My Halo 4 & Halo Reach Opinions/Observations

The TU/ZB update was not a bad thing for Reach but it was not enough. What it did give was a faster rate of gameplay as well as a familiar feeling for competitive gameplay and weakening armor lock to make it not stop gameplay as much.

The playlists in Reach are severely divided. Some divisions are good to give people more choices but too many can ruin a game and divide a community.

Many people have gotten used to the DMR and others still prefer the BR.

Those who absolutely hate the DMR, I believe, hate it because of its small reticle, bloom, and how there isn’t much of a strafing system.

The small reticle creates a minor frustration with aiming and strafing.

Those who hate the BR, I believe, do so because of players needing to lead their shots in Halo 3 as well as how lag affects bullet registration.

Many people hate armor abilities because they stop gameplay completely, give the player a way to get weapons faster, allow unfair accessibility to areas/weapons, and stray away from the default run-and-gun Halo aspect.

I feel Halo 4 is in good hands with 343industries because they have been solving many of these core issues.

With abilities: Armor Lock has been removed and while sprinting people will slow down as they’re being shot. They’ve also confirmed that each ability has been modified one way or another. Forerunner vision is not an Xray, a wall hack, or a way to see people. They say it’s some sort of sonar. I recommend waiting to see how the other abilities will be modified.

With weapons: both no bloom as well as hitscan have been confirmed for the BR and the DMR meaning there is no longer the necessity of leading shots or lag with shot registration.

With Spartan Ops: Firefight may be removed but that doesn’t mean that it isn’t there in some form. Spartan Ops is a secondary co-op(2-4 player) campaign which is updated weekly for free where you and your friends do missions as Spartan 4s. These missions could include killing hordes of covenant or maybe stealth missions, you never know.

With Infinity: The ship supposedly creates environments for training purposes for Spartan 4s. Most of multiplayer will take place on this ship which can be a great concept especially for drawing players into Halo 4’s storyline and hinting towards an advanced version of forge. This ship apparently will be seen or mentioned in the main story.

With loadouts: It’s been confirmed that power weapons such as snipers, rocket launchers, etc will not be available in loadouts. Think about that for a moment. Instead of us always having to resort to the Assault Rifle/SMG as primary we can use a BR, DMR, or even have a say in the matter.

With so called random weapon drops: weapons will still be on map but instead of them spawning in the same place they will come down as ordinance in spots that can be timed out/predicted. This really isn’t that big of a change except that it’s more friendly for those who have trouble timing weapon spawns.

With instant respawn: It’s already confirmed that this is an option and that regular respawing is available. In Halo 3 and Halo Reach people had to get a modded gametype for instant respawn(Octagon). Instead, they’re giving it to us.

And finally, there’s a great chance that both sprint and ordinance can be disabled considering the mention of classic slayer variants and the ability to customize ordinance.

Thank you for those who read my opinions.

Feel free to express yours as well as commenting on my own.

TLDR:

Many of the things hated in Reach are either changed, removed, or not discussed yet with Halo 4.

The BR will shoot more like it did in Halo 2 with hitscan and without having to lead shots.

The DMR will have no bloom and a slightly different rate of fire to balance out with the BR and other weapons.

Halo 4 firefight may still be in Spartan Ops in some form.

Halo 4 shows great potential in improving how regular slayer plays out, still allowing us to customize our experience, and drawing people into its story.

well done! you even captured my thoughts on this, so bravo on a wonderfully thought out post! (:

> well done! you even captured my thoughts on this, so bravo on a wonderfully thought out post! (:

Thank you sir :slight_smile:

> > well done! you even captured my thoughts on this, so bravo on a wonderfully thought out post! (:
>
> Thank you sir :slight_smile:

no problem!

i find it interesting that many of the posters in this forum have not looked at the available information like you have…

i must warn you, be prepared for a flame-war from the “haloCOD” brigade.

> > > well done! you even captured my thoughts on this, so bravo on a wonderfully thought out post! (:
> >
> > Thank you sir :slight_smile:
>
> no problem!
>
> i find it interesting that many of the posters in this forum have not looked at the available information like you have…
>
> i must warn you, be prepared for a flame-war from the “haloCOD” brigade.

Tell me about it lol, I’m pretty sure I’ve validated my points quite well.

Half of the people who think Halo 4 will be a COD copy don’t look at all of the necessary information.

> > > > well done! you even captured my thoughts on this, so bravo on a wonderfully thought out post! (:
> > >
> > > Thank you sir :slight_smile:
> >
> > no problem!
> >
> > i find it interesting that many of the posters in this forum have not looked at the available information like you have…
> >
> > i must warn you, be prepared for a flame-war from the “haloCOD” brigade.
>
> Tell me about it lol, I’m pretty sure I’ve validated my points quite well.
>
> Half of the people who think Halo 4 will be a COD copy don’t look at all of the necessary information.

you have, but you are correct: they will skim over anything substantive.

i have been sucked into multiple, if you could call them that, discussions with these characters and their resolve is akin to the leaders of jonestown. 100% committed, even if there is empirical proof of opposing ideas.

> well done! you even captured my thoughts on this, so bravo on a wonderfully thought out post! (:

> > well done! you even captured my thoughts on this, so bravo on a wonderfully thought out post! (:

Thank you F U N Z B O B.

Yeah, I pretty much agree with this. Halo 4 is going to be all about choice. Casual gamers will finally be getting something catered to them other than just non-ranked playlists like in Halo 3 (Reach aside) while competitive gamers will get playlists fit to that classic style (hopefully Ranked). If Reach did this from the start then it would’ve gotten a much better reaction from fans.

To follow up on that Forerunner vision statement though, I think it will almost be like a modified version of VISR from ODST.

Instead of just outlining walls, now we can see through them to a certain distance (like Sonar), but remember how in ODST enemies were only outlined if they were visible? I think Forerunner vision will take that same concept into account. We won’t be able to see enemies through a wall, but probably things like dropped weapons from dead enemies and if an enemy is actually visible (not behind a wall) we may get some kind of marker or outline of them.

As far as Spartan Ops goes many people are comparing it to Spec-Ops which is an okay comparison but the 2 will be drastically different.

Spec-Ops was just recycled campaign missions that were tweaked around 2-player co-op while Spartan-Ops will have it’s own story, missions will be unique, supports 4-players, basically it’s like having a second campaign but with slightly less production value to it. The real unique concept it has is it’s weekly episodes similar to a television series that will span a season. It’s a genius idea.

I do believe Firefight will be back in some Lone Wolf-style way in Sp-Ops as well. It was too popular in ODST to throw away like that.

Why did you even post this? It has been argued unsuccessfully many times before, and you even know that this will blow up into a flame war.

And, of course, your motives were inspired by the kills that you feel you “lost”.

So, you think that they should change the game so that it becomes much less complex, and that the only way to win is to get the drop on the other player?

At least Reach had rock/paper/scissors gameplay. What you describe is simply “I shoot = I win hooray!”

This was a good positive read I liked it and your thoughts on Halo 4.

> Why did you even post this? It has been argued unsuccessfully many times before, and you even know that this will blow up into a flame war.
>
> And, of course, your motives were inspired by the kills that you feel you “lost”.
>
> So, you think that they should change the game so that it becomes much less complex, and that the only way to win is to get the drop on the other player?
>
> At least Reach had rock/paper/scissors gameplay. What you describe is simply “I shoot = I win hooray!”

I posted this because I felt I could point out the issues that people have with Halo Reach and also point out how they’re improving many of these issues with Halo 4.

My motives were inspired by the kills that I felt I “lost”? What are you talking about? I just simply said that having the choice of starting weapon isn’t that bad of a change especially if we can’t start out with power weapons.

I shoot I win? Are we even talking about the same post? I’m pretty sure I never mentioned SWAT in my post :stuck_out_tongue:

> I posted this because I felt I could point out the issues that people have with Halo Reach and also point out how they’re improving many of these issues with Halo 4.
>
> My motives were inspired by the kills that I felt I “lost”? What are you talking about? I just simply said that having the choice of starting weapon isn’t that bad of a change especially if we can’t start out with power weapons.
>
> I shoot I win? Are we even talking about the same post? I’m pretty sure I never mentioned SWAT in my post :stuck_out_tongue:

…I’ll be honest. I read the first paragraph, which gave me an impression.

Define by what you mean by faster gameplay then. A lot of people cry for nearly SWAT like levels of health with the argument that they have lost kills because their prey was intelligent enough to escape with whatever ability they have. I am personally an advocate of having more health or ways to escape, because it deepens gameplay and makes for more eventful gameplay. I think Reach did a good job accomplishing this with most of its AAs.

I apologize for my rash reaction. I had just come off a series of threads that I had found absolutely outrageous, and I was running out of time to be somewhere.

> > I posted this because I felt I could point out the issues that people have with Halo Reach and also point out how they’re improving many of these issues with Halo 4.
> >
> > My motives were inspired by the kills that I felt I “lost”? What are you talking about? I just simply said that having the choice of starting weapon isn’t that bad of a change especially if we can’t start out with power weapons.
> >
> > I shoot I win? Are we even talking about the same post? I’m pretty sure I never mentioned SWAT in my post :stuck_out_tongue:
>
> …I’ll be honest. I read the first paragraph, which gave me an impression.
>
> Define by what you mean by faster gameplay then. A lot of people cry for nearly SWAT like levels of health with the argument that they have lost kills because their prey was intelligent enough to escape with whatever ability they have. I am personally an advocate of having more health or ways to escape, because it deepens gameplay and makes for more eventful gameplay. I think Reach did a good job accomplishing this with most of its AAs.
>
> I apologize for my rash reaction. I had just come off a series of threads that I had found absolutely outrageous, and I was running out of time to be somewhere.

Armor lock was seen as an ability that stopped and interrupted gameplay instead of slowing it down by both 343 and the majority of Halo Reach players.

There were many things that slowed down gameplay for competitive and classic players.
The updates for Reach as well as what they are doing for Halo 4 address that.
I don’t wish for every playlist to be like SWAT. It can get annoying after awhile so I enjoy the change up with different settings.

Very nice, well done.

I’m curious about what you intake on joining games in session is. Is that something you don’t really favor?

> Very nice, well done.
>
> I’m curious about what you intake on joining games in session is. Is that something you don’t really favor?

I don’t think it’s that bad of an option only because I’ve been in countless games where me and my friend would hope to find a decent random only to find them quitting out or just being a jackrabbitt lol…