My Halo 5 Guardian Wishlist Part

The ideas below are my opinion on how Halo 5 can please the competitive and casual gamers, the forgers, the machinima makers and hard core fans, and I explained why some features should be in

-The ability to control weather and time and day
-Allow players to change the over all color of forge objects
-Allow players to change from forge to custom games so they can test out their maps with less time consumption.
-Have folders for maps so players can organize what maps they have neatly
-Destructible environments(For certain things)
-More Biomes in forge world

  • Add more blank canvasses to forge such as a city, desert, underwater, space, a grass land, a mountainous region, a swamp, and an Iceland and make these maps 4 times the size of fore world
    -Have an unlimited budget that is obtained through ranking up and warns you if you exceed the budget
    -Allow players to copy and paste huge structures all at once from place to place on their map
  • Allow terrain editing for better forge environments
    -Have clouds on forge maps, underwater scenery and marine life in fore maps with an ocean, and passing comets in other space maps
  • Allow players to spawn animals in forge either friendly or hostile
    -Allow players to freely walk underwater and see clearly too while they are in the water
    -Allow players to add music of their choice and when it plays to custom games
    -Add time slots where for one certain amount of time its one time of day, or wheatear then the next time slot it changes, and you can determine how long each slot is.
    -Copy and paste structures built in forge and save them in a file which you can spawn it like a regular item in your map or in someone else’s world
    -Make 3D models on the CPU and send them to xbox so it can be used on forge
    -Have friendly and hostile animals in forge world, some of the animals could be infected by flood for a more menacing appearance.
    -Instead of just highjacking allow players to do thing like rip of the engine/wings, place a grenade in the vehicle, pick it up and throw the vehicle, or punch it. Some of these animations are unlocked by ranked
  • to Be able to drive the AA Wraith, Specter, Scarab, Seraph, Vampire, Space Banshee Shadow,Wolverine, Vulture, Hawk, Gremilns ,Grizzly Tank, Cyclops, Pelican, Long Sword, Broad Sword, Hornet, Falcon, Trains, Phantom, Litch, and Mammoth, boats, submarines and forerunner vehicles
    With all these features forgers can make awesome maps for either their machinima or custom map.

Though these vehicles may be overpowered they could be balanced out or only seen in forge and campaign and I will help machinima makers if they were in forge.
-Play as Elites and Brutes
Allow elites to dual wield energy Swords in multiplayer
-Brutes are strong and have incredible jump leap but have low stamina and can’t use human weapons.

  • The ability to play as forerunners but they can’t use amour ability or non-forerunner guns or vehicles, and they are slow but they can teleport(By deciding where they want to go) disintegrate breakable items, use telekinesis and dual wield heavy weapons, and like elites they have sets of armor .
    Forerunner and Brutes may be big and overpowered but it would nice to play as one in certain custom games after obtaining a high rank, making players who wan to unlock them play the game longer

Have a Spartan Ops that goes through the Forerunner-Precursor War, the Human-Forerunner War, and the Forerunner-Flood war and the ability to play as the Humans, Forerunners, Precursor, San-Shyum and flood to get their perspective on the war.
This will answer so many questions like, What were the Precursors and their technology like , how did the Forerunners beat the Precursors, what was the human cure for the flood, and what was Ancient Human, San-Shyum, and Forerunner ccivilizations’ were like. And if it was a dlc many fans would buy it.
-Give Spartan ops a Hub world
Instead of having the same Spartan ops missions have mission like the following:
Stealth Missions
Search and Destroy
Vehicle Driving Missions
Outer Space Mission
Assassination Mission
Protection Mission
Delivery Mission
Survival Missions
Space battles
This will make for a more interesting Spartan Ops.

-Games like COD and Battle Field have dozens of weapons, each class should have two of each weapon, for example humans should have two snipers and so on

  • Make a Covy Shotgun, a Brute sniper, rocket launcher, turret, and a forerunner grenade launcher and turret.
    -Add weapon from the lore
    -Allow elites to use the Energy Stave
    This will add a variety of weapons to use in Halo 5
    -Bring back armour effects
    -put weapon skins on all weapons
    -Bring back boss fights skulls and maybe even a warthog run
    -Bring back the Arbiter in some way
    -Bring back Invasion but it can be between the Spartans, Covenant, Flood, and Forerunner
    -bring back equipment like the bubble shield and gravity lift and so on
  • Classic Infection
    -Veto a Player
    -A Halo 3 style but with assassinations, amour abilities, and sprint
    -Bring back dual wielding
    -Make it you can only do assassinations when you unlock the combat knife and attach it to your armor, without it you can only pummel enemies like in halo 3
    -Allow different genders to have different assassinations
    -Make the assassination silent to anyone else besides the person doing the assassination and the person getting assassinated
    -Allow players to assassinate two players at once if they are standing right next to each other
    -Bring Back Firefight but with the ability to edit it like a forge map.
    -Bring back Halo reach menu
    -Make the armor look like halo 3 and Reach armor
    -Make it so the more you play the dirtier your armor gets and you can pay to get it clean with credits
    -Bring back gametypes like race, oddball multi team and so on
    Bring these aspects back will make old fans happy
  • Add a new aspect into the game that allows you to counter assassination. This works by when you are getting assassinated you press a button allowing you to counter the assassination. When you do this you will do a cool animation either using your bare hands or your weapon . however this take good timing and only works on certain assassinations and this will hardly ever happen in games, but it will be rewarding.

-For competitive gamemodes put sprint in big maps only
-Make every armor ability have a weakness like when you get shot in the leg or jetpack you cant run or use jetpack anymore or if you get emp while using active camo you cant go invisible anymore and so on.

  • When a player is AFK(not playing) they become intangible and players can’t interact with them
    until they return
    -Put ordnance in certain game types and make it so the ordnance depends on what type of kill you got, so if I got headshots I will get a sniper
    -Gun Creator like in ghost recon
    -Implement guns that use sound, water, compressed air, toxic gas, heat, and electricity
  • Make Regeneration fields an equipment and allow holograms to move around the map, shot and act as if they were real
  • Make equipment that can slow down time in a certain area and an armor ability that allows you to walk on walls
    -When you use evade and a large, fast moving projectile(like a warthog or rocket)you can use evade and do a cool looking parkour trick to dodge it

Part 2
-Make an equipment that makes a loud noise that distracts players

  • Add a new way a spawning where a player is in a droppod and they fall from orbit, while in the pod they could decide where they want to land and even get the “drop” on other players, however players can still be shot down though it will be rare.
    -Vehicle Creator
    This will allow for more weapon and vehicle variety and could be obtained through rank
    -Amour heavily affects game play(Only for custom games and casual games)
    Helmet: Affects your snipping, more head protection, longer view
    Chest: Protection, extra ammo
    Leg: Speed, jump height, lowers fall damage
    The more amour you have the slower you are
    This will allow players to customize their armor to their liking and will promote players to want to rank up to get certain armor

Use Samurai sword as the Human Energy Sword and in assassinations
-Allow players to use guns and armor abilities in assassinations
This will allow players to do cool and brutal looking assignations
-Bring back the Halo 3 ranking system and Halo Reach ranking system and make them both visible next to your Spartan user name, but make the Halo 3 ranking system based on win, kills, deaths, assists, suicide/ betrayals, and headshots.
This will please both fans who like both ranking systems
Have dlc’s like a Halo 3 dlc that have halo 3 maps, amour, weapons, and vehicles
343 should reward players by
Solid Gold armor for beating the campaign on legendary
Ancient Human armor for beating the Spartan ops
Arbiter and Hayabusa armor for beating Halo 3 on Legendary
Elite Honor Guard, Councilor, Heretic and Elite Samurai Armor(From Halo Origins: The duel) for playing Halo 2 Aniversary
Flaming Skull for playing Halo reach
And so many other ways to reward players
Add in small features like

  • changing honking sound on human vehicles
  • changing the colors of your plasma or forerunner weapon
  • the ability to taunt your enemies in combat
  • Change your players height
  • Armor Effects
  • Skins on all your guns
  • Allow human weapons to put a hole through you, covenant weapons to light you on fire, and brute weapons to nail you to a wall
    -Allow players to change the color of their oracle in forge

Game types
-Have a game called Super Infection. Super Infection is like the Flood gametype but there is more than one flood form. The alpha zombie is Grave Mind he send combat forms to infect players. Players can try to kill the gravemind too win but this is difficult because he has tentacles that can whip, grab, throw and smash players and he is surrounded by flood. The grave mind can also talk to certain players the same way he talked to master chief in halo 3 warning them to give up. After players get infected become a random flood form. They can become a Carrier Form(A form that upon death releases flood spores), a Combat form (Has no shields but can pick up and use weapons and armor abilities), a Stalker Form (A form that can transform into a tank or ranged form) or the Juggernaut Form(A slow but very powerful form that can kill with one hit) to kill the enemy. Once a flood is killed they can come back and are controlled by an AI after 45 seconds, the only way to stop this is to destroy all of the flood’s limbs. As the more people get infected the more flood bio mass will cover the map and the music will become scarier. This will bring an exciting gametype to Halo that fans will enjoy.
Add in Space Battles to Halo 5. Space battles is like the space battle Star Wars battle front 2 but different. In halo space battles one person is driving a super carrier(The person who drives the ship goes into a different game type called Ship Master where he or she will get will choose what ship they drive and then people in the Space battles Gametype will join and be apart of the players crew) like the Unsc Infinity, The Covenant Super Carrie, or the Mantle approach or any ship around the same size and the player has destroy the opposing teams ship with their weapons. Players spawn with a certain amount of points. With these points players can get weapons(can be your own custom weapon) ships, or turrets. Players can get more points by killing the enemy. Once a player gets enough points, they could get a ship and attack enemy players. A ships could be a small cheap banshee or as strong and expensive as a forerunner dreadnought or even a custom made ship, though players can only buy ships that are made by the same race as them unless they steal an enemy ship. A player can also board the enemy space craft and destroy it from the inside, the interior is fully explore able like the Pillar of Autumn in Halo 1 or the Didact’s Mantle Approach in Halo 4 final mission. The point of this game is to score and destroy the other team’s ship.
There should be a variant of this mode where you have to protect the ship from flood and the same rules from Super Infection Apply
Their should be two teams at a time either Human, Covenant, Forerunner, or flood(The flood pilot any ship but it will be covered in flood bio mass)
There should be a dlc that allows players to use Ancient human and San-Shyum ships
There should be maps for this gametype like one where you fight in an asteroid belt or one where you orbit a small moon or star and so on
Make of variant of this but instead of being in space your above ground and players can fight on land, in the ship, or in the sky and instead of piloting massive ships you pilot smaller ships like the Pillar of Autumn or Corvette

Add a new gamemode similar too invasion. The game has three phases. The fist phase is breaking through enemy lines like in invasion, the second one you blow up the enemy’s ship/base. The last phase is to escape the base/ship before it blows up. When you escape in the first phase it will be like Halo 1/3 warthog run where you escape from an exploding area, however you can either escape either by driving a ground vehicle, fly away with an air vehicle, or run out on foot and you and your team have to reach a vehicle that can escape into space. The enemy’s objective is to stop their enemy’s from completing all three phases.

Part 3
Add a game mode called Halo Wars mode and this mode is similar to halo wars. In this mode you have one commander that controls everything like in halo wars but instead of controlling CPU’s your control actual players. Unlike Halo wars where you knew your teams capabilities you now need to know how good your team is, so in Halo wars you knew a scarab could beat on warthog, but now there could be a chance where your one warthog destroys a scarab. As the commander you build or destroy your own base, tell players what to do, give players vehicles. As a player you destroy enemy bases and listen to your commander. If a player strays away from their objective point a soft kill barrier will count down to their death unless the commander allows the player to leave that area. A player gets a small squad of AI to assist them. This squad will either be marines, grunts or crawlers but as you rank up you can add odsts and Spartans, elites, jackals, hunters, and brutes and Prometheans knights, watchers, sentinels, and oracles. Also as you rank up you can change their armor color, intelligence and default weapon. The main point of this game type is to have hours of fun battling your friend.

There should be a variant were one person is the flood and he/she has to infect other players as the two other teams are fighting and the flood can conquer bases and cover them in flood bio mass.

-Players can either play as Humans, The covenant, Human-Covenant Alliance(This allows players to add elites to their squad), The flood, Forerunners or the Ancient Humans(Which is unlocked through unlocking something and allows you to play as ancient humans and San-Shyumm) and their can only be three tams at a time

-Allow commander to use bases they built in forge

  • If a team is getting destroyed they can spawn a small ship like a covenant cruiser to even out the odds.
    -allow players to have an ordnance system which is
    3 kills= amo
    4 kills= Gun
    8 kills= more squad members
    10 kills= custom weapon
    20 kills= orbital strike(like the target locator)
    10,000 Kills= Halo Array activation an automatic win(This could be a cool Easter egg)

  • the ability to have a squad shouldn’t be limited to this singe game and it should be in games like slayer, invasion and so on, and custom game.

Wheres your TLDR? lol…