My Halo 5 Feedback

Here is my feedback for the Halo 5 beta so far:

  • Remove the delay on the sniper scope and make it feel less clunky
  • Remove flinch while you are being shot when you are shooting from the hip
  • Remove the hitmarker sound, a ping when you kill the enemy is fine
  • Place back the shotgun on Truth
  • Make the Halo 4 Controller scheme the default one, in my opinion it fits the game much better (or atleast making RS the standard zoom button)
  • Nerf the SMG a bit, it’s a bit too strong at close range
  • Nerf the AR a bit, it’s overall a bit too strong
  • Increase the base movement by 10% like on Halo 4
  • Remove floating when you aim at an enemy while you are in air
  • Reduce the amount of Medals
  • Reduce the amount of power weapon announcements to one, so one announcement before they drop
  • Reduce the accuracy improvements of smartscope on automatic rifles like the Assault Rifle and SMG
  • Option to turn off controller vibration
  • Reduce the brightness and size of the prophets bane
  • The shield recharge sound is a bit too loud and has too many high tones in it. Make it more similar to the health recharge sound from Halo: Reach
  • Add more lightning in Spartan Hub and ofcourse textures on the spartans when the full game launches :wink:
  • Consider taking out Ground Pound, I haven’t even used it once. It doesn’t feel like it fits the game.
  • Remove Spartan Chatter sentences like Nice Kill and Thanks for the Assist.
  • Add more Armor customization like Shoulders, Legs, Arms and maybe feet as well? ( I think the beta just offers a limited amount of armor customization but I just mentioned this to make sure 343 gets this feedback ).
  • In the full game, add a matchmaking menu design similar to Halo: Reach ( the one in the beta is pretty good though )
  • Maybe reduce the fire rate of both the Battle Rifle and DMR a bit to increase the kill times a bit
  • Add Covenant weapons to the map Truth
  • Remove the Killcams
  • Remove the respawn music
  • Change the power weapon icons, make them similar to Halo 2 Anniversary. I don’t like seeing the green square on my screen all the time and it doesn’t encourage map knowledge
  • Add a feature to see the medals we earned
  • The UI should be similar to Halo:Reach and absolutely nothing like Halo 4 in the final game

This may sound like I have a lot of complaints but I don’t, I just want to make sure 343 gets all the feedback they need to make sure the full experience is going to be even better. I really like the Halo 5 beta so far and I think it’s a MASSIVE improvement over Halo 4. If you would excuse me now, I’m going to play Halo 5 again!

Make sure to leave your feedback below!

EDIT:

  • Change the power weapon icons, make them similar to Halo 2 Anniversary. I don’t like seeing the green square on my screen all the time and it doesn’t encourage map knowledge
  • Add a feature to see the medals we earned
  • The UI should be similar to Halo:Reach and absolutely nothing like Halo 4 in the final game

I agree with a lot of what you’re saying however I cannot get kills with the SMG unless point blank 5 metres away so for me I think weapon balance is perfect.
Also I think increasing kill time would unbalance the perfectly balanced dash ability. IMO.

> 2533274909886232;2:
> I agree with a lot of what you’re saying however I cannot get kills with the SMG unless point blank 5 metres away so for me I think weapon balance is perfect.
> Also I think increasing kill time would unbalance the perfectly balanced dash ability. IMO.

Hmm, maybe you are right

flinch has to go.

faster base speed, slow down sprint speed

And auto-aim needs a massive tweak. Notions that auto aim is “low” in Halo 5 is absurdly wrong. Auto aim is very noticeable and very strong. The problem is the sensitivity drop from auto aim kicks in simply having your reticle near someone. The sensitivity drop is like having your reticle get stuck in the mud, its like the auto aim is trying to keep me from placing the reticle on someone. People then have to overcompensate for the auto aim sensitivity drop, going right into massive amounts of over-aim.

This game has really disappointed me. Its not just the armor abilitys or how they have copied the abilitys from Call of Duty. They have still not fixed the connection problems. Im from Sweden, and i rarely get “the host”, therefore my connection gets extremely bad every game and my shots doesnt register. After a few games u get pretty pissed when u dont get all the kills that u should have gotten. But thats not all, I also have to wait around 30-50 minutes between every game because there is always “joining fails” or similar issues. I sincerely hope that u fix the connection problems, because halo is and will always be my favourite game! Everyone should have the connection or otherwise the game is not gonna be fair and fun.

> 2535456059322557;5:
> This game has really disappointed me. Its not just the armor abilitys or how they have copied the abilitys from Call of Duty. They have still not fixed the connection problems. Im from Sweden, and i rarely get “the host”, therefore my connection gets extremely bad every game and my shots doesnt register. After a few games u get pretty pissed when u dont get all the kills that u should have gotten. But thats not all, I also have to wait around 30-50 minutes between every game because there is always “joining fails” or similar issues. I sincerely hope that u fix the connection problems, because halo is and will always be my favourite game! Everyone should have the connection or otherwise the game is not gonna be fair and fun.

Well I have to disagree. The abilities are a lot different from COD. They feel much better in my opinion than in COD.

Here is my list, which may change or have things added to as i get more experieence.

FLINCH

Why is there still flinch? Weren’t you guys explicit when you said flinch is out, de scope is in? instead we now have BOTH which is not only limited, but shows a lack of honesty on 343 part.RESOLVED-https://twitter.com/JoshingtonState/status/549624652117454848

DESCOPE

Yes we wanted this back, Yes it IS back BUT. now there is a delay on when you can scope back in, the sniper rifle already has a horrible scope time, and furthermore since a single bullet from the ar, which is now a PINPOINT accurate weapon will de scope enjoy getting kicked out of scope the second your in it now.

RECOIL

Why were recoil mechanics added to ALL guns? Did the scientifically enhance super soldiers wearing 1000 pound power armour skip on arm day, and if these weapons recoil for them, they must be IMPOSSIBLE for a non augmented soldier to fire right?

SMARTLINK SCOPE

“Its not ads” Except it IS ads, especially on the ar, which is now a valid threat at all ranges,it’s a starting weapon which is s’posed to be a weapon that will work until you come to a better weapon, right now it is a jack of all trade, master of none, it presents far to good of a threat against all other weapons, including the sniper rifle (giving the pinpoint accuracy and ability to descope on one shot) The smartlink scope needs to have ZERO effect on how a gun handles, or it’s capabilities, if it affect a weapons capabilities in any way it is ADS and NOT the canonical smart linked scope we have had for the 6 games.

NETCODE

The net code for the beta is horrendous, i mean, seriously, it makes battlefield 4 look good, i should not get hit by a single ar shot, and suddenly die in .2 seconds later, Halo has always been a game where skill prevail, where even if you get shot you CAN turn around and present a valid threat to your attacker, right now, you might as well start thinking about your next move if you get shot first, cause you will die.

KILLTIMES

Is it just me, or are kill time SIGNIFICANTLY faster then even halo 4(which had the fastest kill of all halo) this is NOT a good thing, halo has always been fast pace action, but slower pace combat, where combat takes several seconds to complete with non power weapons, this made power weapons all the more important for their ability to instantly kill, it also allowed skills to prevail over reflex, which set it aside from other shooters. While not 100% accurate, i have always classified halo (and other FPS) into two types, Twitch shooters (where first shooter generally win and twitchy caffeine drugged sugar excited children have the advantage) and skill shooters (where a player skill will allow them to overcome all obstacles) halo 5 FEELS like a twitch shooter, and not a skill shooter.

SMART SCOPE +PRECISION WEAPONS

Ok got smart scope out of the way, this is feedback numeral 2, smart scope on precision weapons. Namely the visual obscurity that happens when scope on precision weapons (ala the DMR) and the time to scope on the sniper rifle, the sniper rifle should not take a half a second to scope in, this makes a logical sense if it was a “ADS” first person shooter where they need to bring the scope to the shooter eye, but it’s not its the so called smart scope which is the camera linked to the spartan HUD, when we press the button, the change over should be instant.

HIT MARKERS

Now i asked this back in halo 4, but what is the point of visual hit markers? What purpose does a hit marker serve? Seriously 343 can you answer that? a player should know when they score a hit with a gun, i mean they had to aim the gun at the player and pull the trigger,didn’t they? the ONLY thing i see hit markers doing, is turning explosives into a echo location device ? Allowing you to throw it around blind corners, wait for the explosion and if you get a hit marker, it means there is a enemy behind that corner. I simply don’t understand the fascination with hit markers in this generation of games, and i find they make no sense logically, canonically, and game play wise.

SEARCH TIMES

Game search times are WAY to long 'Nuff said.

LOCKED INTO SEARCH MENU

At no time should a game lock you into the search for player menu, until a game is finalized with two even players, players should be able to back out of that menu.

KICK TO MENU

There are several annoying “kick to menu” errors while searching for a game.

FRIENDLY FIRE

This needs to be enabled, friendly fire has been a staple and game play influence feature since halo 1. It significantly impacts the way halo is played because of the risks associated with mindless grenade spam, and shooting. It needs to come back, do NOT i say again DO NOT continue to hold player hands by giving them no FF, and other noob friendly design as game play decisions.

WEAPON PICKUP DIAGRAMS

Please return weapon pickup diagrams, so we now what weapon we are picking up at a glance, instead of having to read a sentence to find out, already had it where i picked up the WRONG weapon from a enemy kill (he dropped Prophets bane, and a BR, i ran over the sword to get it and ended up getting his stupid br instead)

Hey there, halo fan since halo 1.

This feedback is based on first impression 15 games played so far, and this is what i’ve come up with.

After the release of Xbox One, Halo was just abandoned and transitioned into Titanfall and currently Destiny, with a slight now and then of COD: AW. On that note lets get right to it.

I think it’s great how you’ve introduced all these new abilities like the new version of the thruster pack and the ADS system. However if you’re gonna go down that road you need to bare in mind that many people who will be going back to halo (like me) will be reluctant to let go of those control schemes they’ve spent countless hours getting use to playing Titanfall, Destiny and perhaps COD where double tapping the jump button for a boost or a thrust has become a standard feature (just like ADS) amongst the FPS community. Now you may use the argument of “Oh they’ll just get use to it, shouldn’t take them that long” and you might be right but the problem with that is some gamers won’t want to keep taking the time to switch between these 2 standards and will be forced to pick one or the other where as if you allow for that control scheme then you’re covering all your angles.

  • I recommend joining thrusters with jump as the second tap and keeping clamber on it’s own, if you need to thrust without jumping then use left analog click for thrust strafing side to side and backwards just like COD: AW.- Personally I use bumper jumper in all my FPS games with the exception of COD of course because it isn’t available (that being one of the reasons why I barely play it). With the introduction of ADS being present with bumper jumper in Titanfall and Destiny perfecting that combo in my opinion, the closest control scheme to those I found in the beta was Fishstick. I recommend having a control scheme that mimics the bumper jumper of Titanfall and Destiny where ADS is on the left trigger and jump is on the left bumper. Essentially all you’re doing is detaching jump from clamber on “A” and joining it to Thrusters on “left bumper” in the Fishstick control scheme.My next recommendation is of course I don’t even need to tell you the importance of bringing back system link. All successful multiplayers out there are tailored to E-SPORTS and sorry but relying on cloud computing and shared servers for levelling the playing field is still a very long way away. Without system link the growth of gaming lounges will suffer in which E-SPORTS and in turn the industry will follow suit. Halo was the game that brought about the system link era on consoles in which tournaments could thrive and gaming lounges could be considered viable businesses, please don’t take that away.

All in all it’s a fantastic game, excellent frame rate, great flow of movement, cool visuals and AI communication, high fun factor, addictive gameplay and much more. Get rid of that lame outro scene, the mini map should definitely be on the top left for easier glancing and the melee’s lunging parameters needs to be extended.

Hope the feedback was helpful, it sucks that you’re letting us get addicted to your game and then taking it away from us for a whole year so please surprise us and release it earlier, not much to play till then.

The UI is utter -Yoink- I agree.

Halo Reach did have the best UI around, awesome music and artworks in the backgrounds. Halo 4 was ugly and very dull, got so sick of that lady singing. Halo 5 seems to be following the trend. All it takes is to make those few minor but major details in their games!

  • Bring back classic Space Opera!
  • Improve UI , take notes from Reach and other halos!
  • We need a proper ranking system and a in-game clan list!

> 2533274816077639;9:
> The UI is utter -Yoink- I agree.
>
> Halo Reach did have the best UI around, awesome music and artworks in the backgrounds. Halo 4 was ugly and very dull, got so sick of that lady singing. Halo 5 seems to be following the trend. All it takes is to make those few minor but major details in their games!
>
> - Bring back classic Space Opera!
> - Improve UI , take notes from Reach and other halos!
> - We need a proper ranking system and a in-game clan list!

The ranking system is pretty good actually