> > Wrong.
> >
> > If you think 100% bloom is so horribly luck based, then lowering the bloom at all, even something like 95%, only increases the effectiveness of spamming.
> >
> > Period.
> >
> > There is no grey area in this argument.
>
> Don’t listen to this troll OP, he loves preach that what he believes to be fact when he actually knows very little about the game.
>
> What you’re saying is true, and most of us realize it. While spamming is 10% more effective, pacing is 50% more effective, meaning there is no reason to spam. It is now similar to the NR, Reach Pistol or CE pistol. Sure you can fire your shots off slightly faster while spamming, but if you miss 1 shot it is no longer worth it on 85%.
I am not a troll by any means. I don’t “love to preach” anything… I hardly even visit the forums due to the mishandling of the Halo franchise by 343i’s thus far. It’s been a pretty pathetic ride.
If people like yourself, and plenty of other people, want to call out 100% bloom for being so luck-based and game ruining, then lowering it is the worst possible solution for the problem.
Myself, and plenty of other people, have been saying the same thing since the freaking beta… Higher bloom, faster reticle reset rate than 100% bloom. I have no clue how 343i’s hasn’t thought of this yet… I don’t get paid millions of dollars a year to make videogames. And yet I figured this out very quickly.
This is the ideal and ONLY way to implement a bloom system into any Halo game. Without it, you might as well scrap the entire idea and make it 0 bloom.
All 85% bloom does is make spamming more effective. Period. Literally there is not a single thing you can say that actually makes logical sense.
100% bloom = bad because of the “lucky kills” that are attributed to it when full on spamming. Spamming is far too effective.
85% bloom = bad because of the “lucky” kills that are attributed to it when full on spamming. Spamming is far too effective, even more effective than 100% bloom spamming.
If the only way to refute this simple chain of logic is by calling me a “troll”, I truly feel sorry for what the Halo community has become.
@Pharmassist - Yes, the slightly sped up gameplay is a good thing. But that can be alleviated with a simple change of weapon damage, not messing with a bloom system that has yet to have a serious solution besides scrapping it altogether.
@Spiniest - It’s always been more beneficial to pace… Just not as good as it could have been.
And the reticle is smaller, but still has a random, luck factor that plenty of players can’t get over. So 0 bloom is the ONLY way to go if a simple concept like mine and plenty of other players can’t be implemented. Higher reticle reset rate, larger bloom.
Obviously the entire concept of bloom just doesn’t make sense to you… Which is fine. The “lucky” kills will always be there, regardless of how theoretically perfect the system can be made. Which I am ok with the next Halo game having no bloom… But the seriously terrible alterations made to bloom thus far are just awful.
343i’s needs to go to just 0 bloom and not try to fix it. They obviously don’t get it, and the community hates it (Well, just the extreme minority, but still overall I think most of the community doesn’t really understand it).
0 bloom is the way to go from here on out. It’s just so much simpler… It will give them time to work on much more important things, like the entire new trilogy that we’re getting.