So, I’ve played a few matches in the beta, and have developed numerous opions on how it functions and feels. Also, I’ll list a few bugs I’ve noticed to raise attention to them. Let’s get started, shall we?
Thursters
Arguably the biggest change here. Each Spartan has one, which can activate to boost laterally in a chosen direction. These are great for escaping gunfights when your shields break. This, of course, is going to cause issues via complaints about how easy it is to escape. Or is it that easy? The no recharge sprint excellently blends with this to the point where you pretty much need to stay hidden behind said wall until your shields are back, hoping the enemy doesn’t land a grenade. Granted, if in the right position, one could boost-hide and walk away, but the maps offer plenty of open spaces, so one is never truly safe from fire.
I have yet to master the art of ground pounding.
Sprint
The no recharge mechanic is a beautiful equalizer. The maps seem to be scaled perfectly for sprint, and it melds great with gameplay. One is never too far away from gunfight. This along with the thrusters make for a faster-paced Halo, which I like.
Balancing
Everything is balanced. Set loadouts, thursters on everyone, etc. Each map has it own set power power weapon (ex; Sniper on Empire) with non-marked ‘tier 2’ weapons like the BR and SMG which also pack a more useful punch.
Spartan Chatter
Probably my favorite addition. Not kidding. The game feels so much alive with these communicating comrades. Especially with my mic being down for the count at the moment. The chatter only helps immerse you into the battle at hand. For me, it never got too excessive or old. Different phrases were used for the same occurrence as not to get too repetitive, and there are never Spartans talking over each other, and the shoutouts were spaced so it wasn’t a constant flow of speech. Love it.
Maps
I’ve only played two maps, Truth and Empire. Not sure if there are others available at the moment, but those are the two I’ve been able to experience. Both maps have an excellent blend of close quarters and wide open spaces for either type of combat. As I said before, sprint works well with them. Beautiful designs as well.
Noticed Glitches
-Sometimes there isn’t the option to back out of a lobby
-A split-second blackscreen after dying
-Shield bar remains on HUD after death for a bit
-Occasional server issues returning players to menu
I love player Halo 5 and can’t wait to see what it has in store for the next few weeks. What do you guys think?
