A very dark room (now that we have dynamic lightning). It’ll be an infection maze with obstacles, a small light source that you can’t directly get to and a lot of shotguns.
what’s your first forge map going to be?
A very dark room (now that we have dynamic lightning). It’ll be an infection maze with obstacles, a small light source that you can’t directly get to and a lot of shotguns.
what’s your first forge map going to be?
I’m going to remake the maps I made in Halo 3, and remade in Halo Reach due to high demand. I also have some new map ideas with these new forge features. I can’t tell anybody though. 
A map set up like the moon. Inside’s nice and normal, outside is a gravity-screwed area with high jumps. If they add decay to health/shields, then I’ll add that too.
> A map set up like the moon. Inside’s nice and normal, outside is a gravity-screwed area with high jumps. If they add decay to health/shields, then I’ll add that too.
player traits, there ya go!
After a couple throwaways to learn the new mechanics, a remake of my 2 best maps from Reach.
A Zero G space attack on a Cruiser. Inside and out.
> A Zero G space attack on a Cruiser. Inside and out.
sounds interesting
Tons of explosives and vehicles piled together.