Slowing the clip down and looking at it makes it seem that way. Not going to lie that it doesn’t. I wish I had saved that theater clip to illustrate it better. Absent of better proof, I’ll just have to write that one off.
All my friends have dsync but not on all matches. Sometimes dsync is worse when we have low ping.
I believe one thing can be your screen hz and its not depending on connection.
If you play against someone with a 200hz monitor on PC he will se you sooner than if you play on a 30 or 60 hz Xbox One console.
I think this is one of the biggest problems. People think you cheat when you have a much faster monitor.
I fail to see what you’re trying to achieve here. “Educate” people? The vast majority of the player base didn’t leave because this is a extremely well coded and performing game. What does it matter if you say hey that’s not desync that’s just rubberbanding? Who cares? It still means the performance is incredibly inconsistent for a lot of people.
One thing you seem to forget is that lots of times people report feedback here they will mention that a lot of these experiences are more unique to infinite and they have very little issues with other games.
And with how rushed this game was, I have a feeling they cut some corners with coding, especially when it comes to cross platform play. One very common complaint you’ll see here is PC players thinking Xbox have an advantage but Xbox players saying the opposite.
It’s important to know the difference as that’s the first step to identifying and solving the issue. Desync is usually an issue with 343 side, but rubberbanding is usually an issue with player side. If the player wants to fix desync, they cannot. If a player wants to improve rubberbanding, they usually can. I get it’s worse than other games, but being able to solve the problem and understand it is important. As players may be frustrated with something that’s a quick fix for them that they think there isnt a fix for.
Also if they don’t understand it and 343 patch desync, it will likely not fix the rubberbanding issue. So they will remain frustrated.
This is the case in almost every crossplay game haha. I always find it hilarious. The developer will do what they can to balance but it will never be perfect, but you know the game has a good handling on balancing when both sides are convinced they have the disadvantage.
The vast majority of the playerbase didn’t leave, you can’t look at steam charts and just say that. Halo Infinite is still on top 15 on Xbox majority of the time, by the same logic. PUBG is dead because it has a low playerbase on Xbox. It obviously isn’t because it’s consistently thriving on steam.
Though, a LOT of players still did leave. The game isn’t as active as it’s prime, no denying that. But saying the “vast majority” left isn’t true.
Lol LOTS of players left but not the vast majority. You’re splitting hairs here guy. The point you missed was that if this game had more consistent performance then we wouldn’t have seen so many players leave.
There’s no super accurate exact science for player numbers, but you look at steam charts, streaming numbers, etc. and they all point to a hugely declined player population.
It’s doing pretty good on Twitch, and I just contradicted the Steam charts. And no, FTP games lose players no matter what. That’s the case on all ftp games. Here’s a chart:
https://imgur.com/a/cH82WDr
Game is played on a 30hz for btb and 60hz tickrate for everything else there is definitely going to be more desync because of the cheap servers and how the server deals with it. A twitch arena shooter that is trying to be serious should have 120hz+ and better systems that handle the discrepancies.
this is a video that explains what netcode is for videogames like BF
https://www.youtube.com/watch?v=hiHP0N-jMx8
dev post about the netcode in Infinite
https://www.halowaypoint.com/news/closer-look-halo-infinite-online-experience
Hell, here’s an in depth data that shows why you can’t just look at steam charts to say the game is dead. If anything, the stats show the opposite. Along with the fact that a lot of players switched from steam to xbox app on pc because of gamepass giving the campaign. You’re right, I was wrong. LOT of players didn’t leave. It seems a small portion did. (Not counting the initial drop because that’s caused by it being a ftp game and people trying it because they can, this is proved by the ftp comparison chart.)
https://imgur.com/a/JEAbqJF
OK now you’re just smoking crack if you think this game has sustained a large player base. It’s not dead and I don’t think it will die, but to not admit that there’s been a huge population is just being in denial.
So, I provide data that shows that’s not the case. You provide nothing and say I’m smoking crack. Yeah this is how the discussion goes with stuff like this usually. Though I think you are projecting on the smoking thing judging from what you’ve been saying lol.
There has been a large drop in players, as with literally every game. As long as the remaining pop is healthy it’s all good. Which it is because Xbox charts and playlist times says so.
It started at 20m it’s always gon be a lot lower now. Not a big game alive follows a different trend.
And there will always be complaints. Making observations and sharing opinions like you are in a respectable manner is very important to the growth of communication between game developer and community. Thank you for sharing fellow Spartan.
I actually had desync for ehh… maybe 2 days. I got upset like alot have. Then I completely uninstalled Halo infinite, hard reset my router, and my Xbox series x, reinstalled Infinite completely, and told everyone in the house to get the “blank” off the internet. (This was Christmas time 2021) and poof, no more desync or lag ever again. No this is not a joke or troll.
That will be likely to the issue being packet loss instead of desync to the client server.
Most of the time that is fixed with a router reset, settings update or just restricting device usage a little.
Most people who talk about experiencing desync extremely frequently are likely to actually be experiencing packet loss instead. That’s when you find you teleport or stutter.
I’m not sure why packet loss affects Halo players more than in other games, so that is also something 343 should investigate to determine if it is provably happening and if it can be fixed.
Thats all well and good, but what background do you have to tell what they are experiencing is desync vs connctions issues? Not being sossy, genuinely asking whats your expertise in the area?
It’s a good question, I have no credentials beyond my own understanding of it and the experiences I’ve had online gaming for almost 20 years. Frustrated with my own issues over the years I’ve looked into the topic online to understand more about it so I could fix the issues I was having. I’m open to someone explaining to me why I’m wrong, if I am. This is my understanding:
There is typical desync serve side where you or another player has a completely different experience going on to other players. You’ll no doubt have experienced this in most video games at some point. Where a player is running in front of you, maybe into a wall and you shoot them and nothing registers. You might die with no one around you. Because you were killed but your vision does not correlate with the server. Usually very high ping, this is basically just lag to the extreme. This is typically an issue with the server itself, something 343 needs to stabilise if players experience regularly. I’d wager most don’t.
Rubberbanding is what I refer to when people teleport. It’s a term as old as online gaming and refers to when there is small packet loss in one’s own connection. This is what I believe most players are experiencing and blaming 343 for but unfortunately it is their own hardware, device, setup causing it. This can happen on low ping and those that say desync happens to them regularly (most games) on low ping are likely just experiencing this. It’s not fixable by 343 (although it may be improved I don’t know), the best case for someone to improve is to sort out their own internet, setup, hardware if they are getting lots of packet loss.
If you look it up online and watch any clips of desync for other games and rubberbanding you will be able to see a clear difference. A lot of people seem to be posting clips of the rubberbanding and saying it’s desync. Which it is, but not caused by 343 servers most likely. The other thing is people posting clips of them straight up missing. It does make me think a lot of people are not experiencing desync, they are just misunderstanding what is happening in the game, whether that be missed shots, hitbox understanding, their own internet etc etc.
I could be completely wrong here. This is my interpretation of events based on the proof that has been uploaded. I’ve also seen desync occur and from what I know of it, it won’t happen as regularly as people are stating unless they are frequently involved in lobbies with high ping players. This is likely due to happen if players themselves end up with high ping or on less prevalent serves.
0% packet loss. I test it all the time. Router resets don’t matter. I get desync in some way nearly every match.
https://www.xbox.com/play/media/SJ4H2SXD
This is fairly commonplace. I got ninja’d by someone in front of me.
Look guys, packet loss is easily detectable from what I’m aware of. Even xbox live network tests will detect packet loss. Between their tests and other website based tests I can confirm that I do not have packet loss unless there’s some weird way it can occur without detection by these tests.
Yeah that’s definitely desync I reckon.