The biggest (not that big) gripe i have so far is in the ranking. I like the system in place IMO I fell some areas could use some tweaking.
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Assists should be a larger factor in the experienced earned for skill based rank. This is a game centered around team work which means shearing kills and working together. The more assists somebody has the better the team mate they are…in theory.
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If people leave a game your rank should not be affected negatively, taking a 4v1 is insanely unfair, that being said if the underdog comes out on top the individual should be rewarded obviously.
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Have a system in place to discourage people backing out. (This is happening a lot and only in early beta). #Frustrating
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Matchmaking preferences for: Skill, Best Connection, and Fastest.
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Not an issue as this is only a beta, but an in game clan support suite that feels complete and not just a technicality. (Destiny(thats a stretch i know) (Call of duty the app is still required for a lot of functions.)
Beta Specific Issues
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Feedback and bug reporting is complicated and not always working. Hence this thread.
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Party stabilization, no where near as bad as HMCC, but i have seen issues. In particular to post game carnage reports. Happens maybe once every 10 or so games. More often when players leave after a match.
3.I like the balancing of the guns, but i feel the sniper could use a slight rate of fire increase, it feels counter intuitive to increase the pace of the game but slow a weapon down, the assault rife slightly more spread when smart linked.
Just my personal opinion…
Nah make the ranking system as long as possible
On note #4 I’d like to advise you that connection won’t really be a thing when the game releases. It’ll run on dedicated servers and the beta is evolved to check how stability is around players so they can make servers for for them.
I was referring to the true skill when i say rank. IE Silver through PRO. Not the SR1 through whatever. So length in theory is endless.
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> On note #4 I’d like to advise you that connection won’t really be a thing when the game releases. It’ll run on dedicated servers and the beta is evolved to check how stability is around players so they can make servers for for them.
Connection can defiantlystill be an issue when your on the east coast and get put on a west cost server. Worse if you get over seas. Happens a lot in AVW.
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> > On note #4 I’d like to advise you that connection won’t really be a thing when the game releases. It’ll run on dedicated servers and the beta is evolved to check how stability is around players so they can make servers for for them.
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> Connection can defiantlystill be an issue when your on the east coast and get put on a west cost server. Worse if you get over seas. Happens a lot in AVW.
Actually, that’s not how dedicated servers should work. you get connected to closest and best server which later on get’s connected to a main hub which fits best for the game. If it lags then it’s bad netcoding and bad servers.
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> > > 2533274843463464;3:
> > > On note #4 I’d like to advise you that connection won’t really be a thing when the game releases. It’ll run on dedicated servers and the beta is evolved to check how stability is around players so they can make servers for for them.
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> > Connection can defiantlystill be an issue when your on the east coast and get put on a west cost server. Worse if you get over seas. Happens a lot in AVW.
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> Actually, that’s not how dedicated servers should work. you get connected to closest and best server which later on get’s connected to a main hub which fits best for the game. If it lags then it’s bad netcoding and bad servers.
Are you serious? What if the que is full for your region and it places in the next closest region. And skill based matchmaking will make this even worse because if your in a higher bracket were there are fewer players what happens? The mess that is COD AVW. Giving the players a choice to how there matches are found is the best recourse. Always will be…
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> > > > 2533274843463464;3:
> > > > On note #4 I’d like to advise you that connection won’t really be a thing when the game releases. It’ll run on dedicated servers and the beta is evolved to check how stability is around players so they can make servers for for them.
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> > > Connection can defiantlystill be an issue when your on the east coast and get put on a west cost server. Worse if you get over seas. Happens a lot in AVW.
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> > Actually, that’s not how dedicated servers should work. you get connected to closest and best server which later on get’s connected to a main hub which fits best for the game. If it lags then it’s bad netcoding and bad servers.
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> Are you serious? What if the que is full for your region and it places in the next closest region. And skill based matchmaking will make this even worse because if your in a higher bracket were there are fewer players what happens? The mess that is COD AVW. Giving the players a choice to how there matches are found is the best recourse. Always will be…
That could be solved easily. Riot did it with League of Legends. Regional brackets.
But what I meant is that you won’t get into the server till the game starts. The lobby isn’t much server based. People get mashed up randomly anyway. The system put’s you in a lobby which later on makes you all connect to servers.