s why I’m fine with smart link (so far, and if halo 6 changes these, I’m done with halo.)
Ads does not decrease movement speed
You do not need to Ads to replace hipfiring since hipfiring in halo is still accurate, and here’s why
In halo 5, the reticle does not bloom by the sheer movement of your Spartan
In halo 5 the reticle does not bloom when you jump
Those reasons alone are why I don’t really care about smart link being in the game. The moment you NEED to smart link AT ALL TIMES, AT ALL DISTANCES, because hipfiring is no longer AT ALL accurate, jumping causes bloom, movement causes bloom, there’s accuracy and damage buffs on headshots EVEN with shields up…ok…that’s the moment halo has died and copied everything else on the market.
Halo is all about how it feels to aim, shoot and move . There’s changes in each halo, but for the most part these mechanics pretty much always held true. If halo 6 changes this…well…that begins the end of halo imho. That’s my honest opinion. The 1 thing I do actually dislike, is being able to scope in with cqc weapons. It causes a bumper jumper player to feel awkward as heck in the heat of battle, having to mash in the right stick at the worst of times…and also making many of those “WHY ISN’T HE DEAD!” when using a weapon like scattershot at a range you’d think is hipfire 1sk, but actually isn’t .
Change for the sake of change. I’m used to using it so it doesn’t bother me, but that doesn’t mean I like it or want it in future Halos.
As Halo 5 was my first Halo game after my long hiatus since Halo 2 on the original Xbox, I can honestly live with Smart-Link. But if anything, I’d suggest for a toggle option between the classic zoom and Smart-Link.
I like that all weapons have “smart link” or zoom but I feel they handled the aesthetics wrong. To me you shouldn’t see the sites at all on the precision weapons, as it was before. However I do like the way the AR zooms in. You should still see the weapon with the autos because you shouldn’t get so much zoom with them.
> 2533274815533909;4:
> I hate everything about Halo 5 zoom. It looks generic first and foremost. You want your game to stand out not blend in with all the rest of the FPS out there. Zoom on weapons like the pistol for example, blocks 3/4 of your target which is ridiculous!! Zooming is supposed to help see your target not block it! LoL Then there is the weapon buffs you get with most weapons when you zoom in and from what the hardcore lore people tell me, it breaks that too.
>
> If it really is a “holographic projection” like they say, then why can’t I change that and make it look like how I want? aka the old style!! That would make sense lore wise too.
>
> I’m sorry, but the old zoom was better in everyway and 343I could of easily updated that zoom if they wanted too but they were trying to get players from other games to come play theres by making it look like all the other FPS out there. Don’t kid yourself, that is the only reason why 343I changed it. The irony is, players want to see something new or at the very least, something they don’t see everyday… But instead they decided to make Halo look like every other FPS on the market today.
>
> It’s sad how Halo has become the follower when it used to be the trendsetter.
I’ll respond to this per double return mmk?
What makes it generic? The most generic form of ADS is similar to Call of Duty’s, aimed down the top of the gun and reduces bullet spread for everything. ADS makes all hip fire much less accurate than it should be. Last time I checked, Halo 5’s zoom does minimal, especially to precision weapons. Halo 5’s ADS replication is definitely not generic, sure, it uses concepts but these effects aren’t exactly detrimental. I will agree it breaks lore and, in general, reality but I couldn’t care less, I’m just concerned with what I recieve
Meh, this statement isn’t very well done but you are right. Using the fact that 343i use diff textures for literally everything, this is entirely possible but I’d rather other elements be worked on.
I don’t think so. The old zoom had issues where it would restrict your peripheral vision which I guess is to simulate tunnel vision. I don’t think they changed it to be like everything else (mostly because H6 wouldn’t be anything like H5 if they are) rather, trying to keep the series decently fresh. I would rather Halo change a little every year than remain the same like it used to.
> 2533274888753908;10:
> > 2533274815533909;4:
> > I hate everything about Halo 5 zoom. It looks generic first and foremost. You want your game to stand out not blend in with all the rest of the FPS out there. Zoom on weapons like the pistol for example, blocks 3/4 of your target which is ridiculous!! Zooming is supposed to help see your target not block it! LoL Then there is the weapon buffs you get with most weapons when you zoom in and from what the hardcore lore people tell me, it breaks that too.
> >
> > If it really is a “holographic projection” like they say, then why can’t I change that and make it look like how I want? aka the old style!! That would make sense lore wise too.
> >
> > I’m sorry, but the old zoom was better in everyway and 343I could of easily updated that zoom if they wanted too but they were trying to get players from other games to come play theres by making it look like all the other FPS out there. Don’t kid yourself, that is the only reason why 343I changed it. The irony is, players want to see something new or at the very least, something they don’t see everyday… But instead they decided to make Halo look like every other FPS on the market today.
> >
> > It’s sad how Halo has become the follower when it used to be the trendsetter.
>
> I’ll respond to this per double return mmk?
>
> What makes it generic? The most generic form of ADS is similar to Call of Duty’s, aimed down the top of the gun and reduces bullet spread for everything. ADS makes all hip fire much less accurate than it should be. Last time I checked, Halo 5’s zoom does minimal, especially to precision weapons. Halo 5’s ADS replication is definitely not generic, sure, it uses concepts but these effects aren’t exactly detrimental. I will agree it breaks lore and, in general, reality but I couldn’t care less, I’m just concerned with what I recieve
>
> Meh, this statement isn’t very well done but you are right. Using the fact that 343i use diff textures for literally everything, this is entirely possible but I’d rather other elements be worked on.
>
> I don’t think so. The old zoom had issues where it would restrict your peripheral vision which I guess is to simulate tunnel vision. I don’t think they changed it to be like everything else (mostly because H6 wouldn’t be anything like H5 if they are) rather, trying to keep the series decently fresh. I would rather Halo change a little every year than remain the same like it used to.
What makes your game generic? Making your game look and feel like the majority of things on the market. 343I completely changed the zoom in Halo to look like everything else and it feels just like everything else. Even my friends who don’t like Halo say it feels/looks like x game they play. Halo 5 zoom doesn’t completely act like ADS style zooming, this is true i agree nor did i say it was completely the same, but everything else about it sure does. So ya, it seems pretty generic to me lol
The old zoom “issue” of restricting your peripheral vision wasn’t an issue, it’s a trade off. Zooming is supposed to help you see your target which old zoom does. As I stated, we have guns like the pistol now that literally block 3/4 of your target when you zoom. So why am I zooming again?? because it’s not helping me lol
You can keep something and upgrade it and not change it completely. The old zoom look could of been upgraded easily! They could do something along the line of Terminator or Ironman when they zoom in if you know that look. There’s your upgraded look that looks different but plays the same. 343I actually sorta had it this way early on (if I can find the video I will link it) but they changed it, why? The only logical reason to change it is simple, trying to appeal to gamers that like other games like COD, BF etc that uses that look when zooming. There is no other reason.
I’m sorry, but I’ve yet to hear a good argument that justifies putting in ADS style zooming into Halo.
As I’ve stated many times as well, if this is supposed to be a holographic projection, why can’t I change it then?? A Spartan should be able to go into combat having there HUD look like how he or she wants it shouldn’t they? Makes sense to me. If this is here to stay, then in Halo 6 i better be able to do this.
Is the new zoom style absolutely terrible? No, and some people like it how automatics have zoom now, but to me that’s a different debate entirely (if automatics should have a zoom feature) but this new style zoom certainly doesn’t help your game stand out of the crowd, nor does it help your game play any better in any way that I can see over your orginal system you had.
No… I think Halo 5 new zooming system overall is just a classic case of change for the sake of change as far as I’m concerned and it’s sad.
> 2533274816788253;9:
> I like that all weapons have “smart link” or zoom but I feel they handled the aesthetics wrong. To me you shouldn’t see the sites at all on the precision weapons, as it was before. However I do like the way the AR zooms in. You should still see the weapon with the autos because you shouldn’t get so much zoom with them.
If I saw this before I responded I would of quoted it in my last message.
(Bold) Honestly, that would of made a heck of a lot more sense to me (and I’m sure many others) to go that route. Automatics having any form of zoom or not is entirely a other debate I feel.
It’s ok but doesn’t work with every weapon well … like the storm rifle
Here’s something which you almost never hear on these forums; I like both the classic zoom and Smart-Link. I don’t care which one is in Halo 6; it’s far from game-breaking. As another poster said, Halo will be ruined if Smart-Link turns into your generic ADS system.
> 2533274815533909;11:
> What makes your game generic? Making your game look and feel like the majority of things on the market. 343I completely changed the zoom in Halo to look like everything else and it feels just like everything else. Even my friends who don’t like Halo say it feels/looks like x game they play. Halo 5 zoom doesn’t completely act like ADS style zooming, this is true i agree nor did i say it was completely the same, but everything else about it sure does. So ya, it seems pretty generic to me lol
.You say it’s like a majority of things on the market, this is true. But this doesn’t discount the fact that the Classic Zoom is also similar to other games. How? It only lets you zoom with certain weapons right? So in a sense, it’s similar to Counter-Strike and other similar Source games, including Half-Life. I do agree that it looks similar but it doesn’t look “just like everything else.” Generic, eh I’m pretty sure that changes from person to person, but I’d say that generic isn’t quite the word, similar, maybe.
> 2533274815533909;11:
> The old zoom “issue” of restricting your peripheral vision wasn’t an issue, it’s a trade off. Zooming is supposed to help you see your target which old zoom does. As I stated, we have guns like the pistol now that literally block 3/4 of your target when you zoom. So why am I zooming again?? because it’s not helping me lol
I can see your idea of the peripheral vision restriction being a trade off as valid and, yes, you do close one eye to look through the scope for obvious reasons. I honestly don’t use the ADS a large amount unless I need that extra red reticle range or am stabilising. The new zoom is logical in a sense where the old seemed to have made your gun disappear off your screen but there’s not much issue with the gun blocking your target, although it is annoying.
> 2533274815533909;11:
> You can keep something and upgrade it and not change it completely. The old zoom look could of been upgraded easily! They could do something along the line of Terminator or Ironman when they zoom in if you know that look. There’s your upgraded look that looks different but plays the same. 343I actually sorta had it this way early on (if I can find the video I will link it) but they changed it, why? The only logical reason to change it is simple, trying to appeal to gamers that like other games like COD, BF etc that uses that look when zooming. There is no other reason.
Not 100% on what they look like but I am not going to say it’s a bad idea. I have an issue with your logic though. There are many reasons to change something: the old style getting stale, expanding accessibility, making improvements, etc. These examples are reasons I would be making a change, sure 343i did it in a -Yoink- way but it isn’t exactly the worst way I’ve seen.
> 2533274815533909;11:
> I’m sorry, but I’ve yet to hear a good argument that justifies putting in ADS style zooming into Halo.
>
> As I’ve stated many times as well, if this is supposed to be a holographic projection, why can’t I change it then?? A Spartan should be able to go into combat having there HUD look like how he or she wants it shouldn’t they? Makes sense to me. If this is here to stay, then in Halo 6 i better be able to do this.
You’re right, you probably haven’t, for many reasons, such as, some are incapable of forming logical arguments, people defending the system as if there’s nothing wrong, and maybe, not saying this is the reason, you don’t want to accept a well structured argument. Again, you seem like a smart guy so that last one is most likely not true but still something I run into almost every day.
Although I would love to have my own customisable HUD, I’d rather the game have a lot of content, be generally stable, and be well-tested, rather than have this. If it’s in Halo 6 then I will be pleasantly surprised, but I wouldn’t hope for it. This idea would have restrictions but I know what you’re getting at
> 2533274815533909;11:
> Is the new zoom style absolutely terrible? No, and some people like it how automatics have zoom now, but to me that’s a different debate entirely (if automatics should have a zoom feature) but this new style zoom certainly doesn’t help your game stand out of the crowd, nor does it help your game play any better in any way that I can see over your original system you had.
>
> No… I think Halo 5 new zooming system overall is just a classic case of change for the sake of change as far as I’m concerned and it’s sad.
I agree, it isn’t completely terrible. I defend it because it’s still different enough for me to pass it as something different, even if only slightly. No, it doesn’t stand out from the crowd, but it has become harder to set trends now and make yourself stand out recently. Types of shooters currently available are just a fad and I’m pretty sure that arena shooters will come back as a focus if done right. I don’t believe the change is just to change for others but I will say it is influenced by other games. I don’t mind, but as soon as I see Halo become a character/MOBA-esque shooter, I’m gone, that’ll be something I won’t defend, I hate those games with a passion.
As for automatic weapons having zoom, I’m a bit iffy on that.
> 2535429593088083;8:
> As Halo 5 was my first Halo game after my long hiatus since Halo 2 on the original Xbox, I can honestly live with Smart-Link. But if anything, I’d suggest for a toggle option between the classic zoom and Smart-Link.
I agree. I’d like to see less of my weapon, like the classic Halo.
> 2533274887410089;16:
> > 2535429593088083;8:
> > As Halo 5 was my first Halo game after my long hiatus since Halo 2 on the original Xbox, I can honestly live with Smart-Link. But if anything, I’d suggest for a toggle option between the classic zoom and Smart-Link.
>
> I agree. I’d like to see less of my weapon, like the classic Halo.
Totally, but there can be a few times where a bit of the weapon is there, the H5 Spartan Laser in particular. While it does obscure the outsides a bit, it does have some resemblance to the classic zoom imo.
I’d like to point out that Smart-L**ink is the traditional “zoom”, whereas Smart Scope is the pseudo-ADS we see in H5.
This is a bit of a tricky topic as Smart Scope can mean one of two things:
- The “augmented-reality” aesthetic - The application of a zoom function on all weaponsFor #1, I think it looks nice but the redesign conflicts with the function. To have opaque weapon models remain on-screen (sometimes taking up more “real estate” than un-zoomed) and obstructing the players’ view doesn’t make sense for gameplay and doesn’t match lore*. At any rate, I think it’s obvious that this redesign was done to attract and cater to “outside” players that prefer modern/near-future military shooters. I’d prefer a return to Smart-Link, but with more effort put into its aesthetics than the “Classic” scope in H5 (think more along the lines of H4’s zoom).
On a side note, I wouldn’t mind the “augmented-reality” look being minimally applied to weapons, but only if it actually communicates something to the player.
As for #2, I don’t like it. I don’t see the point in making CQC weapons more effective while zoomed, rather than just gearing each weapon towards its goal. An increase to RRR and a reduction in recoil/spread just moves the weapons’ goalposts (and I think this can apply to precision weapons too). Moreover, this change makes all of the weapons in H5 feel a bit more samey when there was potential to make them more unique.
Secondary firing modes or utilities (like burst-fire or a grenade launcher for the AR, a short-range blast of heat/EMP for the Storm Rifle that ties into its overheat/cooldown, smashing a grav lift into existence with the Hammer, changing to a long horizontal spread for the Scattershot, etc.) could’ve made the sandbox more diverse. Instead, we’ve got four run-of-the-mill autos, two autos with homing projectiles, and a burst-fire pistol with homing projectiles. Just a lot of redundant weapons with potential…
My thoughts on it are that I don’t really mind it, but why did it have to change? It makes sense for the automatic weapons and even the pistol to have ADS, but I don’t see the need for all the other weapons to have ADS like the BR, rockets, etc. Change can be a good thing, but pointless change is…well…pointless and only serves to piss of people who can’t handle change. I hope we get a mix in Halo 6.
I think Smart Link was a good addition. Makes the game have more levels and ranges of combat. It’s was a good addition in my opinion. And who cares if they’re ripping of ADS, I feel as if a 2 ton super soldier would be trained the concept to aim with the sights on the weapon he’s using.