My reply to everything on your wish list:
> 1-50 ranking system
Doesn’t have to be 1-50. Just has to be a real valid, skill based structure.
> Improved service record
Yes, very yes.
> No bloom
To be honest, I don’t think “No bloom” so much as I think “Working bloom”. Say the BR, there should be bloom, but ONLY to show the accuracy of each bullet in the burst, then it should ALWAYS reset before shooting again, no matter how fast you pull the trigger, purely aesthetic. VS the AR, which needs functional bloom, showing the spread of prolonged firing.
> Make it competitve out of the box
What is competitive is in the eye of the beholder. Some might say Anniversary is the most competitive gametype, others might say TU, others Zero Bloom, others MLG, others Default settings. Let players play what they want, we don’t need to force everyone to play MLG settings. Besides, Slayer DMRs is good enough for most players.
> Developer support to rival Blizzard (Starcraft)
Monthly is regular enough. Doesn’t need to rival Blizzard, just Dice.
> Dedicated Servers
Totally agree, 100%
> Remove pointless medals
Agree again. I still don’t get excited for scoring most medals in the game unless they are sprees or multikills. Just look over the medals, ask yourselves “Which of these require effort?” And get rid of the rest.
> IF AAs are included make them completely movement related
AAs = Bad. Map pickups = Good. Overshield and Camo were awesome. And Equipment only sucked because they didn’t always work to the player’s advantage when they deployed them. Pick-up AAs are a good idea, MLG uses Jetpack and Evade brilliantly.
> Improve on the voting system
As well, do Gametype and Map voting separately. Start by voting for the Map, then do the voting for the gametype (Options for gametype only include appropriate choices for the map). If the result is a tie, or none of the above, it should ALWAYS be a random option that wasn’t even on the list.
> More small arena style maps
Actually, Reach has too few Big Team maps as well, the problem is all the in-betweens that aren’t good for either one (Boardwalk, Tempest, Condemned, etc.). So include both more small arenas, and large battlefields. And less “Oh this kinda works either way but not really” maps.
> Fix the matchmaking options
Location, Skill, and Party Size should be the 3 options. Period.
> Far more customisable options
Yes. As well as weapon properties for EACH WEAPON SEPARATELY.
> Focus on Multiplayer over the Campaign
Constructing Multiplayer maps separately from Campaign is a must. They always turn out better that way. Though if you plug MP maps INTO Campaign it’s not terrible. But in a nutshell I think the game physics, and sandbox should be designed for multiplayer, but still work hard on Campaign story, and missions. Just use whatever epic multiplayer properties you make the Campaign’s gameplay properties as well.
> For custom games add old weapons
Yes. We should always be able to use classic weapon variants. For instance, I want to be able to place the M6D, M6G, and M6C pistols all on the same map in Forge, or spawn players with them as sidearms of different loadouts. Or the Plasma rifle, which I should be able to spawn the Type-25[R] (Halo CE), and the type-25 (Halo 2/3/Reach) Plasma weapon. But use the Halo 4 sandbox in regular gamemodes in MM.
> Make community designed maps
The program we use to make maps should be called forge, but it should be a PC program, that we import to Reach using the File Share system.
> Let players from different communities(MLG, Grifball, Infection)help
I don’t think this will be necessary. Custom Options should be varied enough to make great gametypes after a brief wait. Besides, we should all get used to Reach before MLG and the like come out.
> More than one player watching film
Yes.
> Add some colour to forge
Won’t be necessary with the PC program concept.
> 60 FPS
Actually to be honest, doesn’t matter to me. 60 FPS just means they spend more time making twice the frames of movement/modeling, and less time making the game actually better.
Controller mapping
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This should have been in Reach. Hands down.
> Custom Armour
I don’t think this is necessary, preset helmets etc. give the armory a ground-out place in Halo’s fiction. Though we need more options: Right Wrist, Shins, Feet, and for chest we should pick a base, then attachments, like on Helmets. Also, make attachments better, you can choose between 4 areas “Top, Left, Right, Bottom” on Helmets, and “Chest, Collar, Back, Belt” on Armor, then toggle any attachment that could go there.
Shoulders need to be real shoulder plates, like in Halo 3, not “attachments” like in Reach.
Also: When a player has grenades, or any kind of pickup, SHOW IT on the body, Grenades on the hips, Equipment/other pickups aught to go where Utility does, show it poking out of pockets, or on top of UA.
> Add folders to custom games
Very good idea, I like it. You should also be able to “Recommend” gametypes to specific maps, so when you choose a map, it brings up a sub-menu with “recommended gametypes” so you don’t have to sift through your gametype menu separately.